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AgeCommit message (Expand)Author
2016-09-30FULLPIPE: Enable debug menu permanently after cheat code to match the originalEugene Sandulenko
2016-09-30FULLPIPE: Fix cursor color on Inflater in scene10Eugene Sandulenko
2016-09-30SCI32: Give savegame-only methods internal linkageColin Snover
2016-09-30SCI32: Reset saved parts of GfxPalette32 when loading save gamesColin Snover
2016-09-30SCI32: Fix some buildbot compiler warningsColin Snover
2016-09-30SCI32: Fix buildWillem Jan Palenstijn
2016-09-29SCI32: Fix broken palette cycling in SCI2/2.1early gamesColin Snover
2016-09-29SCI32: Clean up and document GfxPalette32Colin Snover
2016-09-29SCI32: Fix off-by-one error in palette fadesColin Snover
2016-09-29SCI: Deduplicate call origin formattingColin Snover
2016-09-29SCI: Add prefix to global variable constantsColin Snover
2016-09-29SCI32: Increase resource manager LRU cache sizeColin Snover
2016-09-29SCI32: Fix kArray signatureColin Snover
2016-09-29SCI32: Break into debugger after frameout, not beforeColin Snover
2016-09-29SCI32: Ensure break to debugger works during transitionsColin Snover
2016-09-29SCI32: Fix whitespaceColin Snover
2016-09-29SCI32: Add workaround for kNumCelsColin Snover
2016-09-29SCI32: Fix SQ6 crash using the special button in Stooge Fighter 3Colin Snover
2016-09-29SCI32: Ease debugging of wrong array typesColin Snover
2016-09-29SCI32: Fix SQ6 crash in Holocabana control panelColin Snover
2016-09-29SCI32: Fix crashes in line drawing codeFilippos Karapetis
2016-09-29SCI32: Implement kBitmapCreateFromView and kBitmapGetInfoColin Snover
2016-09-29SCI32: Extra bounds checking in CelObj rendererColin Snover
2016-09-29SCI32: Always build scaler tables to the maximum possible sizeColin Snover
2016-09-29SCI32: Clean up scaling flagsColin Snover
2016-09-29SCI32: Fix Torin inventory crash caused by wrong array typeColin Snover
2016-09-29SCI32: Fix CelObj scaling in games with hi-res scriptsColin Snover
2016-09-29SCI32: Disable "change directory" button in native save/load dialogueColin Snover
2016-09-29SCI32: Fix compilation warningsColin Snover
2016-09-29SCI32: Fix warnings and incompatible save games when built without SCI32Colin Snover
2016-09-29SCI: Rename "until" to "thru" in kernel call signaturesColin Snover
2016-09-29SCI32: Put brackets around rest parametersColin Snover
2016-09-29SCI32: Add mark for KQ7 in script patchesColin Snover
2016-09-29SCI32: Emulate MGDX ego view metadataColin Snover
2016-09-29SCI32: Fix deleting save games in KQ7Colin Snover
2016-09-29SCI32: Fix multiple bugs in kSaveColin Snover
2016-09-29SCI32: Emulate Shivers 1 game score metadataColin Snover
2016-09-29SCI32: Add more debugger support for dumping SCI32 arraysColin Snover
2016-09-29SCI32: Increase allowed number of save games in native save/loadColin Snover
2016-09-29SCI32: Improve MGDX supportColin Snover
2016-09-29SCI32: Fix read overflow when there are no save gamesColin Snover
2016-09-29SCI32: Add handling for save cataloguesColin Snover
2016-09-29SCI32: Implement ScummVM save/loadColin Snover
2016-09-29SCI: Replace magic numbers for globals with named constantsColin Snover
2016-09-29SCI32: Correct return values for kFileIO operationsColin Snover
2016-09-29SCI32: Implement kSave for standard-save SCI32 gamesColin Snover
2016-09-29SCI32: Fix "new game" and auto-save functionalityColin Snover
2016-09-29SCI32: Add constants documentationColin Snover
2016-09-29SCI: Split savegame descriptor fill code from savegame list codeColin Snover
2016-09-29SCI32: Start implementing kSave for SCI32Colin Snover