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2013-08-04ZVISION: Convert 'Object' implicit conversion operators to accessorsrichiesams
Implicit conversion, while simple can cause problems and doesn't show exactly how to get the value.
2013-08-04ZVISION: Fix code formatting to follow the conventionrichiesams
2013-08-04ZVISION: Create base puzzle parsing.richiesams
2013-08-04ZVISION: Add documentation to utility functions and add a glorified trim ↵richiesams
function
2013-08-04ZVISION: Split puzzleControl into two files. Add ResultAction enumrichiesams
After further investigation, puzzles and controls don't really share any structs. So it makes more sense to keep them seperate.
2013-08-04ZVISION: Create Object class.richiesams
2013-08-04ZVISION: Create utility function that writes File contents to another Filerichiesams
scr files are stored and encrypted in archive files. This is an easy way to dump them for debugging purposes.
2013-08-04ZVISION: Create skeleton engine and move code away from Engine::Runrichiesams
The goal is to have Engine::Run as clean as possible. Aka mostly method calls.
2013-08-04ZVISION: Clean up includesrichiesams
2013-08-04ZVISION: Add xor encryption handling to ZfsArchive classrichiesams
2013-08-04ZVISION: Add support for ZFS archive filesrichiesams
ZfsArchive implements Common::Archive.
2013-08-04ZVISION: Alter video handling to follow the new video audio track wrapper.richiesams
Commit 7a49802c01b0c39be4e86335689db8f3359fde68 created an audio track hook that allows video decoding to use a differnt audio track encoding method Also, re-normalize line endings
2013-08-04ZVISION: normalized file endingsrichiesams
2013-08-04ZVISION: Allow detection to go off inner directoryrichiesams
Game detection needs to be off an actual resource, but all the resources are in subdirectories. This updates the code to search for the specific subdirectory.
2013-08-04ZVISION: Create zvision bare structurerichiesams
Add zvision base engine to engines/zvision as well as modify the necessary engine files (configure.engines, etc.) in order for it to be recognized.
2013-07-30TSAGE: Fix upper bound of loop in R2R scene 1575Paul Gilbert
2013-07-30TSAGE: Scene fixes for R2R MedbayPaul Gilbert
2013-07-30TSAGE: Further fix for R2R conversationsPaul Gilbert
2013-07-29TSAGE: Fixes for R2R extended conversationsPaul Gilbert
2013-07-30SCI: Add a hack to fix the inventory in GK1Filippos Karapetis
For some reason, the top left nsRect coordinates get swapped in the GK1 inventory screen, investigate why
2013-07-29WINTERMUTE: Align detection-entries properly with spaces.Einar Johan Trøan Sømåen
2013-07-29WINTERMUTE: Add detection for The Shine of a Star.Einar Johan Trøan Sømåen
2013-07-29WINTERMUTE: Handle setting Save/Load-screen to NULL.Einar Johan Trøan Sømåen
2013-07-29Merge pull request #347 from Strangerke/mortevielleStrangerke
New Engine : Mortevielle
2013-07-29COMMON: Revert last commit as rightfully pointed out by fuzze.Eugene Sandulenko
2013-07-29COMMON: Added copy constructors and copier to Rect and Point.Eugene Sandulenko
2013-07-29DEVTOOLS: Add support to another DOS executable for MortevielleStrangerke
2013-07-29MORTEVIELLE: Remove remaining macros, start refactoring menus, modify the ↵Strangerke
way _cfiphBuffer is read/written
2013-07-28TSAGE: Fix for clearing conversation dialogsPaul Gilbert
2013-07-28TSAGE: Corrected display of R2R conversation dialog borderPaul Gilbert
2013-07-28MORTEVIELLE: Use heap allocation in GfxSurface::decode, remove one use of swapStrangerke
2013-07-28TSAGE: Correct R2R width of conversation dialogPaul Gilbert
2013-07-28TSAGE: Fixes for R2R text positioning in conversation dialogsPaul Gilbert
2013-07-28PEGASUS: Fix gas canister removal not stopping the air timerMatthew Hoops
This bug was also in the original
2013-07-28TSAGE: Added R2R conversation dialog text and removal codePaul Gilbert
2013-07-27WINTERMUTE: Respect EVENT_QUIT properly (and don't ask to quit anymore)Einar Johan Trøan Sømåen
2013-07-27WINTERMUTE: Added detection entry for Toshechka gameEugene Sandulenko
2013-07-26HOPKINS: Move breakout highscore table to savegames, and fixes to displayPaul Gilbert
2013-07-27MORTEVIELLE: Remove another use of _memStrangerke
2013-07-26MORTEVIELLE: Remove another use of _memStrangerke
2013-07-25TSAGE: Added new R2R conversation decoding logicPaul Gilbert
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for noise5 fileStrangerke
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for the animationsStrangerke
2013-07-25MORTEVIELLE: Use variable size for _rightFramePict in order to handle the ↵Strangerke
different sizes of the Amiga and Atari versions
2013-07-25MORTEVIELLE: Use a specific buffer instead of _mem for the right frameStrangerke
2013-07-25MORTEVIELLE: Remove the check on German for the intro filename by using an ↵Strangerke
alternate filename in loading code
2013-07-25MORTEVIELLE: Fix the German 2nd intro screen (original bug)Strangerke
2013-07-25MORTEVIELLE: Fix box height when searchingStrangerke
2013-07-24MORTEVIELLE: Remove unused code from the original compression schemeStrangerke
2013-07-24MORTEVIELLE: Move Current Picture out of _mem buffer, some renamingStrangerke