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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2002-03-10
Removed more warnings and logic errors.
James Brown
2002-03-10
Scaling can now be changing during Runtime!
Mutwin Kraus
2002-03-10
Again the Mac Classic Port broke a bit of the Mac Carbon Port :(
Mutwin Kraus
2002-03-10
One ifdef broke my Port, fixed it
Mutwin Kraus
2002-03-10
NEED_SDL_HEADERS shouldn't be defined on the Carbon Mac Port...
Mutwin Kraus
2002-03-10
Add SuperSai (-g2) and SuperEagle (-g3) modes. Much bugfixing and optimisatio...
James Brown
2002-03-10
Basic 2xSaI support. A little buggy. Use by starting with a -g1 parameter.
James Brown
2002-03-09
Correct a DOTT bug - and break some saved games again :/
James Brown
2002-03-09
clearerr added into disk reading operations to recover from wrong actions (wh...
Enrico Rolfi
2002-03-09
Support for MacOS classic port
Enrico Rolfi
2002-03-09
Added the config file support for the MacOS classic port. Inserted an atexit ...
Enrico Rolfi
2002-03-09
Fixed some bugs to let scummvm work on big endian machines (macintosh)
Enrico Rolfi
2002-03-09
Added parameters specifications
Enrico Rolfi
2002-03-09
Proper fix for Indy3 intro background.
James Brown
2002-03-09
Fixed the debug box tool
Vincent Hamm
2002-03-09
Fix a kind of typo thing.
James Brown
2002-03-09
Make a slightly less hackier workaround. The virtScreen height check was wron...
James Brown
2002-03-09
Hacky workaround to make Indy3 intro not display garbage :)
James Brown
2002-03-09
Fixed a few graphic glitchs in zak256
Vincent Hamm
2002-03-09
Enable mp3 audio support
Travis Howell
2002-03-09
Add some help for one of my debugger commands.
James Brown
2002-03-09
Remove some polution from my 'play tree'.
James Brown
2002-03-09
Fixed NUM_aCTORS for MI2/Indy4, etc.
James Brown
2002-03-09
Project file for MacOS classic using SDL.
Enrico Rolfi
2002-03-09
Configuration file to simulate the command line parameters (to write the cmd ...
Enrico Rolfi
2002-03-08
Added system definitions for MacOS classic/SDL support
Enrico Rolfi
2002-03-08
Added an alias declaration for the Point type as SCUMM_Point cause it already...
Enrico Rolfi
2002-03-08
Fix in getObjectXYpos which occured on big endian machines (for macos support)
Enrico Rolfi
2002-03-08
Fixed missing texts in Indy3
Vincent Hamm
2002-03-08
Yet another packing fix for the iPAQ (seems that GCC does not 'recurse pack' ...
Lionel Ulmer
2002-03-08
some small tweaks and layout changes.
Jeremy Newman
2002-03-08
Fixed an smush directory error
Vincent Hamm
2002-03-08
Implemented multiple image blast object
Vincent Hamm
2002-03-08
Initial Release... Still very buggy, and no sound support, but that's a matte...
Mutwin Kraus
2002-03-08
Forgot to delete the #if 0 things, I added while development...
Mutwin Kraus
2002-03-08
Some changes, need to be done to get the Mac Port running. For example Point ...
Mutwin Kraus
2002-03-08
Fixed a bug in the 'watch' debug command..
James Brown
2002-03-08
Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...
James Brown
2002-03-08
Zak/Indy box matrix fix. Still doesn't quite work :/
James Brown
2002-03-07
Added new project configuration: MP3 Enabled Debug
James Brown
2002-03-07
<khalek> tsk tsk
James Brown
2002-03-07
Give music a saner default volume.
James Brown
2002-03-07
Fixed music volume control for some games.
James Brown
2002-03-07
Rename o6_samGame to o6_bompWindow.
James Brown
2002-03-07
Fix a very silly -incorrect- fix for walkboxen. Matrix is still wrong, tho :(
James Brown
2002-03-07
Update readme a little.
James Brown
2002-03-07
Oops, remove debug stuff accidently left in.
James Brown
2002-03-07
Fixes to Sam and Max subgames.
James Brown
2002-03-06
Add insane.cpp
Travis Howell
2002-03-06
Added possibility to use a '.so3' file instead of a .SOU file. The tool to ge...
Lionel Ulmer
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