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2014-12-03ZVISION: Remove dead codeFilippos Karapetis
2014-12-03ZVISION: Remove empty fileFilippos Karapetis
2014-12-03ZVISION: Remove superfluous spacing and reorder some includesFilippos Karapetis
2014-12-03ZVISION: Rename struct member to fix compilation with MSVCFilippos Karapetis
A struct member can't have the same name as the struct itself
2014-12-03ZVISION: Silence some false positive warnings by MSVCFilippos Karapetis
2014-12-03ZVISION: Explicitly define which version of atan2() to useFilippos Karapetis
This is needed by MSVC
2014-12-03ZVISION: Use the ScummVM defined type int32, instead of int32_tFilippos Karapetis
2014-12-03Merge pull request #532 from Marisa-Chan/zvisionFilippos Karapetis
ZVISION: More complete engine implementation
2014-12-02SCUMM: Maniac V0: Remove workaround for bug #2971126 (this issue no longer ↵Robert Crossfield
occurs as walking is handled the same as the original)
2014-12-02SCUMM: Maniac V0: Correctly handle 'slanted' walk-boxes, Add new variables ↵Robert Crossfield
to save-games, Bump the SaveGame Version number, remove obsolete V0 code in V2 functions
2014-12-01CGE2: Update credits the right way.uruk
2014-12-01CGE2: Add support for Sfinx.uruk
2014-11-30Merge pull request #527 from rrebello/bugfix-6679Filippos Karapetis
SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitch
2014-11-30SCUMM: Fix bug #6679 - INDY3 DOS-EGA: book of maps graphic glitchRodrigo Rebello
Force correct width value for room 64 (book of maps) in Indy3. This works around the wrong value stored in the data files of a specific version of the game (DOS/EGA v1.0, according to scumm-md5.txt).
2014-11-29I18N: Update translations data fileThierry Crozat
2014-11-29I18N: Fix missing translation entriesBen Castricum
The last translation entry of a .po file was not properly handled.
2014-11-29I18N: Update/improve Dutch translationBen Castricum
2014-11-29SCUMM: Maniac V0: If boxes are neighbors, walk directly to the new box. ↵Robert Crossfield
Remove extra call to 'animateCostume'. Remove now unnecessary V0 walk calc functions
2014-11-28SCUMM: Maniac V0: Implement the original Walk Code (to fix some anim ↵Robert Crossfield
glitches), fix opcode to use _moving correctly (as V0 is different)
2014-11-28Merge pull request #526 from eriktorbjorn/agos-midiloopKirben
AGOS: Give each MIDI track its own loop flag (bug #6665)
2014-11-28Merge pull request #533 from segrax/masterKirben
SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green Tentacle
2014-11-23COMMON: Remove executable bitWillem Jan Palenstijn
2014-11-23Merge pull request #534 from skristiansson/pr/loadstreamFilippos Karapetis
COMMON: make XMLParser::loadStream() fail when stream is null
2014-11-23DOCS: Add CONTRIBUTING.mdWillem Jan Palenstijn
This will be displayed on github as "guidelines for contributing".
2014-11-23Merge pull request #535 from segrax/FixDemoDavid Turner
SCUMM: MANIAC V1 Demo: GF_DEMO was not being set
2014-11-23SCUMM: MANIAC V1 Demo: GF_DEMO was not being setRobert Crossfield
2014-11-23SCUMM: Fix bug #2034 - MANIAC V2: Early Collision with Green TentacleRobert Crossfield
2014-11-22COMMON: make XMLParser::loadStream() fail when stream is nullStefan Kristiansson
Some users of this method relies on it to fail when an invalid stream is passed to it (E.g. VirtualKeyboard::openPack).
2014-11-20ZVISION: Remove wrong TODO from scripting/sidefx.hMarisa-Chan
2014-11-20ZVISION: More CamelCase and a bit of comments cleanupMarisa-Chan
2014-11-20ZVISION: Implement forgotten setVenus for controlsMarisa-Chan
2014-11-19AGOS: Fix invisibility in Amiga CD32 Simon the Sorcerer 1 demoTorbjörn Andersson
This probably affects the full version as well, but I haven't verified that. Either way, the old code was obviously wrong while the new makes it look right to me.
2014-11-19AGOS: Added detection for Simon the Sorcerer 1 CD32 demoTorbjörn Andersson
I have verified that the demo is completable, though it doesn't actually seems to end. You're just told that there is nothing more for you to do.
2014-11-19Merge pull request #2 from khbecker/zvisionAnton (Zidane)
ZVISION: (SECOND ATTEMPT) Add detection for Zork Nemesis and Zork Grand Inquisitor demos and Zork Grand Inquisitor DVD version
2014-11-19ZVISION: Added detection for Zork Grand Inquisitor English DVD version.Kevin Becker
2014-11-19ZVISION: Added detection for Zork Nemesis English Demo.Kevin Becker
2014-11-19ZVISION: Added detection for Zork Grand Inquisitor English Demo.Kevin Becker
2014-11-16CREDITS: Add Tobia TesanWillem Jan Palenstijn
2014-11-15ANDROID: Delay deleting a local ref until it's no longer usedMatthew Hoops
Should fix bug #6741
2014-11-12ZVISION: Merge upstreamMarisa-Chan
2014-11-12ZVISION: Clean of useless codeMarisa-Chan
2014-11-12ZVISION: Lead code of all controls to the same styleMarisa-Chan
2014-11-12ZVISION: Fix delays with halveDelay optionMarisa-Chan
2014-11-12ZVISION: Make menu bar fully enabled after changelocation calledMarisa-Chan
2014-11-12ZVISION: Add call of inventory cycling for NemesisMarisa-Chan
2014-11-12ZVISION: Passive borders check for tilt and panorama for changelocationMarisa-Chan
2014-11-12ZVISION: Implement code for pan from keyboard and mouseMarisa-Chan
2014-11-12ZVISION: Implement method for getting panorama reverse flagMarisa-Chan
2014-11-12ZVISION: Implement keyboard hotkeysMarisa-Chan
2014-11-12ZVISION: Implement Easter eggs and debug cheatsMarisa-Chan