Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-26 | desaturatePalette is V8 specific | Max Horn | |
svn-id: r17827 | |||
2005-04-26 | Fixed incorrect use of kMainVirtScreen | Max Horn | |
svn-id: r17826 | |||
2005-04-26 | Save _hePalettes in HE99+ games. | Travis Howell | |
svn-id: r17825 | |||
2005-04-26 | Save addtion HE opcodes specific variables. | Travis Howell | |
svn-id: r17824 | |||
2005-04-26 | Since we don't store _CLUT_offs anymore, we can clean up the code related to ↵ | Max Horn | |
it now svn-id: r17823 | |||
2005-04-26 | Make use of the new loadRoomSubBlocks (which only loads static room data ↵ | Max Horn | |
now) in the save/load code; this also means we have to save a bit less data, and reduce code duplication svn-id: r17822 | |||
2005-04-26 | Clean up HE save/load code, at the cost of savegame compatibility (v71he and ↵ | Max Horn | |
upwards) svn-id: r17821 | |||
2005-04-26 | Comment corrections | Max Horn | |
svn-id: r17820 | |||
2005-04-26 | Added/corrected some comments; moved NES costume init code to a more ↵ | Max Horn | |
appropriate place, and cleaned it up svn-id: r17819 | |||
2005-04-26 | Removed the ugly saveOrLoadCursorImages hack and instead properly overload ↵ | Max Horn | |
ScummEngine::saveOrLoad; did the same for the V7 IMuseDigital save/load code svn-id: r17818 | |||
2005-04-26 | Call setupVolumes in a more appropriate part of the save/load code | Max Horn | |
svn-id: r17817 | |||
2005-04-26 | Reduce dependencies on saveload.h | Max Horn | |
svn-id: r17816 | |||
2005-04-26 | Use an intermediate variable, to ease debugging | Max Horn | |
svn-id: r17815 | |||
2005-04-26 | Perform some clipping (some old savegames had bad usage bits in the same and ↵ | Max Horn | |
caused a crash for me due to lack of clipping) svn-id: r17814 | |||
2005-04-26 | Added some comments | Max Horn | |
svn-id: r17813 | |||
2005-04-26 | ...and since RGBToColor() returns OverlayColor, let's use that datatype | Torbjörn Andersson | |
instead of uint16. (I never realized that we could use RGBToColor() here myself. Good job in spotting that!) svn-id: r17812 | |||
2005-04-26 | Split loadRoomSubBlocks into a 'static' part (loadRoomSubBlocks) and a ↵ | Max Horn | |
'dynamic' part (initRoomSubBlocks) svn-id: r17811 | |||
2005-04-26 | now uses OSystem::RGBtoColor for yuv->rgb conversion tables instead of ↵ | Robert Göffringmann | |
checking gBitFormat svn-id: r17810 | |||
2005-04-26 | Removed dead code | Max Horn | |
svn-id: r17809 | |||
2005-04-26 | Enable Blue's demo, for testing only. | Travis Howell | |
svn-id: r17808 | |||
2005-04-26 | Always skip smacker files in HE games. | Travis Howell | |
svn-id: r17807 | |||
2005-04-26 | Add stubs for the two smacker related opcodes in HE games. | Travis Howell | |
Makes it easier to test new titles. svn-id: r17806 | |||
2005-04-26 | We need to use unsigned chars here to be able to print accented characters, | Torbjörn Andersson | |
e.g. in the German cutscenes. svn-id: r17805 | |||
2005-04-26 | Make it possible to specify language at run-time, since the Gobliiins 1 | Torbjörn Andersson | |
support for other languages appears to work at least fairly well, and this makes it easier to test it. svn-id: r17804 | |||
2005-04-26 | Add Macintosh version of puttrace | Travis Howell | |
svn-id: r17803 | |||
2005-04-25 | Keep track per piece whether or not it was dynamically allocated, otherwise | Torbjörn Andersson | |
we'll end up trying to free invalid pointers. (Happened to me at the end of the level where you get the voodoo doll.) svn-id: r17802 | |||
2005-04-25 | This one looks wrong too, but I don't think it has caused any crash for me. | Torbjörn Andersson | |
Not yet, at least. And now, hopefully, it never will. svn-id: r17801 | |||
2005-04-25 | Minor cleanup | Travis Howell | |
svn-id: r17800 | |||
2005-04-25 | No music file in lost/smaller. | Travis Howell | |
svn-id: r17799 | |||
2005-04-25 | Read index of music file in HE games at startup. | Travis Howell | |
Only reliable way to always get correct music tracks. svn-id: r17798 | |||
2005-04-25 | Better support for "seamless" cutscenes, i.e. ones where - in theory - you | Torbjörn Andersson | |
shouldn't see where the cutscene begins/ends as it's the same image as is currently displayed by the game engine itself. Of course, in reality you can still see the seams easily. But at least it looks a bit beter now. I made most of this change yesterday, but it's less hard-wired now. svn-id: r17797 | |||
2005-04-25 | This ought to fix bug #1188910 | Torbjörn Andersson | |
svn-id: r17796 | |||
2005-04-25 | Add misisng r. | Travis Howell | |
svn-id: r17795 | |||
2005-04-25 | Remove excess ; | Travis Howell | |
svn-id: r17794 | |||
2005-04-24 | Some C++ compilers don't support the 'not' keyword, it seems | Max Horn | |
svn-id: r17793 | |||
2005-04-24 | You can safely delete/free null pointers | Max Horn | |
svn-id: r17792 | |||
2005-04-24 | Don't wait for the lead-out sound to finish when playing the "shaman" | Torbjörn Andersson | |
cutscene, as it's obviously meant to blend in with the rest of the game. svn-id: r17791 | |||
2005-04-24 | Fixed warning. (Unused variables.) | Torbjörn Andersson | |
svn-id: r17790 | |||
2005-04-24 | fixed object frawing | Andrew Kurushin | |
implemented sfGetObjImage, sfSetObjImage, sfSetObjName svn-id: r17789 | |||
2005-04-24 | Changed the semantics of debug level 0 from off back to something more ↵ | Max Horn | |
similiar to how it used to be (default debug level now is -1) svn-id: r17788 | |||
2005-04-24 | Moved conversation stuff from Logic to Mouse. | Torbjörn Andersson | |
svn-id: r17787 | |||
2005-04-24 | I believe this is the correct fix for the sanctuary door bug. | Torbjörn Andersson | |
svn-id: r17786 | |||
2005-04-24 | Corection a few more heversion checks, caused music regression. | Travis Howell | |
svn-id: r17785 | |||
2005-04-24 | Remove out dated comment. | Travis Howell | |
svn-id: r17784 | |||
2005-04-24 | Add additional check for comments with (). | Travis Howell | |
Required for map.ini file included with mustard. svn-id: r17783 | |||
2005-04-24 | Use new ConfigFile class for read/writeConfigFile in HE games. | Travis Howell | |
svn-id: r17782 | |||
2005-04-24 | The last section of config file was not saved, when loading config file. | Travis Howell | |
Fix all string compares. svn-id: r17781 | |||
2005-04-23 | Implement some missing methods | Max Horn | |
svn-id: r17780 | |||
2005-04-23 | Make StringMap class (with case insensitive keys) global | Max Horn | |
svn-id: r17779 | |||
2005-04-23 | This code should be revised... | Max Horn | |
svn-id: r17778 |