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2016-07-28DREAMWEB: CleanupEugene Sandulenko
2016-07-28CINE: Move debug channel registration to the first place in the constructorEugene Sandulenko
Otherwise we could miss some of the debug output as the channels are not yet registered.
2016-07-28ACCESS: Move debug channel registration where they belongEugene Sandulenko
2016-07-28DRACI: Remove generic commentEugene Sandulenko
2016-07-28FULLPIPE: Hid warning under debug channel. More debug outputEugene Sandulenko
2016-07-28FULLPIPE: Fixed debuf channel registrationEugene Sandulenko
2016-07-28BUILD: Disable Event Recorder for Travis CI, as our test/ suite is yet ↵Eugene Sandulenko
compatible with it
2016-07-28Merge pull request #608 from mgerhardy/travisEugene Sandulenko
BUILD: Added Travis-CI support
2016-07-28FULLPIPE: Split all debug output by channelsEugene Sandulenko
2016-07-28FULLPIPE: Added more debug channelsEugene Sandulenko
2016-07-28FULLPIPE: Started using debug channelsEugene Sandulenko
2016-07-27WAGE: Add loadGame() sketchAlexander Tkachev
2016-07-27SCI32: Give default skip color a nameColin Snover
2016-07-27SCI32: Remove dead placeholder rendering codeColin Snover
2016-07-27SCI32: Fix kShowMovie calls crashing SCI32Colin Snover
This will all be overhauled in the future but for now it is best not to crash when playing AVI/SEQ files.
2016-07-27SCI32: Re-enable the high resolution mode option for GK1Colin Snover
2016-07-27SCI32: Use extern instead of #include frameout.h for splitRectsColin Snover
2016-07-27SCI32: Fix backwards kFrameOut throttle timingsColin Snover
2016-07-27SCI32: Handle remap data outside the game's remap rangeColin Snover
2016-07-27WAGE: Move some code in saveGame()Alexander Tkachev
Now flags, version, description and thumbnail are added in the end of the file, thus making saves compatible with original ones.
2016-07-27WAGE: Refine saveGame() once moreAlexander Tkachev
_resourceId is added to entities, so saveGame() can access these ids and save them.
2016-07-27WAGE: Add World's _signatureAlexander Tkachev
2016-07-27WAGE: Refine saveGame()Alexander Tkachev
Base/Current stats fix + loopNum, aim, opponentAim saving.
2016-07-27WAGE: Refine WageEngine::saveGame()Alexander Tkachev
More values are saved now, yet some are still not found.
2016-07-26FULLPIPE: Few fixes to the pathfinding codeEugene Sandulenko
2016-07-26WAGE: Add saveGameState() sketchAlexander Tkachev
Copy-pasted from asvitkine/wage-engine (on java). I've managed filling in some values, the others are 0 for now.
2016-07-25SDL: Disable keycode remapping when building for WinCEBastien Bouclet
WinCE does not have MapVirtualKey.
2016-07-25FULLPIPE: Added temp trace outputEugene Sandulenko
2016-07-25FULLPIPE: Fix in MGM::recalcOffsets corner case checkEugene Sandulenko
2016-07-25FULLPIPE: Fix subItems addressing in MGMEugene Sandulenko
2016-07-25FULLPIPE: Fix MGM array allocationEugene Sandulenko
2016-07-25FULLPIPE: Streamlined double binary numbers loadingEugene Sandulenko
2016-07-25VIDEO: Hid verbose debug output deeperEugene Sandulenko
2016-07-25Merge pull request #782 from bgK/sdl-win32-keycodeFilippos Karapetis
SDL: Fix Windows SDL1 keycodes to use the active keyboard layout
2016-07-25Merge pull request #789 from OmerMor/hoyle5Martin Kiewitz
Add detection to the Hoyle 5 family of games
2016-07-25SCI: Add detection to the Hoyle 5 family of gamesOmer Mor
Added games are: Hoyle Classic Games Hoyle Bridge Hoyle Children's Collection Hoyle Solitaire (CD and Hard Drive versions) Additionaly, kGetConfig was modified to support two settings used by these games: "laptop" and "jumpto".
2016-07-25SDL: Fix Windows SDL1 keycodes to use the active keyboard layoutBastien Bouclet
2016-07-25FULLPIPE: Renames in MovGraph classEugene Sandulenko
2016-07-24FULLPIPE: Clarified MovGraph::calcDistance() implementationEugene Sandulenko
2016-07-24WINTERMUTE: Another fix for c++11 compilationEugene Sandulenko
2016-07-24WINTERMUTE: Fix compilationEugene Sandulenko
2016-07-24Merge pull request #687 from tobiatesan/wme_debugger_rewriteEugene Sandulenko
WME: Debugger for WME, 2016 rewrite
2016-07-24I18N: Update Hungarian translation (patch #1652)Thierry Crozat
2016-07-24SCI32: Fix Video32 breaking when quitting during video playbackColin Snover
2016-07-24SCI32: Fix bad VMD palettes in GK2Colin Snover
2016-07-24SCI: Fix memory leaks in ResourceManagerColin Snover
2016-07-24SCI32: Improve behaviour of screen transitionsColin Snover
1. Use the same throttling speed as normal frameouts. The old throttling speed seemed a bit too slow. 2. Exit the event loop immediately if the engine is supposed to quit, instead of forcing the user to wait until the transition has finished before quitting.
2016-07-24SCI32: Fix KQ7 uninitialized readColin Snover
2016-07-24CREATE_PROJECT: Fix MSVC compilationBastien Bouclet
Fixes #7173.
2016-07-24MOHAWK: Make sure the cursor is visible after loading in MystBastien Bouclet
Fixes #7164.