Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-06 | Default debug level should be zero. | Travis Howell | |
svn-id: r10036 | |||
2003-09-06 | Remove outdated comment | Travis Howell | |
svn-id: r10035 | |||
2003-09-06 | Change version message to debug, to match other games. | Travis Howell | |
svn-id: r10034 | |||
2003-09-06 | Update comment | Travis Howell | |
svn-id: r10033 | |||
2003-09-06 | zak256 partial sfx loops are working fine. | Travis Howell | |
svn-id: r10032 | |||
2003-09-06 | Search header of Amiga V2 games for rate and volume. | Travis Howell | |
svn-id: r10031 | |||
2003-09-06 | Remove sound looping hack for v2 amiga games. | Travis Howell | |
svn-id: r10030 | |||
2003-09-06 | Don't let Amiga and Platform options cancel each other out for Amiga support. | Travis Howell | |
svn-id: r10029 | |||
2003-09-05 | optimized channel volume/pan handling | Max Horn | |
svn-id: r10028 | |||
2003-09-05 | rearranged GameFeatures constants a bit | Max Horn | |
svn-id: r10027 | |||
2003-09-05 | added whitespace, added FIXME comment | Max Horn | |
svn-id: r10026 | |||
2003-09-05 | some paranoid cleanup | Max Horn | |
svn-id: r10025 | |||
2003-09-05 | init value of _amiga to false | Max Horn | |
svn-id: r10024 | |||
2003-09-05 | moved the sound ID param in playRaw before volume/pan | Max Horn | |
svn-id: r10023 | |||
2003-09-05 | added TODO | Max Horn | |
svn-id: r10022 | |||
2003-09-05 | oops | Max Horn | |
svn-id: r10021 | |||
2003-09-05 | any reasons for playing bundle sounds at 50% volume? | Max Horn | |
svn-id: r10020 | |||
2003-09-05 | added default volume/pan values | Max Horn | |
svn-id: r10019 | |||
2003-09-05 | cleaned up sound/mixer.h a bit; renamed some mixer methods for consistency | Max Horn | |
svn-id: r10018 | |||
2003-09-05 | made default case outputs a bit more consistent | Max Horn | |
svn-id: r10017 | |||
2003-09-05 | removed duplicate check | Max Horn | |
svn-id: r10016 | |||
2003-09-05 | removed outdated comments | Max Horn | |
svn-id: r10015 | |||
2003-09-05 | updated commented out to work again | Max Horn | |
svn-id: r10014 | |||
2003-09-05 | fixed a warning from the IBM C++ compiler | Max Horn | |
svn-id: r10013 | |||
2003-09-05 | Add to config as int for now. | Travis Howell | |
svn-id: r10012 | |||
2003-09-05 | Fix platform command line and add to readme | Travis Howell | |
svn-id: r10011 | |||
2003-09-05 | Added FIXME comment about DipMusic(). | Torbjörn Andersson | |
svn-id: r10010 | |||
2003-09-05 | Cleanup. | Torbjörn Andersson | |
svn-id: r10009 | |||
2003-09-05 | Oops | Travis Howell | |
svn-id: r10008 | |||
2003-09-05 | This fixes another music-related crash for me. I guess it's our | Torbjörn Andersson | |
implementation of music fade-out that makes it a bad thing to close the music cluster file prematurely. svn-id: r10007 | |||
2003-09-05 | *** empty log message *** | Travis Howell | |
svn-id: r10006 | |||
2003-09-05 | Add mac check. | Travis Howell | |
svn-id: r10005 | |||
2003-09-05 | Removed unused function, StartMusicFadeDown(). | Torbjörn Andersson | |
svn-id: r10004 | |||
2003-09-05 | Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. We | Torbjörn Andersson | |
currently don't fade music that ends because we reached the end of the musical cue, though. Only music that ends because it's being replaced by another cue. svn-id: r10003 | |||
2003-09-05 | Use --platform option, instead of system specific options. | Travis Howell | |
Needs config support added. svn-id: r10002 | |||
2003-09-05 | Update docs for new flags | Travis Howell | |
svn-id: r10001 | |||
2003-09-05 | Remove warning | Travis Howell | |
svn-id: r10000 | |||
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ↵ | Travis Howell | |
version been used. svn-id: r9999 | |||
2003-09-05 | fixes for uninitialized pan and volume | Paweł Kołodziejski | |
svn-id: r9998 | |||
2003-09-05 | Changeing warning to debug, since we know functions purpuse and it seems to ↵ | Travis Howell | |
be confusing people. svn-id: r9997 | |||
2003-09-05 | Correction from Hibernatus, is used in fm towns games too. | Travis Howell | |
svn-id: r9996 | |||
2003-09-05 | comment unused label | Jonathan Gray | |
svn-id: r9995 | |||
2003-09-05 | Corrections for Amiga V2/V3 games from unused. | Travis Howell | |
svn-id: r9994 | |||
2003-09-04 | Leave SPK resources in monkey1 disabled too. | Travis Howell | |
svn-id: r9993 | |||
2003-09-04 | monkey has no native midi resources and SPK isn't support yet. | Travis Howell | |
svn-id: r9992 | |||
2003-09-04 | Gave the "monkey" target the same sound flags as the "monkey1" target. At | Torbjörn Andersson | |
least I think they refer to the same game, just with differently named data files. This should fix bug #800378 ("MI1: no adlib with monkey target (regression)"). Should the same change be made to the "game" (Monkey Island 1, SegaCD version) target, or is that one too different? svn-id: r9991 | |||
2003-09-04 | Added locking to the music code. I'm not really the right person to do this | Torbjörn Andersson | |
but at least it doesn't seem to do any harm. Disabled the sound FX "garbage collection" in FxServer(). I'm not really convinced it's necessary at all, and even if it is, doing it from a separate thread it just begging for trouble. I've modified OpenFx() slightly to deal with this, but I may still have introduced regressions. Temporarily disabled the "goto label1" hack, since it seems to be the main reason for ScummVM crashing if I allow a piece of music to finish on its own (i.e. when not terminating it prematurely by triggering another piece of music). svn-id: r9990 | |||
2003-09-03 | Added FIXME comment about how we probably need locking for FxServer() and | Torbjörn Andersson | |
the functions which access data manipulated by FxServer(). For instance, FxServer() may free bufferFx[i], which sounds potentially unhealthy to me. svn-id: r9989 | |||
2003-09-03 | Implement the ACTOR_PAN opcode. The only place I know of where it's used is | Torbjörn Andersson | |
between between ship-to-ship combats, so I didn't bother yet to store it in savegames. svn-id: r9988 | |||
2003-09-03 | add a bunch of known targets for some of the newer humongous games, maybe we ↵ | Jonathan Gray | |
should move the target list out into another file? there are a few more to add after they are known as well... svn-id: r9987 |