Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-11 | TESTBED: Add createDirectory() test in FStests | Cameron Cawley | |
2019-08-11 | COMMON: Add warnings on failed FSNode::createDirectory() | lolbot-iichan | |
2019-08-11 | COMMON: Implement createDirectory() method to Common::FSNode | lolbot-iichan | |
Added a simple wrapper for AbstractFSNode::create(true) since there was no way to create directories. | |||
2019-08-11 | WAGE: Don't require the data fork for the external sound file | Cameron Cawley | |
2019-08-11 | SCI32: Fix Mirrored Pic Drawing | sluicebox | |
Fixes bug #10748 | |||
2019-08-11 | SDL: Removed invalid override from getGraphicsScalerProc() | Cameron Cawley | |
2019-08-11 | SDL: Move selecting the required ScalerProc into a separate function | Cameron Cawley | |
2019-08-10 | XEEN: Fix typo | Michael D | |
2019-08-10 | GRAPHICS: MACGUI: Use Common::String for addMenuItem and addMenuSubItem | Cameron Cawley | |
2019-08-10 | GRAPHICS: MACGUI: Don't hide the menu bar if kWMModeAutohideMenu is not enabled | Cameron Cawley | |
2019-08-09 | XEEN: Fix Not Enough Gold error dialog wasn't showing | Paul Gilbert | |
2019-08-09 | XEEN: Fix not giving skills if party doesn't have enough gold | Paul Gilbert | |
2019-08-09 | XEEN: Fix the random generation of misc items | Paul Gilbert | |
2019-08-10 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1109 of 1109 strings) | |||
2019-08-09 | XEEN: Show Spell Failed dialog if enchanitem item fails | Paul Gilbert | |
2019-08-09 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1109 of 1109 strings) | |||
2019-08-09 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1109 of 1109 strings) | |||
2019-08-09 | I18N: Update translations templates | Thierry Crozat | |
2019-08-09 | GUI: Enable missing translation in Cloud options dialog | Lothar Serra Mari | |
2019-08-09 | GRAPHICS: Add a version of CursorManager::replaceCursor that accepts a ↵ | Cameron Cawley | |
Graphics::Cursor | |||
2019-08-09 | XEEN: Fix item dialog item icons for shields | Paul Gilbert | |
2019-08-09 | XEEN: Fix using 1,2,3 in combat to target specific creatures | Paul Gilbert | |
2019-08-09 | BLADERUNNER: Restore more comments in RC02 | Thanasis Antoniou | |
2019-08-09 | SCI: Fix SQ4 Sock's dressing room obstacles | sluicebox | |
Fixes bug #11055 | |||
2019-08-08 | GLK: FROTZ: Fix drawing graphics in Zork Zero vs Arthur | Paul Gilbert | |
In Zork Zero, grahpics drawn to window 0 (the text buffer) are always treated as being interleaved with the text. Whereas in Arthur, the title screens are drawn to window 0, so have to be drawn to the background | |||
2019-08-08 | TSAGE: R2R: Add Spanish translation detection entry flagged as pirated | Paul Gilbert | |
I decided it was worthwhile to have an entry for it, but flagged as pirated, so we don't accidentally add it in as supported later on. | |||
2019-08-08 | GLK: FROTZ: Ordering of text and graphics windows based on usage | Paul Gilbert | |
The ScummGlk backend already had a new 'arbitrary' mode allowing for windows to be placed at any position, and on top of each other. This expands on this by ensuring that the background window, which is used for drawing graphics on, appears behind text that gets written. Yet can still appear on top of the text (hiding it) when title screen graphics are being shown | |||
2019-08-08 | GLK: Add methods for sending windows to the front/back of draw order | Paul Gilbert | |
2019-08-08 | I18N: Update translations templates | Thierry Crozat | |
2019-08-08 | I18N: Update translation (Hungarian) | George Kormendi | |
Currently translated at 100.0% (1105 of 1105 strings) | |||
2019-08-08 | I18N: Update translation (Finnish) | Timo Mikkolainen | |
Currently translated at 100.0% (1105 of 1105 strings) | |||
2019-08-08 | I18N: Update translation (Danish) | scootergrisen | |
Currently translated at 96.4% (1065 of 1105 strings) | |||
2019-08-07 | SCI: (FB01 sound driver) - fix potential lockup | athrxx | |
(add another mutex lock) | |||
2019-08-07 | JANITORIAL: Fix indentation | Thierry Crozat | |
2019-08-07 | SCI: (FB01 sound driver) - add missing empty line | athrxx | |
2019-08-07 | SCI: Fix pitch wheel bug in adlib driver | Walter van Niftrik | |
2019-08-07 | SCI: (ADL driver) - implement/fix voice mapping | athrxx | |
- Backport some code of waltervn's fork at his recommendation (taken from 97604200 and 4c3bfee5). That code has caught some bitrot and I were too lazy to manually resolve the merge conflicts. All changes have been re-checked with disasm. - Add initTrack() implementation for SCI0 EARLY/LATE - Minor cleanup - Please note that this commit does not fix any shortcomings of the SCI sound engine | |||
2019-08-07 | SCI: (ADL driver) - remove unused declaration | athrxx | |
2019-08-07 | SCI: error dialog for missing sound patch/driver files | athrxx | |
After implementing such a dialog into the fb01 driver it did make sense to me to also have this as a feature for all other aftermarket drivers/patches. So now the sound drivers can report missing files after the failed open() call which will then be displayed in a dialog. Which will at least be more helpful than our usual error messages... | |||
2019-08-07 | SCI: (FB01 sound driver) - several fixes | athrxx | |
Fix SCI0 (LATE/EARLY) variants of the driver which were broken (didn't play at all). This might be of my own doing, since I introduced the initTrack() method into the driver class and the fb01 driver didn't have one so far. SCI1 didn't seem to require much fixing. I modified some things according to my findings in the driver disasms. QFG2 and JONES seem to be fine. I am not too happy with KQ5. It has volume issues, but they might be present in the original, too. I also added an isOpen() check and a mutex to avoid threading issues. When aborting SCI (either quitting ScummVM or returning ot the launcher) while using the fb01 driver I frequently (more often than not) got the assert from backends/midi/windows.cpp, line 95. This fixes that. I've done plenty of checks and experiments with the sound bank initialization. But I found no bugs or possible improvements there. Hard to tell whether the sound is right. That device seems to have a mind of its own... | |||
2019-08-07 | AUDIO: (FM-Towns/PC98) - cleanup mutex handling | athrxx | |
2019-08-07 | SCI: (FM-Towns sound driver) - fix pitchwheel glitch | athrxx | |
Pitchwheel and channel volume settings need to be updated when the channels get reassigned. This bug caused faulty music at least in KQ5 when walking from the dwarves scene into the harp playing tree scene. | |||
2019-08-06 | WINTERMUTE: Fix detection for Chinese reversion2 | aviloria | |
WINTERMUTE: Fix detection for Chinese reversion2 Current "data.dcp" infromation is from reversion1 and not from reversion2 game... surely a C&P mistake | |||
2019-08-06 | BACKENDS: Improve AbstractFSNode::createDirectory() stubs | Cameron Cawley | |
2019-08-06 | BACKENDS: Rename and simplify AbstractFSNode::create() | Cameron Cawley | |
2019-08-05 | CRYOMNI3D: Add detection for French DOS version from ticket #11035 | Thierry Crozat | |
2019-08-05 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1105 of 1105 strings) | |||
2019-08-05 | I18N: Update translations templates | Thierry Crozat | |
2019-08-05 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-08-05 | SDL: Simplify implementation of createLogFile() | Cameron Cawley | |