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2013-05-08NEVERHOOD: Add tables for Scene2101johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1901johndoe123
2013-05-08NEVERHOOD: Add Module1900 and Scene1901, Scene1907johndoe123
2013-05-08NEVERHOOD: Add Scene1609johndoe123
2013-05-08NEVERHOOD: Add leaveModule and leaveScenejohndoe123
2013-05-08NEVERHOOD: Add Module1600 and Scene1608 (stuff will be renamed later)johndoe123
2013-05-08NEVERHOOD: Add tables for Module1600 and Scene1608johndoe123
2013-05-08NEVERHOOD: Add Scene1109johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1109johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1105johndoe123
2013-05-08NEVERHOOD: Start with Module1100 and add Scene1105johndoe123
2013-05-08NEVERHOOD: Replace InsertKlayman macros with template functions (still weird ...johndoe123
2013-05-08NEVERHOOD: Try to cleanup sprite creation with a templated insertSprite funct...johndoe123
2013-05-08NEVERHOOD: Try to clean up the clipRect stuff a littlejohndoe123
2013-05-08NEVERHOOD: Add Scene::setPalette for simpled palette creation and use itjohndoe123
2013-05-08NEVERHOOD: Add Sprite::setVisible and use it instead of direct access to the ...johndoe123
2013-05-08NEVERHOOD: Move createModuleXXX/updateModuleXXX methodsjohndoe123
2013-05-08NEVERHOOD: Move createSceneXXX/updateSceneXXX methodsjohndoe123
2013-05-08NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and u...johndoe123
2013-05-08NEVERHOOD: Merge the three mouse classes into Mouse, introduce insertMouse433...johndoe123
2013-05-08NEVERHOOD: Merge Palette2 class into Palettejohndoe123
2013-05-08NEVERHOOD: Rename Palette2::addPalette to addBasePalette to prepare the merge...johndoe123
2013-05-08NEVERHOOD: Merge createSceneXXX/updateSceneXXX methods into createScene and u...johndoe123
2013-05-08NEVERHOOD: Merge scene-specific createSceneXXX/updateSceneXXX methods into cr...johndoe123
2013-05-08NEVERHOOD: Remove unused resource preloading stuff (probably resource preload...johndoe123
2013-05-08NEVERHOOD: Add Module::updateChild and use it (in most places)johndoe123
2013-05-08NEVERHOOD: Use setBackgroundjohndoe123
2013-05-08NEVERHOOD: Use InsertKlaymanjohndoe123
2013-05-08NEVERHOOD: Use insertStaticSpritejohndoe123
2013-05-08NEVERHOOD: Multiple changes to make the game logic code cleaner (hopefully :)johndoe123
2013-05-08NEVERHOOD: Add Scene1310 and Scene1311johndoe123
2013-05-08NEVERHOOD: Add Scene1317johndoe123
2013-05-08NEVERHOOD: Add Scene1308 (renaming of stuff todo)johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1308johndoe123
2013-05-08NEVERHOOD: Add Scene1307johndoe123
2013-05-08NEVERHOOD: Add Scene1306johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1306johndoe123
2013-05-08NEVERHOOD: Add Scene1305johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1305johndoe123
2013-05-08NEVERHOOD: Add Scene1304johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1304johndoe123
2013-05-08NEVERHOOD: Add Scene1303johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1303johndoe123
2013-05-08NEVERHOOD: Start with Module1300 and implement Scene1302johndoe123
2013-05-08NEVERHOOD: Add tables for Scene1302johndoe123
2013-05-08NEVERHOOD: Implement HallOfRecordsScene (and all HoR scenes) and Scene2247johndoe123
2013-05-08NEVERHOOD: Add Scene2248johndoe123
2013-05-08NEVERHOOD: Forgot to remove debug codejohndoe123
2013-05-08NEVERHOOD: Implement Scene2242johndoe123
2013-05-08NEVERHOOD: Add tables for Scene2242johndoe123