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2005-04-26Since we don't store _CLUT_offs anymore, we can clean up the code related to ...Max Horn
2005-04-26Make use of the new loadRoomSubBlocks (which only loads static room data now)...Max Horn
2005-04-26Clean up HE save/load code, at the cost of savegame compatibility (v71he and ...Max Horn
2005-04-26Comment correctionsMax Horn
2005-04-26Added/corrected some comments; moved NES costume init code to a more appropri...Max Horn
2005-04-26Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc...Max Horn
2005-04-26Call setupVolumes in a more appropriate part of the save/load codeMax Horn
2005-04-26Reduce dependencies on saveload.hMax Horn
2005-04-26Use an intermediate variable, to ease debuggingMax Horn
2005-04-26Perform some clipping (some old savegames had bad usage bits in the same and ...Max Horn
2005-04-26Added some commentsMax Horn
2005-04-26...and since RGBToColor() returns OverlayColor, let's use that datatypeTorbjörn Andersson
2005-04-26Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam...Max Horn
2005-04-26now uses OSystem::RGBtoColor for yuv->rgb conversion tables instead of checki...Robert Göffringmann
2005-04-26Removed dead codeMax Horn
2005-04-26Enable Blue's demo, for testing only.Travis Howell
2005-04-26Always skip smacker files in HE games.Travis Howell
2005-04-26Add stubs for the two smacker related opcodes in HE games.Travis Howell
2005-04-26We need to use unsigned chars here to be able to print accented characters,Torbjörn Andersson
2005-04-26Make it possible to specify language at run-time, since the Gobliiins 1Torbjörn Andersson
2005-04-26Add Macintosh version of puttraceTravis Howell
2005-04-25Keep track per piece whether or not it was dynamically allocated, otherwiseTorbjörn Andersson
2005-04-25This one looks wrong too, but I don't think it has caused any crash for me.Torbjörn Andersson
2005-04-25Minor cleanupTravis Howell
2005-04-25No music file in lost/smaller.Travis Howell
2005-04-25Read index of music file in HE games at startup.Travis Howell
2005-04-25Better support for "seamless" cutscenes, i.e. ones where - in theory - youTorbjörn Andersson
2005-04-25This ought to fix bug #1188910Torbjörn Andersson
2005-04-25Add misisng r.Travis Howell
2005-04-25Remove excess ;Travis Howell
2005-04-24Some C++ compilers don't support the 'not' keyword, it seemsMax Horn
2005-04-24You can safely delete/free null pointersMax Horn
2005-04-24Don't wait for the lead-out sound to finish when playing the "shaman"Torbjörn Andersson
2005-04-24Fixed warning. (Unused variables.)Torbjörn Andersson
2005-04-24fixed object frawingAndrew Kurushin
2005-04-24Changed the semantics of debug level 0 from off back to something more simili...Max Horn
2005-04-24Moved conversation stuff from Logic to Mouse.Torbjörn Andersson
2005-04-24I believe this is the correct fix for the sanctuary door bug.Torbjörn Andersson
2005-04-24Corection a few more heversion checks, caused music regression.Travis Howell
2005-04-24Remove out dated comment.Travis Howell
2005-04-24Add additional check for comments with ().Travis Howell
2005-04-24Use new ConfigFile class for read/writeConfigFile in HE games.Travis Howell
2005-04-24The last section of config file was not saved, when loading config file.Travis Howell
2005-04-23Implement some missing methodsMax Horn
2005-04-23Make StringMap class (with case insensitive keys) globalMax Horn
2005-04-23This code should be revised...Max Horn
2005-04-23Don't use Common::Map for the object table at all; rather use bsearch on a fi...Max Horn
2005-04-23Map is only needed in intern.hMax Horn
2005-04-23Change the way the command line options are put into the ConfigManagerMax Horn
2005-04-23decompressWizImage shouldn't be called directly by charset renderer in HE games.Travis Howell