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2006-06-19Updated symbian actions for working key namesLars Persson
svn-id: r23183
2006-06-19Fix inventory colors regression in C64 maniacTravis Howell
svn-id: r23180
2006-06-19Fix sentence line regression in C64 maniacTravis Howell
svn-id: r23179
2006-06-19Add patch for bug #1507856 - INDY3 VGA: Crashes in SewerTravis Howell
svn-id: r23177
2006-06-19Fix screen scrolling glitch when looking at the top of closet in parents ↵Travis Howell
room of DOS version of fbear svn-id: r23174
2006-06-18Add 16bit color feature flag to Backyard Basketball tooTravis Howell
svn-id: r23173
2006-06-18Remove debug left overTravis Howell
svn-id: r23172
2006-06-18Add alternative method to prevent debug code of scripts been triggered in ↵Travis Howell
lost. Fixes regressions when convertFilePath() is used by some HE games svn-id: r23171
2006-06-18Makes sure updateScreen() is called once in a while in the menu polling ↵Oystein Eftevaag
loop, to give backends some drawing time for virtual keyboards etc svn-id: r23169
2006-06-18Updated comments to correspond with recent Adlib renamings.Torbjörn Andersson
svn-id: r23166
2006-06-18Add Blue's Clues gamesTravis Howell
svn-id: r23165
2006-06-18Added missing (but unimportant) breaks to switch default cases.Torbjörn Andersson
svn-id: r23161
2006-06-17The stopMusic() function (which is publicly accessable from the outside) nowTorbjörn Andersson
locks the mutex to avoid pulling the proverbial rug out from beneath the timer callback's proverbial feet. To stop the music when the mutex is already locked, we use stopMusicInternal(), which is a protected function. This will hopefully fix the crash on exit which has happened to me every few months. svn-id: r23159
2006-06-17Fixed Smushplayer for Symbian OS.__SYMBIAN32__ was defined as __SYMBIA32__.Lars Persson
svn-id: r23157
2006-06-17Fix the buttons of paintings and safe in Nogroom of spyfoxTravis Howell
svn-id: r23156
2006-06-17Limit vm.numNestedScripts to positive value, when subtracting slot in ↵Travis Howell
runScriptNested(). Fixes restart, after ending sequence in freddi4 svn-id: r23153
2006-06-16Remove _name.clear(); from Close since same File instance is re-opened by ↵Lars Persson
Symbian using that filename. svn-id: r23152
2006-06-16Fix gcc warning.Eugene Sandulenko
svn-id: r23149
2006-06-16fix bug id 1507216 "ITE: 15 second freeze in Prince's bedroom"Andrew Kurushin
svn-id: r23148
2006-06-16Fix rects in HE games, when positions are set by scriptsTravis Howell
svn-id: r23146
2006-06-16Adjust akos code to only draw within bounds in HE games. Fixes many ↵Travis Howell
graphical glitches in HE games. svn-id: r23143
2006-06-16The top dialog can change during the event loop. In that case, flush all theTorbjörn Andersson
dialog-related events since they were probably generated while the old dialog was still visible, and therefore note intended for the new one. This hopefully fixes strange behaviour/crashes with pop-up widgets. (Most easy to trigger in 3x mode or when running ScummVM under Valgrind.) svn-id: r23141
2006-06-15- Adds 'THEME_HINT_NO_BACKGROUND_RESTORE' for buttons which don't want ↵Johannes Schickel
restored background (example: the tab scrolling buttons). - Call _theme->drawAll() at the end of the redraw method of NewGui svn-id: r23134
2006-06-15Made the body of the tab widgets taller. This makes no visual difference, butTorbjörn Andersson
allows us to use the bottommost widgets on some tabs, even in 640x400 mode. svn-id: r23132
2006-06-15- Make tabs narrower so they all fit on screen. Now navigation buttonsEugene Sandulenko
appear only on PSP resolution - Combined Audio/Volume tab in game options for consistency. svn-id: r23130
2006-06-15Fix bug with tab navigation buttons jumping on resolution change.Eugene Sandulenko
svn-id: r23128
2006-06-15Fixed regression with the override checkboxes in the "Edit game" dialog. TheTorbjörn Andersson
checkbox's command message was being intercepted by the tab widget. svn-id: r23126
2006-06-15Remove error for default case of active case 6/8 in akos_increaseAnim(), a ↵Travis Howell
default case is normal in original games. Fixes bug #1506017 - HE Pajama Sam 1: ERROR while tralking to snotty trees. svn-id: r23125
2006-06-15Delete the old cursor buffer before allocating a new one. If the theme isTorbjörn Andersson
enabled by the time it's refreshed, replace the cursor. svn-id: r23122
2006-06-15Smaller versions of checkbox and cursor for 320xY resolutions.Eugene Sandulenko
svn-id: r23120
2006-06-15- Consistent order of tabs between global and game optionsEugene Sandulenko
- Consistent order of paths on paths tab in global and game options svn-id: r23118
2006-06-15Fix drawing of tab widget. Now it matches mock-ups. Added tab scrolling.Eugene Sandulenko
svn-id: r23116
2006-06-14Fixed FF cursor hotspots, after Kirben pointed out to me two special cases thatTorbjörn Andersson
we didn't handle. This makes he tile puzzle easier to solve. (But it's still a terrible puzzle.) svn-id: r23114
2006-06-14Should fix --debugflags for all engines which set up the debug flags in ↵Johannes Schickel
Engine::init. svn-id: r23110
2006-06-14Added --themepath option, and documented (very briefly) the --gui-theme option.Torbjörn Andersson
svn-id: r23108
2006-06-14Implements new Tab drawing for modern theme (nearlly matches mockups now)Johannes Schickel
svn-id: r23106
2006-06-14Fix the shadow glitches in HE98 version of puttrace, the shadow mode isn't ↵Travis Howell
reset in HE90-98 games. svn-id: r23104
2006-06-14fixes compile with msvc8Johannes Schickel
svn-id: r23102
2006-06-13Some more READ_LE_* -> MemoryReadStream.* conversionsSven Hesse
svn-id: r23099
2006-06-13Since setCursorHotspot() does not update the cursor (should it?), we have toTorbjörn Andersson
call it before setCursorFromBuffer(), not afterwards. This fixes the cursor hotspot being temporarily wrong in HE games that use loadWizCursor(). svn-id: r23094
2006-06-13No idea how PlayStation turned to Playstation. Fixing.Eugene Sandulenko
svn-id: r23093
2006-06-13More proper version of creditsEugene Sandulenko
svn-id: r23092
2006-06-13Fix creditsEugene Sandulenko
svn-id: r23090
2006-06-13More READ_LE_* -> MemoryReadStream conversion + minor cleanupSven Hesse
svn-id: r23089
2006-06-13Removed printf() debug message.Torbjörn Andersson
svn-id: r23085
2006-06-13Disable the theme before restoring the cursor, not afterwards. Otherwise thereTorbjörn Andersson
may be a noticeable amount of time (disabling the theme can be comparatively slow) where the cursor is wrong. svn-id: r23082
2006-06-13Let the [cursor] palette manager handle disableCursorPalette() too, to avoidTorbjörn Andersson
cursor glitch in at least some HE games which first set a cursor palette, and then disable it. (The disabled palette would be re-enabled after dismissing the GUI.) svn-id: r23081
2006-06-13Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTableSven Hesse
svn-id: r23078
2006-06-13Add another version of SoccerMLSTravis Howell
svn-id: r23077
2006-06-12Using MemoryReadStream for Scenery::loadAnim()Sven Hesse
svn-id: r23073