Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-09 | DM: Add detection for an amiga demo version | Strangerke | |
2016-10-09 | DM: Remove useless variable | Strangerke | |
2016-10-09 | CHEWY: Initial work on converting TMF music data back to MOD data | Filippos Karapetis | |
This way, we can use our regular Protracker MOD player | |||
2016-10-09 | CHEWY: Move all sound functions into sound.* | Filippos Karapetis | |
2016-10-09 | CHEWY: Use atds.tap for detection | Filippos Karapetis | |
Now that a lot of the game's resources have been figured out, it turns out that using comic.tgp was a bad idea, as it's the same in both the English and German versions. atds.tap contains all of the game's texts, so it is probably the best candidate for detection | |||
2016-10-09 | CHEWY: Pass the text parameter of getLine() by reference | Filippos Karapetis | |
Saves an unneeded copy | |||
2016-10-09 | I18N: Fix fuzzy Dutch translation | Willem Jan Palenstijn | |
2016-10-09 | SCI: Fix crash when attempting to view invalid list, array, bitmap references | Colin Snover | |
2016-10-09 | BLADERUNNER: fixed some compilation warnings | Peter Kohaut | |
2016-10-09 | SCI32: Allow 'focused' variable to break out of the event loop | Colin Snover | |
2016-10-09 | SCI: Fix memory leak | Colin Snover | |
2016-10-09 | SCI32: Clarify some identifiers | Colin Snover | |
transparentColor -> skipColor displace -> origin scaledWidth -> xResolution scaledHeight -> yResolution | |||
2016-10-09 | SCI32: Change storage type of int16 arrays to hold reg_ts instead | Colin Snover | |
Memory references and integers in SSCI are both 16-bit numbers, so game scripts frequently (incorrectly) use an IntArray instead of an IDArray for holding references. Since references in ScummVM are 32-bit reg_ts, IntArray entries must be large enough to hold reg_ts in order to be compatible with game scripts that store references in integer arrays. The alternative solution is to find and patch all incorrect use of IntArray across all games. This is possible, but a bit risky from a save game stability perspective, since incorrect IntArray usage is sometimes not apparent until well after the array is instantiated (like GK1's global interview array). This change invalidates existing SCI32 save games. | |||
2016-10-09 | GCW0: Fixed wording in the README | Eugene Sandulenko | |
2016-10-09 | GCW0: Mention that only 320x240 games are supported | Eugene Sandulenko | |
2016-10-09 | I18N: Regenerate translation data file | Thierry Crozat | |
2016-10-09 | I18N: Fix Language field in gl_ES translation | Thierry Crozat | |
2016-10-09 | SCUMM: Fix crash on exit in FT demo | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove more trailing spaces | Eugene Sandulenko | |
2016-10-09 | JANITORIAL: Remove trailing spaces | Eugene Sandulenko | |
2016-10-09 | DOCS: Fix line endings in Czech readme | Eugene Sandulenko | |
2016-10-09 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2016-10-09 | I18N: gl_ES translation Update. Patch #845 | Eugene Sandulenko | |
2016-10-09 | Merge pull request #844 from Tsbook/master | Eugene Sandulenko | |
I18N: Czech translation update | |||
2016-10-09 | I18N: Czech translation update | Zbyněk Schwarz | |
2016-10-09 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2016-10-09 | I18N: Update Spanish translation. Patch #843 | Eugene Sandulenko | |
2016-10-09 | Merge pull request #841 from somaen/nb_no | Eugene Sandulenko | |
I18N: Update translations for nb_NO | |||
2016-10-09 | GCW0: Reenable scalers | Eugene Sandulenko | |
There is only one 1x scaler, but scalers are used for aspect ratio correction | |||
2016-10-09 | BLADERUNNER: fixed speed of pickup effect | Peter Kohaut | |
formating, small fixes | |||
2016-10-09 | GUI: Do not disable Aspect ratio checkbox with only-fullscreen option | Eugene Sandulenko | |
2016-10-09 | BLADERUNNER: Fix compilation | Eugene Sandulenko | |
2016-10-08 | SCI: Release SCI music mutex earlier in reconstructPlayList | Willem Jan Palenstijn | |
This avoids a deadlock where the main thread (via reconstructPlayList) tries to acquire the mixer lock (in soundPlay) while holding the SCI music lock, and the audio thread is holding the mixer lock and tries to acquire the SCI music lock (in miditimerCallback). Bug #6691. | |||
2016-10-08 | BLADERUNNER: added item pickup effect | Peter Kohaut | |
also added support for rendering items on screen (not in the world) pickup effect can be tested in debug compilation by clicking on any object (not item, but object like, hydrant, or doors) in first scene | |||
2016-10-08 | I18N: Update translations for nb_NO | Einar Johan Trøan Sømåen | |
2016-10-08 | GRAPHICS: Detect substitute for Mac fonts | Eugene Sandulenko | |
2016-10-08 | NEWS: Add NEWS stub for 1.10.0 | Lothar Serra Mari | |
2016-10-08 | NEWS: Mention fix for bug #9597 | Lothar Serra Mari | |
2016-10-08 | NEWS: Add release date for 1.9.0 | Lothar Serra Mari | |
2016-10-08 | NEWS/DE: Mention hi-res games as supported | Lothar Serra Mari | |
2016-10-08 | I18N: Regenerate translations.dat | Eugene Sandulenko | |
2016-10-08 | Merge pull request #842 from greencis/master | Eugene Sandulenko | |
I18N: Update Belarusian and Russian translations | |||
2016-10-07 | TITANIC: Fix transparency handling of Doorbot and Photograph | Paul Gilbert | |
2016-10-07 | GRAPHICS: Search for font substitution for MacFonts | Eugene Sandulenko | |
2016-10-07 | I18N: Update Belarusian and Russian translations | greencis | |
2016-10-07 | MOHAWK: Enable Myst for the release | Eugene Sandulenko | |
2016-10-07 | WINTERMUTE: Enable supported games for the release | Eugene Sandulenko | |
2016-10-07 | GNAP: Enable engine for the release | Eugene Sandulenko | |
2016-10-07 | ADL: Enable hires0-3 for the release | Eugene Sandulenko | |
2016-10-07 | CHEWY: Fix undefined behavior | Filippos Karapetis | |