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2013-10-05TSAGE: Bugfix for rotating suits in R2R storage roomPaul Gilbert
2013-10-05TSAGE: Renaming for R2R Lander Bay 2 StoragePaul Gilbert
2013-10-05TSAGE: Implemented semi-transparent door in R2R suit roomPaul Gilbert
2013-10-05TSAGE: Renaming for R2R Drive RoomPaul Gilbert
2013-10-05AVALANCHE: Fix error not reported by MSVCStrangerke
2013-10-05AVALANCHE: Remove a missed useless includeStrangerke
2013-10-05AVALANCHE: Replace static strings by static char*Strangerke
2013-10-05TSAGE: R2R bugfix for objects being removed and then readded incorrectlyPaul Gilbert
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1600Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1700 and 1800Filippos Karapetis
This also reduces inter-header dependencies
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 2100 and 2200Filippos Karapetis
This also reduces inter-header dependencies
2013-10-05FULLPIPE: Give more meaningful name to method parameterEugene Sandulenko
2013-10-05FULLPIPE: Implement MovGraphReact::pointInRegion()Eugene Sandulenko
2013-10-05AVALANCHE: Change disposeAfterUse value in Sound handler as suggested by ↵Strangerke
LordHoto
2013-10-05AVALANCHE: Fix bug introduced in badc727883c14d13702fc61a0a6912a3d61ce9a4Strangerke
2013-10-05COMMON: Fix missing arjDecoder class variable init. CID 1002929D G Turner
This fixes a couple of these variables by removing them as they are unused or set-but-unused variables.
2013-10-04TSAGE: Renaming for R2R Crane ControlsPaul Gilbert
2013-10-04TSAGE: Renaming for R2R Landing BayPaul Gilbert
2013-10-05AVALANCHE: Answer a couple of comments made by LordHotoStrangerke
2013-10-05AVALANCHE: Cleaning includes - remove useless includes in cpp filesStrangerke
2013-10-05SWORD25: Fix possible error in sound engine when loading a savegameThierry Crozat
The error occurred when the save game was saved early in the game before all the sound handles had been used. The unused handles only had the handle type initialised (as kFreeHandle) so all the other fields had random values. After loading the game the sound engine could erroneously try to play one of these sound handle resulting in an error.
2013-10-05SWORD25: Fix regression in persistence codeThierry Crozat
The regression was introduced by commit e6ba26ff0d which wrote coordinates of a rect as unsigned int when they were before written as signed int. Since the load code was not modified it still expected signed int. They are now again written as signed int. Any gamed saved between commit e6ba26ff0d and this commit will therefore be corrupted.
2013-10-05WINTERMUTE: Speed up scale()Willem Jan Palenstijn
This is a tweaked version of a patch from eriktorbjorn.
2013-10-04FULLPIPE: Implement MctlCompound::method4C()Eugene Sandulenko
2013-10-04ZVISION: Fix signed/unsigned mismatchRichieSams
2013-10-04AVALANCHE: Start cleaning includes - remove useless include in header filesStrangerke
2013-10-04SCI: Add the German version of EcoQuest 2 (bug #3615072)Filippos Karapetis
2013-10-04Merge branch 'avalanche' of https://github.com/urukgit/scummvm into avalancheStrangerke
2013-10-04AVALANCHE: Add indentation on REGISTER_PLUGIN_* linesStrangerke
2013-10-04AVALANCHE: Fix savegame naming. This breaks previous savegamesStrangerke
2013-10-04AVALANCHE: Add static to 2 array definitions in closingStrangerke
2013-10-04AVALANCHE: Fix ifndef check in header filesStrangerke
2013-10-04AVALANCHE: Fix naming conventions in getItem()Strangerke
2013-10-04AVALANCHE: Fix static array namesStrangerke
2013-10-04AVALANCHE: Remove file variable from AvalancheEngineStrangerke
2013-10-04AVALANCHE: Use ConfMan short nameStrangerke
2013-10-04AVALANCHE: Use MKTAG for signature. This breaks prior savegames.Strangerke
2013-10-04AVALANCHE: Remove s_engineStrangerke
2013-10-04AVALANCHE: Check | occurrence as pointed by LordHotoStrangerke
2013-10-04AVALANCHE: Fix naming convention, reduce the scope of a couple of variablesStrangerke
2013-10-04AVALANCHE: Remove code commented in the original but not in the engine.Strangerke
2013-10-04ZVISION: Fix nested template formattingRichieSams
2013-10-04ZVISION: Remove Vector2 classRichieSams
Originally, the render table needed int32 (x, y) coords, so I created a copy of Common::Point that used int32. After some code changes, the render table reverted to int16 coords. Therefore, this class is unnessessary since Common::Point uses int16 coords.
2013-10-04ZVISION: Add typedefs to shorten long type namesRichieSams
2013-10-04ZVISION: Re-enable Truemotion plugin guard, but add a case for ZVISIONRichieSams
2013-10-03TSAGE: Fixes for R2R Bridge conversationPaul Gilbert
2013-10-03TSAGE: Renaming for R2R Autodoc scenePaul Gilbert
2013-10-04FULLPIPE: Started implementation MctlCompound::method4C()Eugene Sandulenko
2013-10-03AVALANCHE: Use memcpy in refreshScreenWillem Jan Palenstijn
2013-10-03AVALANCHE: Don't refresh screen after every event in scroll modeWillem Jan Palenstijn