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2017-09-18TITANIC: Add engine to lists within READMEPaul Gilbert
2017-09-18TTITANIC: Guard against TTstring items being self-assignedPaul Gilbert
2017-09-18TITANIC: Fix regenerating CGameObject _movieRangeInfoList during savingPaul Gilbert
2017-09-18TITANIC: Change AVISurface _framePixels from ManagedSurface to boolPaul Gilbert
2017-09-18TITANIC: Fix memory leak loading star control starsPaul Gilbert
2017-09-18TITANIC: Fix memory leak on thumbnails when loading savegamesPaul Gilbert
2017-09-18TITANIC: DE: Fix ship announcementsPaul Gilbert
2017-09-18TITANIC: DE: Fixes for checking inPaul Gilbert
2017-09-18TITANIC: Add VocabMode enum, fix German vocab loadingPaul Gilbert
2017-09-18I18N: Regenerate translations data fileThierry Crozat
2017-09-17TITANIC: Added German DeskbotScript process additionsPaul Gilbert
2017-09-17TITANIC: Add Deskbot German specific logicPaul Gilbert
2017-09-17TITANIC: Added German specific TTnpcScript doSentenceEntry codePaul Gilbert
I'm not entirely happy I had to put this in the base TTnpcScript rather than somewhere in the new german/ subfolder, but I couldn't think of any clean way to do it except nasty designs like diamond multiple inheritance
2017-09-17Merge pull request #1021 from Schallaven/patch-1Paul Gilbert
XEEN: Corrected spelling in xeen/map.cpp
2017-09-17TITANIC: Fix case sensitivity in header includesPaul Gilbert
2017-09-17TITANIC: Add skeleton derived bot script classes for German versionPaul Gilbert
2017-09-17TITANIC: Add translation.h missing from prior commitPaul Gilbert
2017-09-17TITANIC: Create a separate g_language global in it's own filePaul Gilbert
I was becoming concerned with more and more files having to add the full engine definition and sub-classes thereof via titanic.h, just so the TRANSLATE macro could call getLanguage. This way, files just need to include the lightweight translation.h file instead
2017-09-17SCI32: Heap patch for Phantasmagoria 2 to fix DocuStore placementsMartin Kiewitz
This fixes placement of "File", "Note", "From" and "Subject" content. See bug #10034
2017-09-17TITANIC: German sound fixes for rest of prologuePaul Gilbert
2017-09-17TITANIC: Fixes for sounds and Doorbot during German prologuePaul Gilbert
2017-09-17DEVTOOLS: Add other German bot sentence mappings to create_titanicPaul Gilbert
2017-09-17SCI32: GK1CD: script for vine swing issue bug #9820Martin Kiewitz
Gabriel's "I can't believe I'm doing this..." line was cut off. This script patch stops that from happening.
2017-09-17Corrected spellingSven Kochmann
"ddark.mon" -> "dark.mon"
2017-09-16DEVTOOLS: Add German Id mappings for Doorbot in create_titanicPaul Gilbert
2017-09-16TITANIC: Add differing response Id range checks for GermanPaul Gilbert
2017-09-16TITANIC: Fix incorrect sound effect in German prologuePaul Gilbert
2017-09-17SCI32: Clean-up pass on GK1,GK2,KQ7,PQ4,QfG4,Torin script patchesMartin Kiewitz
comments only
2017-09-16TITANIC: Fix music playback in music roomPaul Gilbert
2017-09-16SCI: Remove unused selector from script patcher selectors listColin Snover
2017-09-16SCI32: Clean-up pass on Torin script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR
2017-09-16SCI32: Clean-up pass on GK1 script patchesColin Snover
* Make alignment of operation comments consistent * Make patch descriptions consistent
2017-09-16SCI32: Clean-up pass on Shivers script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Wrap comments at 80 columns * Rewrite comments for clarity and brevity * Make identifier suffixes, patch descriptions, and patch table ordering consistent
2017-09-16SCI32: Clean-up pass on Rama script patchesColin Snover
* Make alignment of operation comments consistent
2017-09-16SCI32: Clean-up pass on QFG4 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Make identifier suffixes and patch descriptions consistent
2017-09-16SCI32: Clean-up pass on PQ4 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Convert word-size numeric literals to SIG_UINT16/PATCH_UINT16 * Wrap comments at 80 columns * Rewrite comments for clarity and brevity * Make alignment of operation comments consistent * Make identifier suffixes, patch descriptions, and patch table ordering consistent
2017-09-16SCI32: Clean-up pass on PQ:SWAT script patchesColin Snover
* Make patch descriptions consistent
2017-09-16SCI32: Clean-up pass on Phant2 script patchesColin Snover
* Minor clarity fixes to comments * Make patch descriptions and patch table ordering consistent
2017-09-16SCI32: Clean-up pass on Phant1 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Make identifier suffixes, patch descriptions, and patch table ordering consistent
2017-09-16SCI32: Clean-up pass on MGDX script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Fix a patch to use jmp instead of waste bytes * Make identifier suffixes and patch descriptions consistent
2017-09-16SCI32: Clean-up pass on LSL7 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Convert word-size numeric literals to SIG_UINT16/PATCH_UINT16 * Wrap comments at 80 columns * Rewrite comments for clarity and brevity * Make alignment of operation comments consistent * Make identifier suffixes and patch descriptions consistent
2017-09-16SCI32: Clean-up pass on LSL6hires script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Make identifier suffixes and patch descriptions consistent
2017-09-16SCI32: Clean-up pass on Lighthouse script patchesColin Snover
* Make patch descriptions consistent
2017-09-16SCI32: Clean-up pass on KQ7 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Convert word-size numeric literals to SIG_UINT16/PATCH_UINT16 * Wrap comments at 80 columns * Rewrite comments for clarity and brevity * Make alignment of operation comments consistent * Make identifier suffixes and patch descriptions consistent
2017-09-16SCI32: Clean-up pass on GK2 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Make alignment of operation comments consistent * Make patch descriptions consistent
2017-09-16SCI32: Clean-up pass on GK1 script patchesColin Snover
* Convert selector literals to SIG_SELECTOR/PATCH_SELECTOR * Convert word-size numeric literals to SIG_UINT16/PATCH_UINT16 * Wrap comments at 80 columns * Rewrite comments for clarity and brevity * Make alignment of operation comments consistent * Make identifier suffixes, patch descriptions, and patch table ordering consistent * Remove no-longer-needed script patch for day 10 room 808, which has been fixed using a different, generic mechanism since commit e8c429832f7b6393f853fd6d9ce8ba2e62f6a93c
2017-09-16GIT: Ignore all root Xcode project filesColin Snover
[ci skip]
2017-09-16TITANIC: Improve audio buffer critial section handlingPaul Gilbert
2017-09-16TITANIC: Fixed FixedQueue compaction when queue has been emptiedPaul Gilbert
2017-09-16SCI32: Add script patch for PQ4CD for dual mode (text+speech)Martin Kiewitz
This makes the game menu able to handle a 3rd state, so that the game shows text but also play speech at the same time. We need to inject our own view for the new button to really show up. I'm not that experienced with the SCI32 graphics code, which is why I prefer snover to do this part. Right now it will show the button with text selected 2 times in a row. The first "text" button is the dual mode / "both" state. Anyway, thanks to snover for notifying me of this game needing dual mode patched in and also for some help.