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2009-07-24Calculating the number of data bytes per initial sound slice, because ↵Sven Hesse
relying on the standard amount doesn't work for some videos svn-id: r42707
2009-07-24Caching the subtitle font and color, because some don't assign thoseSven Hesse
svn-id: r42706
2009-07-24Adding subtitle support to WoodruffSven Hesse
svn-id: r42705
2009-07-24Adding support for ADPCM sound data (yet another IMA ADPCM variant). What ↵Sven Hesse
we've called ADPCM before is more like DPCM svn-id: r42704
2009-07-24re-enable SCI engineEugene Sandulenko
svn-id: r42701
2009-07-24This is 1.1.0svnEugene Sandulenko
svn-id: r42699
2009-07-24Removed unused variable.Torbjörn Andersson
svn-id: r42697
2009-07-24SAGA: Instead of trying to detect duplicate glyphs,Willem Jan Palenstijn
simply generate duplicate outline glyphs. This should fix #2826697. svn-id: r42696
2009-07-24Adjust workaround for bug #2826144, to use hard coded offset, that should be ↵Travis Howell
safe in all language versions. svn-id: r42695
2009-07-24Add workaround for bug #2826144 - SAM: Game hangs when talking to bigfoot guard.Travis Howell
svn-id: r42693
2009-07-24Adding transparency for VMD video block type 2, fixing bug #2037158 ("n-Game ↵Sven Hesse
animation shifted(?)"). The problem was that the animation in question has an one pixel wide transparent bar on the left svn-id: r42690
2009-07-24Fix cursor position, when entering a save game name in HE games.Travis Howell
svn-id: r42685
2009-07-24Bear Stormin' is the full mini game, and not a demo.Travis Howell
svn-id: r42681
2009-07-23Fixing a bug in the V4 save file handler, produced by a "neat" feature in ↵Sven Hesse
Woodruff: The saves remember their position within the list and use that information to load the "correct" screen properties, making it impossible to load reordered saves correctly -.- svn-id: r42679
2009-07-23Only autosave in supported scenes.Travis Howell
svn-id: r42677
2009-07-23Bugfix for player blocking room entrance causing NPCs trying to enter ↵Paul Gilbert
getting an excessive number of action entries svn-id: r42676
2009-07-23Fix bug #1726909 - HE Games: Glitches after loading saved games, by ↵Travis Howell
restircting HE games to their original load/save interface. svn-id: r42675
2009-07-23Remove keyboard support for mouse buttons, since it interferes with ↵Travis Howell
load/save scripts in HE games and input scripts in others games (COMI, FT). It isn't much use anyway, since we dropped support for cursor movement via keyboard long ago. svn-id: r42674
2009-07-23Correct error in revision 26678.Travis Howell
svn-id: r42673
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
svn-id: r42672
2009-07-23Simplify the code to check whether loading or saving a game is possible.Travis Howell
svn-id: r42671
2009-07-22Fix bug #2825252: "GUI: Low Res Bugs"Eugene Sandulenko
svn-id: r42668
2009-07-22Fix bug #1745396: "MI: Saved game from the credits sequence fails to load".Eugene Sandulenko
Now we specifically disallow saves in room 0 for all v4+ games. Original has exactly this check in all versions, and such games are impossible to load. Still the problem is not resolved for v0-v3 and HE games. svn-id: r42664
2009-07-22Fix bug #2798797: "AGI: larry 1 doesn't restart after dying"Eugene Sandulenko
svn-id: r42663
2009-07-22Move functions from agi.cpp to more appropriate files.Eugene Sandulenko
svn-id: r42662
2009-07-22Since Kyra PC98 version is japanese only don't mention it explicitly.Johannes Schickel
svn-id: r42661
2009-07-22Mention microscope puzzle improvement in T7GEugene Sandulenko
svn-id: r42660
2009-07-22Fix bug #2823759: "AGI: PQ1 help not showing the first time you press F1"Eugene Sandulenko
svn-id: r42659
2009-07-22Fix bug #2823762: "AGI: PQ1 All function keys are broken after restart"Eugene Sandulenko
svn-id: r42658
2009-07-22Update video script debug table for Waxworks.Travis Howell
svn-id: r42656
2009-07-22Change the default target to CD version, for games which offer floppy and CD ↵Travis Howell
versions. So all GUI options are still available in fan translations. svn-id: r42655
2009-07-22Simplify fade code.Travis Howell
svn-id: r42654
2009-07-21Add ARM code implementation of Scaler2x, and enable it for the WinCERobin Watts
port. svn-id: r42645
2009-07-21Fixing the text input in Gob1 (the loading code wasn't printed as you typed ↵Sven Hesse
anymore) svn-id: r42642
2009-07-21Fixing "Game "hangs" after first level" (bug #2824414)Sven Hesse
svn-id: r42641
2009-07-21Making some static const uint32s public, older GCC versions don't seem to ↵Sven Hesse
like nested classes to access their parents' protected members svn-id: r42640
2009-07-21Fix bug #2823818 - GUI: unable to select subtitles and speech for Simon 2.Travis Howell
svn-id: r42639
2009-07-21Fix fade effects in Waxworks.Travis Howell
svn-id: r42638
2009-07-21Use a BufferedReadStream to buffer ArjFile's input to reduce memory usageWillem Jan Palenstijn
svn-id: r42637
2009-07-21Update GUI flags for AGOS game engine.Travis Howell
svn-id: r42636
2009-07-20Fix gcc warning (hopefully this is correct).Johannes Schickel
svn-id: r42635
2009-07-20Proper implementation of microscope puzzle.Eugene Sandulenko
svn-id: r42634
2009-07-20Fixing bug #2823854: Mickey's space adventure crash. There's one too many ↵Matthew Hoops
space characters in a string which causes it to be drawn off the screen. svn-id: r42633
2009-07-20Make ScummFile::eos() consistent with Stream::eos().Willem Jan Palenstijn
Remove usage of ioFailed from SCUMM engine. Fix reading up to the end of a SCUMM SubFile. This hopefully fixes #2820957. svn-id: r42632
2009-07-20Bugfix for hangs on scene changes in Discworld 1 after having loaded a ↵Paul Gilbert
savegame from the GMM when the title screens are displayed svn-id: r42626
2009-07-20Moved new ports section to more appropriate place. And force buildbot toEugene Sandulenko
recompile :) svn-id: r42625
2009-07-20AGOS: Fixed badload(); some whitespace cleanupMax Horn
svn-id: r42624
2009-07-19Fix compilation with USE_CONSOLE = 0Willem Jan Palenstijn
svn-id: r42623
2009-07-19whoops, fix non-arm build (why? :-) )Kostas Nakos
svn-id: r42619
2009-07-19remove dead code leftoverKostas Nakos
svn-id: r42615