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2010-08-14Ensured getPlugins is not called multiple times on Static Plugin Provider ↵Tony Puccinelli
with 'ONE_PLUGIN_AT_A_TIME' defined svn-id: r52080
2010-08-13added back --gc-sections for the ds when dynamic modules aren't enabledTony Puccinelli
svn-id: r52069
2010-08-13moved some dynamic-modules specific defines into the appropriate area for ds ↵Tony Puccinelli
in configure svn-id: r52061
2010-08-13added dynamic plugins stuff for ds into configureTony Puccinelli
svn-id: r52060
2010-08-13refactored NEW_PLUGIN_DESIGN_FIRST_REFINEMENT define into ONE_PLUGIN_AT_A_TIMETony Puccinelli
svn-id: r52058
2010-08-13added appropriate ifdefs throughout the plugins directoryTony Puccinelli
svn-id: r52053
2010-08-12modified DS makefile to use new plugin design where only one plugin is ↵Tony Puccinelli
loaded at a time and tested successfully on the DS. Added code to prevent a crash in the case where there are no engine plugins present. Removed code for R_ARM_TARGET1 in arm-loader, as it is no longer used and was never used successfully svn-id: r52052
2010-08-12got rid of leftover debugging printfTony Puccinelli
svn-id: r52027
2010-08-12Refined first refinement of new plugin design. Tested successfully ↵Tony Puccinelli
adding/removing/running games on Linux with only one engine plugin loaded at a time svn-id: r52026
2010-08-11finished manual merging of trunk into branchTony Puccinelli
svn-id: r51967
2010-08-11manually merged trunk/backends into branch and removed some now redundant ↵Tony Puccinelli
elf32.h files svn-id: r51966
2010-08-11manually merged psp-stream.hTony Puccinelli
svn-id: r51965
2010-08-11manually merged engines from trunk into branchTony Puccinelli
svn-id: r51964
2010-08-11manually merged base, graphics, common, sound, and gui as I am quite skilled ↵Tony Puccinelli
at somehow messing up svn merge :-) svn-id: r51963
2010-08-10merged trunk into branch, reverted Cruise Singleton changesTony Puccinelli
svn-id: r51961
2010-08-09SCI: adding gk1 patch for day 5 freezeMartin Kiewitz
svn-id: r51947
2010-08-09SCI: adding script patches for gk1Martin Kiewitz
day6 issue in police department svn-id: r51942
2010-08-09SCI: extended workaround of kq6 to all roomsMartin Kiewitz
fixes bug #3041734 svn-id: r51941
2010-08-09LEGAL: Add COPYING.BSD to DIST_FILES_DOCS.Torbjörn Andersson
svn-id: r51940
2010-08-09LEGAL: Add COPYING.BSD fileTorbjörn Andersson
Reword the disclaimer at the top of COPYING.LGPL, as it sounds a bit awkward to me. Move the BSD-like license to the top of mpeg_player.cpp (it still points out that only parts of the file are under that license) because that's where COPYING.BSD tells the reader to look. svn-id: r51939
2010-08-09DOCS: Explicitely mention that LGPL does not apply to all files.Eugene Sandulenko
svn-id: r51938
2010-08-09CINE: eliminate global variablesEugene Sandulenko
svn-id: r51937
2010-08-09CRUISE: Eliminate global constructorsEugene Sandulenko
svn-id: r51936
2010-08-09Moved a large number of global variables in the Cruise Engine into a ↵Tony Puccinelli
Singleton class and modified all references to these variables to access them via an instance of this Singleton class svn-id: r51935
2010-08-08SCI: adding workarounds for lb2Martin Kiewitz
bug #3041257 svn-id: r51933
2010-08-08SCI: kDisposeWindow changesMartin Kiewitz
kDisposeWindow doesn't free windows immediately anymore. We free them after some calls to kSetPort, so the handle will be valid for a short time. Fixes sq4cd and hoyle 4 (commented out patching of script for hoyle 4) svn-id: r51932
2010-08-08VIDEO: That should fix compilation with MSVCSven Hesse
svn-id: r51931
2010-08-08KYRA/TOWNS: some minor sound improvementsFlorian Kagerer
(some cleanup to internal driver volume control, minor frequency change for fm-towns) svn-id: r51930
2010-08-08VIDEO: Cinepak cleanupMatthew Hoops
svn-id: r51928
2010-08-08VIDEO: Use tag2strSven Hesse
svn-id: r51927
2010-08-08VIDEO: Fixing typos ("Unknow" -> "Unknown")Sven Hesse
svn-id: r51926
2010-08-08VIDEO: Remove the now obsolete CoktelVideo classesSven Hesse
svn-id: r51924
2010-08-08SCI: Remove the now useless Sci::VMDDecoder wrapperSven Hesse
svn-id: r51923
2010-08-08SCI: Directly use the new Graphics::VMDDecoder classSven Hesse
svn-id: r51922
2010-08-08VIDEO: Use proper palettes in CoktelDecoderSven Hesse
Not just the 6 bits per color component used in VGA svn-id: r51921
2010-08-08VIDEO: Set _paletteDirty in VMDDecoder::load() when there is an initial paletteSven Hesse
svn-id: r51920
2010-08-08VIDEO: Change the mixer parameter from a reference to a pointerSven Hesse
To match the other VideoDecoder classes with sound support. svn-id: r51919
2010-08-08GOB: Reactivate the Coh-Cott-workaroundSven Hesse
svn-id: r51918
2010-08-08VIDEO: Make CoktelDecoder::getFrameCoords() virtualSven Hesse
Like it should have been in the first place... Fixes Woodruff slot-VMD positions. svn-id: r51917
2010-08-08GOB: Handle VMD subtitles againSven Hesse
svn-id: r51916
2010-08-08VIDEO: Implement VMD subtitlesSven Hesse
svn-id: r51915
2010-08-08GOB: Fix a VMD slot seeking regressionSven Hesse
svn-id: r51914
2010-08-08GOB: Partly fixing VMD slot playingSven Hesse
svn-id: r51913
2010-08-08VIDEO: Implement VMDDecoder::setXY()Sven Hesse
svn-id: r51912
2010-08-08GOB: Fix playing of slot videosSven Hesse
The actual frame content is still not there, though :P svn-id: r51911
2010-08-08GOB: Fix playing of sound VMDs with a starting frame != 0Sven Hesse
svn-id: r51910
2010-08-08VIDEO/GOB: Implement and use CoktelDecoder::getFrameCoords()Sven Hesse
svn-id: r51909
2010-08-08VIDEO: Fix a failed assertion in VMDDecoder::readFiles()Sven Hesse
svn-id: r51908
2010-08-08VIDEO: Implement CoktelDecoder::renderBlockRLE()Sven Hesse
svn-id: r51907
2010-08-08VIDEO: Fix VMD seekingSven Hesse
svn-id: r51906