Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-28 | DREAMWEB: Cleanup | Eugene Sandulenko | |
2016-07-28 | CINE: Move debug channel registration to the first place in the constructor | Eugene Sandulenko | |
Otherwise we could miss some of the debug output as the channels are not yet registered. | |||
2016-07-28 | ACCESS: Move debug channel registration where they belong | Eugene Sandulenko | |
2016-07-28 | DRACI: Remove generic comment | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Hid warning under debug channel. More debug output | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Fixed debuf channel registration | Eugene Sandulenko | |
2016-07-28 | BUILD: Disable Event Recorder for Travis CI, as our test/ suite is yet ↵ | Eugene Sandulenko | |
compatible with it | |||
2016-07-28 | Merge pull request #608 from mgerhardy/travis | Eugene Sandulenko | |
BUILD: Added Travis-CI support | |||
2016-07-28 | FULLPIPE: Split all debug output by channels | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Added more debug channels | Eugene Sandulenko | |
2016-07-28 | FULLPIPE: Started using debug channels | Eugene Sandulenko | |
2016-07-27 | WAGE: Add loadGame() sketch | Alexander Tkachev | |
2016-07-27 | SCI32: Give default skip color a name | Colin Snover | |
2016-07-27 | SCI32: Remove dead placeholder rendering code | Colin Snover | |
2016-07-27 | SCI32: Fix kShowMovie calls crashing SCI32 | Colin Snover | |
This will all be overhauled in the future but for now it is best not to crash when playing AVI/SEQ files. | |||
2016-07-27 | SCI32: Re-enable the high resolution mode option for GK1 | Colin Snover | |
2016-07-27 | SCI32: Use extern instead of #include frameout.h for splitRects | Colin Snover | |
2016-07-27 | SCI32: Fix backwards kFrameOut throttle timings | Colin Snover | |
2016-07-27 | SCI32: Handle remap data outside the game's remap range | Colin Snover | |
2016-07-27 | WAGE: Move some code in saveGame() | Alexander Tkachev | |
Now flags, version, description and thumbnail are added in the end of the file, thus making saves compatible with original ones. | |||
2016-07-27 | WAGE: Refine saveGame() once more | Alexander Tkachev | |
_resourceId is added to entities, so saveGame() can access these ids and save them. | |||
2016-07-27 | WAGE: Add World's _signature | Alexander Tkachev | |
2016-07-27 | WAGE: Refine saveGame() | Alexander Tkachev | |
Base/Current stats fix + loopNum, aim, opponentAim saving. | |||
2016-07-27 | WAGE: Refine WageEngine::saveGame() | Alexander Tkachev | |
More values are saved now, yet some are still not found. | |||
2016-07-26 | FULLPIPE: Few fixes to the pathfinding code | Eugene Sandulenko | |
2016-07-26 | WAGE: Add saveGameState() sketch | Alexander Tkachev | |
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling in some values, the others are 0 for now. | |||
2016-07-25 | SDL: Disable keycode remapping when building for WinCE | Bastien Bouclet | |
WinCE does not have MapVirtualKey. | |||
2016-07-25 | FULLPIPE: Added temp trace output | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix in MGM::recalcOffsets corner case check | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix subItems addressing in MGM | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Fix MGM array allocation | Eugene Sandulenko | |
2016-07-25 | FULLPIPE: Streamlined double binary numbers loading | Eugene Sandulenko | |
2016-07-25 | VIDEO: Hid verbose debug output deeper | Eugene Sandulenko | |
2016-07-25 | Merge pull request #782 from bgK/sdl-win32-keycode | Filippos Karapetis | |
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | |||
2016-07-25 | Merge pull request #789 from OmerMor/hoyle5 | Martin Kiewitz | |
Add detection to the Hoyle 5 family of games | |||
2016-07-25 | SCI: Add detection to the Hoyle 5 family of games | Omer Mor | |
Added games are: Hoyle Classic Games Hoyle Bridge Hoyle Children's Collection Hoyle Solitaire (CD and Hard Drive versions) Additionaly, kGetConfig was modified to support two settings used by these games: "laptop" and "jumpto". | |||
2016-07-25 | SDL: Fix Windows SDL1 keycodes to use the active keyboard layout | Bastien Bouclet | |
2016-07-25 | FULLPIPE: Renames in MovGraph class | Eugene Sandulenko | |
2016-07-24 | FULLPIPE: Clarified MovGraph::calcDistance() implementation | Eugene Sandulenko | |
2016-07-24 | WINTERMUTE: Another fix for c++11 compilation | Eugene Sandulenko | |
2016-07-24 | WINTERMUTE: Fix compilation | Eugene Sandulenko | |
2016-07-24 | Merge pull request #687 from tobiatesan/wme_debugger_rewrite | Eugene Sandulenko | |
WME: Debugger for WME, 2016 rewrite | |||
2016-07-24 | I18N: Update Hungarian translation (patch #1652) | Thierry Crozat | |
2016-07-24 | SCI32: Fix Video32 breaking when quitting during video playback | Colin Snover | |
2016-07-24 | SCI32: Fix bad VMD palettes in GK2 | Colin Snover | |
2016-07-24 | SCI: Fix memory leaks in ResourceManager | Colin Snover | |
2016-07-24 | SCI32: Improve behaviour of screen transitions | Colin Snover | |
1. Use the same throttling speed as normal frameouts. The old throttling speed seemed a bit too slow. 2. Exit the event loop immediately if the engine is supposed to quit, instead of forcing the user to wait until the transition has finished before quitting. | |||
2016-07-24 | SCI32: Fix KQ7 uninitialized read | Colin Snover | |
2016-07-24 | CREATE_PROJECT: Fix MSVC compilation | Bastien Bouclet | |
Fixes #7173. | |||
2016-07-24 | MOHAWK: Make sure the cursor is visible after loading in Myst | Bastien Bouclet | |
Fixes #7164. |