Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-13 | ANDROID: Add missing updateScreen() calls | dhewg | |
2011-03-13 | ANDROID: Prevent unnecessary reallocs | dhewg | |
2011-03-13 | ANDROID: Buffer 16bit texture contents | dhewg | |
Same issue as in the last commit: glTexSubImage2D is slow, so cache all copyRect*() calls in a buffer, and update the dirty rect once when drawing. Reduces CPU usage on 16bit games significantly. Also, lockScreen() returns now pixel data for non-CLUT8 games instead of asserting. | |||
2011-03-13 | ANDROID: Don't use compressed textures for the game screen | dhewg | |
Some GLES drivers suck so much that uploading data to the GPU takes ages. CLUT8 games now use a faked paletted texture, which internally uses a RGB565 hardware texture (Android's native pixel format). This seems to be the only way to efficiently implement constant changing textures with GLES1 - at the cost of extra buffers. Then again, we can now use glTexSubImage2D to only update the dirty rects, which wasn't possible before because glCompressedTexSubImage2D is only usable on GLES2. This commit does exactly that. Overall, the CPU usage is massively reduced for CLUT8 games. | |||
2011-03-13 | SCI: Restore full object state after collision in DoBresen | Willem Jan Palenstijn | |
This makes the workaround for the hang in the Colonel's Bequest shower scene (bug #3122075) unnecessary. | |||
2011-03-13 | SWORD1: Don't set the same cursor on every frame | dhewg | |
Removes unnecessary overhead on the backend when the cursor has just one frame. | |||
2011-03-13 | SCI: Added another version of QFG1 / Hero's Quest (bug #3206006) | md5 | |
2011-03-13 | SCI: Fix warning | Willem Jan Palenstijn | |
2011-03-12 | SCI: Continue disasm until no jumps go past the current opcode | Willem Jan Palenstijn | |
This should ensure disasm will disassemble an entire function, and not stop at an intermediate ret opcode. | |||
2011-03-12 | SCI: Added proper fix for bug #3048054 - "LONGBOW: crash when opening hand code" | md5 | |
This was caused by a buggy script, most probably the result of an incorrect copy/paste while processing the original script. Fixed with a script patch. | |||
2011-03-12 | SCI: Some changes to the "dissassemble" command | md5 | |
Fixed a bug (the "bwt" and "bc" options were inversed) and added the ability to skip a defined number of ret calls, useful when a function continues after a ret call | |||
2011-03-12 | SCI: Added automatic detection for several selectors | md5 | |
This ensures that these selectors will be detected regardless of the game ID, when they're missing | |||
2011-03-12 | ANDROID: Convinience make target for testing | dhewg | |
2011-03-12 | ANDROID: Use 16bit pixel formats on CLUT8 textures | dhewg | |
This reduces the CPU usage on 640x480 games by ~5% on my droid when reuploading the textures to the GPU | |||
2011-03-12 | ANDROID: Cleanup | dhewg | |
2011-03-12 | ANDROID: Remove redundant variable | dhewg | |
2011-03-12 | ANDROID: Add more paletted texture types | dhewg | |
2011-03-12 | ANDROID: Cleanup paletted textures | dhewg | |
2011-03-12 | ANDROID: Get rid of ugly casts | dhewg | |
2011-03-12 | SCI: Moved a heap patch from kScriptID() into script_patches.cpp | md5 | |
2011-03-11 | SCI: Clarify fix for KQ5 witch freeze bug #3034714 | Willem Jan Palenstijn | |
The cause for this bug turns out to be a corrupt object that as a side effect accidentally bypasses its own corruption. See the added comments for details. Also add a warning that points out similarly corrupted objects. | |||
2011-03-11 | AUDIO: Fix some whitespaces | dhewg | |
2011-03-11 | AUDIO: Work around ARM code volume limits | dhewg | |
The ARM specific rate converters work with 8bit volume vars. Limit volumes to 0xff to prevent crackling. | |||
2011-03-11 | MOHAWK: Don't warn about odd LB version record sizes. | Alyssa Milburn | |
2011-03-11 | MOHAWK: Seek to first frame on kLBOpRewind. | Alyssa Milburn | |
This might need some further thought when implementing more complex seeking for the later games, but works for now. | |||
2011-03-11 | SCI: Fixed bug #3034714 - "KQ5CD: ScummVM freezes in dark forest" | md5 | |
This is a heap patch for an odd object used in that scene, which will suffice for now (until we find why this works in SSCI). Thanks to wjp for his help and work on this | |||
2011-03-11 | MOHAWK: Fix intro finish notify in LB poetry mode. | Alyssa Milburn | |
2011-03-10 | SCI: Fix mouse positions in upscaled games | Matthew Hoops | |
A regression from 463e475bd65 | |||
2011-03-10 | SCI: Fix uncompressed SCI1.1 views | Matthew Hoops | |
A regression from d2ad7898d93 | |||
2011-03-10 | SCI: kPurge is the SCI2+ version of kFlushResources | md5 | |
2011-03-10 | CONFIGURE: Change Android debug flags logic | dhewg | |
Use --enable-debug instead of not --enable-release | |||
2011-03-10 | CONFIGURE: Fix some whitespaces | dhewg | |
2011-03-10 | CONFIGURE: Add support for Android's armeabi-v7a | dhewg | |
Extended ABI with Thumb-2 and VFP hardware FPU instructions | |||
2011-03-10 | SCI: Made some checks inside unditherBitmap() more understandable | md5 | |
2011-03-10 | SCI: Don't try to uninstantiate scripts marked as deleted | md5 | |
Trying to delete a script marked as deleted should do nothing. Hoyle 3 tried to uninstantiate scripts more than once, and we incorrectly decreased the reference count of associated scripts more than once, thereby killing them. This properly fixes bug #3038837 (removed the hack for it). Many many thanks to wjp for his help on this :) | |||
2011-03-10 | SCI: Some renaming related to the undithering code | md5 | |
Renamed some variables, functions and comments related to the undithering code, to make them a bit easier to understand | |||
2011-03-10 | ALSA: Fix formatting. | Johannes Schickel | |
2011-03-10 | ALSA: Work around a firmware bug in USB-MIDI cables. | Johannes Schickel | |
Thanks to waltervn (and wjp) for their investigation on this and Walter's SCI specific workaround which I more or less just copied here so it will apply for all engines. | |||
2011-03-10 | ALSA: Strip trailing spaces in device name. | Johannes Schickel | |
This might fix odd problems when storing the device name in the config file, when the name ends with a space by chance. | |||
2011-03-10 | SCI: Fixed regression (shift key) in the latest event code cleanup | md5 | |
2011-03-10 | TOON: Cleanup | strangerke | |
2011-03-10 | TOON: Janitorial: Suppress blanks at end of lines | strangerke | |
2011-03-09 | MOHAWK: Fix typo in the Riven missing executable dialog | Matthew Hoops | |
2011-03-09 | CREDITS: Fix typo in previous commit | Thierry Crozat | |
2011-03-09 | CREDITS: Add credits for web sites maintainer and new skins | Thierry Crozat | |
Also add Andre in the credits for Android port. | |||
2011-03-09 | SCI: Don't patch the save/load dialogs in Shivers | md5 | |
Shivers uses a custom save/load system, so we can't replace its dialogs | |||
2011-03-09 | SCI: Removed unnecessary parameter from deallocate() | md5 | |
2011-03-09 | SCI: Implement Mac iconbar event handling. | Walter van Niftrik | |
2011-03-09 | Merge branch 'master' of github.com:scummvm/scummvm | Lars Skovlund | |
2011-03-09 | SCI32: Reroute kSave(5) to kGetSaveFiles(). Any differences to pre-SCI32 | Lars Skovlund | |
kGetSaveFiles() should be worked out there. |