Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-11-16 | SCUMM: Fix the "drafts" debugger command for Mac Loom | Torbjörn Andersson | |
Mac Loom's drafts appear to be stored from variable 55 and upwards. I'm working under the assumption that there's either only one version of Loom for the Mac, or that they all behave the same. I could be wrong about that. | |||
2012-11-16 | SCUMM: Remove obsolete part of the "drafts" debugger command | Torbjörn Andersson | |
It was never quite clear exactly what "drafts fix" did. It wasn't guaranteed to work on all versions of Loom - or at all - and I haven't heard any reports about the data structure getting corrupted for years. | |||
2012-11-16 | CONFIGURE: Use correct prefixed binaries for AmigaOS cross-compile. | D G Turner | |
2012-11-15 | GROOVIE: Added documentation for the GameSpeed enum | Filippos Karapetis | |
2012-11-15 | README: Break some lines on 79 characters again. | Johannes Schickel | |
2012-11-15 | README: Describe "walkspeed" for Kyra2+Kyra3. | Johannes Schickel | |
2012-11-15 | README: Change wording of the Kyrandia walkspeed setting to "number" | Filippos Karapetis | |
This is changed from "int" to "number" for uniformity with the rest of the game options (plus, "number" is better understood by non-programmers, whereas "int" is more cryptic) | |||
2012-11-15 | SCI: Properly reset the palVary signal when loading (bug #3575569) | Filippos Karapetis | |
2012-11-15 | MT32: Make all constant tables in the MT32Emu namespace static | Filippos Karapetis | |
Added in munt commit d4f8ebf54be0a8255af08bb24f1962afa8378096 | |||
2012-11-15 | DREAMWEB: Add an extra line showing the available terminal commands | Filippos Karapetis | |
This is possible, since the game is freeware now. It is very helpful when playing the game in order to avoid referring to the manual. The extra help text is shown when the player uses the 'help' command inside the game terminal. Also, the list of games where copy protection is skipped has been reordered alphabetically in the README | |||
2012-11-15 | MT32: Update the MT32 emulator to the latest munt revision | Filippos Karapetis | |
Previous munt revision was 189f607c88e7404ad99abcf4b90f23b103003ed1 (Feb 09, 2012). Current munt revision is f969d2081d41b669c1bfebd0026b5419c09517ae (Nov 15, 2012) | |||
2012-11-14 | README: Mark only the DOS EGA version of Loom as skipping copy protection | Matthew Hoops | |
2012-11-14 | VIDEO: Improve a Cinepak heuristic | Matthew Hoops | |
Brings it inline with the FFmpeg/libav version again | |||
2012-11-14 | CONFIGURE: Force static build when crosscompiling for AmigaOS. | D G Turner | |
2012-11-14 | VIDEO: Clarify some VideoDecoder documentation | Matthew Hoops | |
2012-11-14 | TONY: Fixed scripted exit to use engine method, rather than error(). | D G Turner | |
This fixes bug #3586252 ("TONY: Game errors out when exiting via the menu"). | |||
2012-11-13 | BUILD: Remove stripping of executables on "make install". | D G Turner | |
This is now standard behaviour, and the current situation creates problems for distribution packagers trying to generate debug packages. A standard "install-strip" target has been added to enable the previous behaviour if needed. | |||
2012-11-13 | TONY: Fix image loading on BE systems. | D G Turner | |
Thanks to wjp and fuzzie for working out the cause. | |||
2012-11-12 | TONY: Fix resource loading on BE systems | Willem Jan Palenstijn | |
Thanks to digitall for debugging and testing. | |||
2012-11-12 | TONY: Fix compiler warnings in Input class. | D G Turner | |
2012-11-12 | TONY: Cleanup whitespace formatting. | D G Turner | |
This is mainly removal of extraneous blank lines, reformatting indents to tab characters and other minor non-functional changes to improve compliance with Code Formatting Conventions. | |||
2012-11-11 | TONY: Replace Input class internal buffers with Common standard. | D G Turner | |
The mouse position is now represented internally by Common::Point and the keyDown buffer is an array of Common::Keycode values for depressed keys. | |||
2012-11-11 | TONY: Remove further unused code from Input class. | D G Turner | |
2012-11-11 | TONY: Remove unused functions from Input class. | D G Turner | |
2012-11-11 | SAGA: Add support for played time | Filippos Karapetis | |
2012-11-11 | SAGA: Fix bug #3564919 - "SAGA: IHNM Spanish: Spiritual Barometer doesn't ↵ | Filippos Karapetis | |
change" The Spanish version uses different colors for portrait backgrounds. Also, portrait colors are now set correctly when loading games directly from the launcher. | |||
2012-11-11 | SCI: Add the French version of QFG3 (bug #3586214) | Filippos Karapetis | |
2012-11-11 | KYRA: fix several GCC compile issues in previous commits | athrxx | |
2012-11-11 | KYRA: clean up audio resource handling | athrxx | |
(this was really ugly, now it's somewhat less ugly) | |||
2012-11-11 | KYRA: finish implementation of new HOF sequence player code | athrxx | |
2012-11-11 | KYRA: move HOF sequence player into its own class | athrxx | |
(also cleaning up and fixing things while doing that) | |||
2012-11-11 | KYRA: implement LOL sfx priority handling | athrxx | |
2012-11-11 | KYRA: fix LOL sfx volume | athrxx | |
2012-11-11 | AUDIO: remove unused variables in FM-TOWNS imuse driver | athrxx | |
2012-11-11 | KYRA: (LoL) - fix warning in Screen_LoL::drawGridBox() | athrxx | |
2012-11-09 | TSAGE: R2R - Cleanup Scene50::process() | Strangerke | |
2012-11-09 | TSAGE: Fix a bug reported by salty-horse (and Clang) | Strangerke | |
2012-11-08 | SWORD2: Fix bug #3049336 - "BS2: Detects games in wrong places" | Filippos Karapetis | |
We no longer detect the sword2 files inside the "clusters" folder. Also, we now correctly distinguish between the full and the demo version of the game | |||
2012-11-07 | SWORD1: Fix bug #3049346 - "BS1: Detects games in wrong places" | Filippos Karapetis | |
We no longer detect the sword1 files inside the "clusters" folder | |||
2012-11-07 | SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading" | Filippos Karapetis | |
We make sure that any leftover palVary timers are removed when loading. This is an edge case, but it won't hurt to remove these timers just in case | |||
2012-11-07 | SCI: Fix the detection entries for Slater & Charlie (bug #3578617) | Filippos Karapetis | |
The incorrect GUIO_NOSPEECH flag silenced the speech when the user chose to override the game's audio settings | |||
2012-11-07 | AGI: Fix the Apple IIGS versions of Manhunter 1 and Gold Rush | Filippos Karapetis | |
Both games use an additional parameter for show.mouse and hide.mouse. Ignoring these confused the script parser, which started parsing junk. Fixes bugs #3577754 and #3426946. | |||
2012-11-06 | AGI: Some cleanup of the debug console | Filippos Karapetis | |
- Merge the two different room debug commands in Mickey - Remove the "crc" stub console command | |||
2012-11-06 | SCUMM: Fix bug #3526089 - "SCUMM: ZAK Can't get objects in the bus on Mars" | Filippos Karapetis | |
This fixes a regression in V1/V2 games when no actor direction is set (like the Shuttle Bus scene in Zak V2). The regression was caused by commit de0b5f76749add219a6b667d5d2d69fb8a86d959. Thanks to digitall for his bisecting work, which aided a lot in finding the actual issue for this bug | |||
2012-11-06 | SCI: reset _throttleLastTime when restarting | Filippos Karapetis | |
This ensures that the load dialog in the ScummVM menu won't be available at inappropriate times when a game is restarting (e.g QFG1, during the starting warning dialogs - bug #3565505) | |||
2012-11-06 | DREAMWEB: Fix bug #3582582 - "GUI: "Grid View" Loader Triggers Immediately ↵ | Filippos Karapetis | |
in Dreamweb" | |||
2012-11-06 | DREAMWEB: Also filter out invalid characters in getNextWord() | Filippos Karapetis | |
Thanks again to eriktorbjorn for spotting this. This one should be the last place where we should filter out invalid characters | |||
2012-11-06 | DREAMWEB: Filter out leftover invalid characters in game texts | Filippos Karapetis | |
Thanks to eriktorbjorn for spotting the actual problem | |||
2012-11-04 | MOHAWK: Add Rugrats Print Shop demo detection | Matthew Hoops | |
2012-11-04 | MOHAWK: Add detection for the Rugrats Adventure Game demo | Matthew Hoops | |