Age | Commit message (Expand) | Author |
2005-04-26 | Since we don't store _CLUT_offs anymore, we can clean up the code related to ... | Max Horn |
2005-04-26 | Make use of the new loadRoomSubBlocks (which only loads static room data now)... | Max Horn |
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ... | Max Horn |
2005-04-26 | Comment corrections | Max Horn |
2005-04-26 | Added/corrected some comments; moved NES costume init code to a more appropri... | Max Horn |
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload Sc... | Max Horn |
2005-04-26 | Call setupVolumes in a more appropriate part of the save/load code | Max Horn |
2005-04-26 | Reduce dependencies on saveload.h | Max Horn |
2005-04-26 | Use an intermediate variable, to ease debugging | Max Horn |
2005-04-26 | Perform some clipping (some old savegames had bad usage bits in the same and ... | Max Horn |
2005-04-26 | Added some comments | Max Horn |
2005-04-26 | ...and since RGBToColor() returns OverlayColor, let's use that datatype | Torbjörn Andersson |
2005-04-26 | Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a 'dynam... | Max Horn |
2005-04-26 | now uses OSystem::RGBtoColor for yuv->rgb conversion tables instead of checki... | Robert Göffringmann |
2005-04-26 | Removed dead code | Max Horn |
2005-04-26 | Enable Blue's demo, for testing only. | Travis Howell |
2005-04-26 | Always skip smacker files in HE games. | Travis Howell |
2005-04-26 | Add stubs for the two smacker related opcodes in HE games. | Travis Howell |
2005-04-26 | We need to use unsigned chars here to be able to print accented characters, | Torbjörn Andersson |
2005-04-26 | Make it possible to specify language at run-time, since the Gobliiins 1 | Torbjörn Andersson |
2005-04-26 | Add Macintosh version of puttrace | Travis Howell |
2005-04-25 | Keep track per piece whether or not it was dynamically allocated, otherwise | Torbjörn Andersson |
2005-04-25 | This one looks wrong too, but I don't think it has caused any crash for me. | Torbjörn Andersson |
2005-04-25 | Minor cleanup | Travis Howell |
2005-04-25 | No music file in lost/smaller. | Travis Howell |
2005-04-25 | Read index of music file in HE games at startup. | Travis Howell |
2005-04-25 | Better support for "seamless" cutscenes, i.e. ones where - in theory - you | Torbjörn Andersson |
2005-04-25 | This ought to fix bug #1188910 | Torbjörn Andersson |
2005-04-25 | Add misisng r. | Travis Howell |
2005-04-25 | Remove excess ; | Travis Howell |
2005-04-24 | Some C++ compilers don't support the 'not' keyword, it seems | Max Horn |
2005-04-24 | You can safely delete/free null pointers | Max Horn |
2005-04-24 | Don't wait for the lead-out sound to finish when playing the "shaman" | Torbjörn Andersson |
2005-04-24 | Fixed warning. (Unused variables.) | Torbjörn Andersson |
2005-04-24 | fixed object frawing | Andrew Kurushin |
2005-04-24 | Changed the semantics of debug level 0 from off back to something more simili... | Max Horn |
2005-04-24 | Moved conversation stuff from Logic to Mouse. | Torbjörn Andersson |
2005-04-24 | I believe this is the correct fix for the sanctuary door bug. | Torbjörn Andersson |
2005-04-24 | Corection a few more heversion checks, caused music regression. | Travis Howell |
2005-04-24 | Remove out dated comment. | Travis Howell |
2005-04-24 | Add additional check for comments with (). | Travis Howell |
2005-04-24 | Use new ConfigFile class for read/writeConfigFile in HE games. | Travis Howell |
2005-04-24 | The last section of config file was not saved, when loading config file. | Travis Howell |
2005-04-23 | Implement some missing methods | Max Horn |
2005-04-23 | Make StringMap class (with case insensitive keys) global | Max Horn |
2005-04-23 | This code should be revised... | Max Horn |
2005-04-23 | Don't use Common::Map for the object table at all; rather use bsearch on a fi... | Max Horn |
2005-04-23 | Map is only needed in intern.h | Max Horn |
2005-04-23 | Change the way the command line options are put into the ConfigManager | Max Horn |
2005-04-23 | decompressWizImage shouldn't be called directly by charset renderer in HE games. | Travis Howell |