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2004-01-14Changed the music fading so that the volume is increased when ABS(_fading)Torbjörn Andersson
grows larger, both when fading up and down. This fixes the problem where the volume would "jump" when changing the fading "direction" of a stream. svn-id: r12373
2004-01-14Changed the music fading so that volume is increased when ABS(_fading)Torbjörn Andersson
grows larger, both when fading up or down. This fixes the problem where the volume would "jump" when changing the fading "direction" of a stream. Also changed the logic for deciding which music stream to stop if both streams are playing and a third stream is started. Before it always tried to pick the one that was fading down. Now it will pick the one with the lowest volume, assuming that the more faded a stream is the lower its volume. Together, this should fix some abrupt music changes at the watchman's hut, where it would sometimes start two music streams in rapid succession. svn-id: r12372
2004-01-14fix path specifiersJonathan Gray
svn-id: r12371
2004-01-14number implies versionJonathan Gray
svn-id: r12370
2004-01-14Add back missing line.Travis Howell
svn-id: r12369
2004-01-14Implemented o6_localizeArray for HE gamesEugene Sandulenko
svn-id: r12368
2004-01-14... and so we are back at precisely my original code, wasn't it fun? :-)Max Horn
svn-id: r12367
2004-01-14Fix libmpeg2 version check. FreeBSD ports collection usually lags withEugene Sandulenko
newer package version, so current one has libmpeg2 0.3.1. Although it got passed by configure script. Now it is fixed. svn-id: r12366
2004-01-14Slight change to match disasm. exactly.Travis Howell
svn-id: r12365
2004-01-14Missed one.Travis Howell
svn-id: r12364
2004-01-14Remove INSANE define.Travis Howell
svn-id: r12363
2004-01-13Updated BS2 issues. (I'm too tired to fix the cutscene lead-out musicTorbjörn Andersson
right now, but I don't want to forget it.) svn-id: r12362
2004-01-13- wrong sentence was spoken when Joe was trying to 'pick up' a personGregory Montoir
- clear command before switching rooms - clear texts at the end of cutaway (fix minor glitch in interview intro) svn-id: r12361
2004-01-13cut down pointless header interdependenciesMax Horn
svn-id: r12360
2004-01-13Moved some methods into class AnimationState (where they really belong - ↵Max Horn
nicely shown by the fact that now all member vars of AnimationState are private) svn-id: r12359
2004-01-13Some more formatting cleanups. Made the Ogg file handle part of theTorbjörn Andersson
animation state so that it can be deleted in doneAnimation(). svn-id: r12358
2004-01-13As an experiment, I've added a delay of 0 milliseconds when drawingTorbjörn Andersson
interpolation frames. It shouldn't delay anything, but I'm hoping it will allow the other threads some breathing room, which might help bug #875683. Or not. We'll see. svn-id: r12357
2004-01-13Moved the rest of the MoviePlayer class into animation.cpp/.h, plus someTorbjörn Andersson
minor cleanups. (Mostly spacing and indentation). Unfortunately the Ogg Vorbis playback causes ScummVM to crash for me, so I can't say for certain that I didn't break anything. svn-id: r12356
2004-01-13Revert last change, misread code.Travis Howell
svn-id: r12355
2004-01-13TypoTravis Howell
svn-id: r12354
2004-01-13Fix #775662, actor frame should always be reset to 0 for tentacle.Travis Howell
svn-id: r12353
2004-01-13add autodetection for libmpeg2, while it checks for 0.4.0 and up it doesn't ↵Jonathan Gray
warn the user to upgrade if they have an older version just disables svn-id: r12352
2004-01-13added legal header; fixed incorrect fscanf use; C++ification (the code still ↵Max Horn
is quite Cish, though :-) svn-id: r12351
2004-01-12Add mpeg2 option to mingw makefileTravis Howell
Fix compile on mingw svn-id: r12350
2004-01-12- fix: correct rangePaweł Kołodziejski
svn-id: r12349
2004-01-12fixed bug that was causing lots of havoc on BE machines. Thanks eriktorbjornOliver Kiehl
svn-id: r12348
2004-01-12- fix - proper place for stopallsoundPaweł Kołodziejski
- fix - correct fade value svn-id: r12347
2004-01-12forgot this onePaweł Kołodziejski
svn-id: r12346
2004-01-12- added delay at stopAllsoundsPaweł Kołodziejski
- changes some struct names - improved hadling FT music tables(seqence, cue point, ...) - moved some music part into seperate file - added fadeOut music for FT svn-id: r12345
2004-01-12- whitespacesPaweł Kołodziejski
- fix for compilation at MAX, at include types - changed to our types svn-id: r12344
2004-01-12- indentPaweł Kołodziejski
- fix for compilation, is it proper ? svn-id: r12343
2004-01-12Don't hog the CPU when playing cutscenes.Torbjörn Andersson
svn-id: r12342
2004-01-12Wrong SO_*Travis Howell
svn-id: r12341
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340
2004-01-12New save/load code, this *breaks* compatiblity with the previousGregory Montoir
savefile format. Use the 'qsc' tool to convert your old files (http://0x.7fc1.org/fotaq/qsc.[cpp|exe]). svn-id: r12339
2004-01-12Initial libmpeg2 cutscene support based on patch #874510.James Brown
Pre-converted cutscenes w/ palette files available - ask LeChuck about Cutscenes :) svn-id: r12338
2004-01-12oopsGregory Montoir
svn-id: r12337
2004-01-12turned Logic::useJournal() into a virtual methodGregory Montoir
svn-id: r12336
2004-01-12Add missing case.Travis Howell
Add another HE games specific. svn-id: r12335
2004-01-12Sync the credits so that the text scroll and music will last for about theTorbjörn Andersson
same amount of time. I don't think the original did this, but it turned out to be pretty easy. svn-id: r12334
2004-01-12updatePaweł Kołodziejski
svn-id: r12333
2004-01-12some changes to ft music sequencesPaweł Kołodziejski
svn-id: r12332
2004-01-12fixes compilation for our *cough* favourite *cough**cough* compiler: MSVC!Joost Peters
svn-id: r12331
2004-01-11pedantic correctionsMax Horn
svn-id: r12330
2004-01-11stupid me shouldn't write fixes, then in the last minute decide to put them ↵Max Horn
into another place, then commit it before recompiling once more <sigh> svn-id: r12329
2004-01-11Fix for bug #738352 (DIG: Cursor image appears in upper left corner): don't ↵Max Horn
draw flObjects in drawRoomObject(); this may cause regressions (I think it would be helpful to compile a list of some/many/all flObjects in all games, that would really help with debugging them :-) svn-id: r12328
2004-01-11cleanupMax Horn
svn-id: r12327
2004-01-11changed the name of the former removeObjectFromRoom yet again, to ↵Max Horn
markObjectRectAsDirty - that describes its functionality more accurately, I hope :-) svn-id: r12326
2004-01-11renamed removeObjectFromRoom to forceObjectRedrawMax Horn
svn-id: r12325
2004-01-11fix loading of old COMI savegames (which are based on the bad old camera var ↵Max Horn
locations; note that COMI savegames made between this change and my previous change to vars.cpp may be 'lost' due to this, however that should be minor compared to loosing all previous COMI savegames ;-) svn-id: r12324