Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-09-02 | added special sequence opcode 8 | Gregory Montoir | |
svn-id: r18733 | |||
2005-09-02 | removed unneeded includes | Gregory Montoir | |
svn-id: r18732 | |||
2005-09-02 | workaround bug #1223621 | Gregory Montoir | |
svn-id: r18731 | |||
2005-09-02 | Fix bug #1257110 "ITE: Subtitles get striped" | Eugene Sandulenko | |
svn-id: r18730 | |||
2005-09-02 | Add debuggins method. Whitespace fixes. | Eugene Sandulenko | |
svn-id: r18729 | |||
2005-09-02 | Match original games, only the music file is essential in COMI. | Travis Howell | |
svn-id: r18728 | |||
2005-08-31 | cleanup | Gregory Montoir | |
svn-id: r18727 | |||
2005-08-31 | add fillWizPixel() | Gregory Montoir | |
svn-id: r18726 | |||
2005-08-31 | get rid of the GF_DEFAULT_TO_1X_SCALER hack for _heversion >= 71 | Gregory Montoir | |
svn-id: r18725 | |||
2005-08-31 | some WIP code, add drawShape() | Gregory Montoir | |
svn-id: r18724 | |||
2005-08-30 | Use a quieter helicopter sound during the "He was only a robot. Oh, I loved | Torbjörn Andersson | |
the little guy." line to keep it from being drowned out. I don't know what the original did, but one of my old patches (pre-0.5.0, I think) messed around here, so I may have broken it then. Or not. Anyway, this sounds better to me. svn-id: r18723 | |||
2005-08-30 | Correct path to psptoolchain. | Joost Peters | |
svn-id: r18722 | |||
2005-08-30 | Fix regression in Amiga version of simon2. | Travis Howell | |
svn-id: r18721 | |||
2005-08-30 | Add German version of pajama2. | Travis Howell | |
svn-id: r18720 | |||
2005-08-30 | The intro asks to play song number 0. I'm almost sure that the music that | Torbjörn Andersson | |
is supposed to play at this point has resource number 32. _songTable[0] contains the value 32 at this point, so song 0 is probably a valid music request, and not a request to stop the music. At the other end of the list, I believe the song number has to be *less* than _songTableLen, not less or equal to it. But feel free to revert this change if I'm messing things up. svn-id: r18719 | |||
2005-08-30 | Downgraded warning() to debug(1, ...) since it was drowning out all other | Torbjörn Andersson | |
messages. svn-id: r18718 | |||
2005-08-30 | Implement sfPlayMusic for IHNM | Eugene Sandulenko | |
svn-id: r18717 | |||
2005-08-30 | Fix compilation. | Eugene Sandulenko | |
svn-id: r18716 | |||
2005-08-28 | Fix compile error. | Travis Howell | |
svn-id: r18715 | |||
2005-08-28 | mingw can handle heap checking now. | Travis Howell | |
NOTE: Requires mingw-runtime-3.8 svn-id: r18714 | |||
2005-08-26 | Implement looping sounds. This should fix bug #1273741, hopefully without | Torbjörn Andersson | |
causing any problems. (I assume either the game scripts or the engine will make sure that looped sounds are stopped.) svn-id: r18713 | |||
2005-08-26 | Allowed IHNM to use the opSpeak opcode. Aborting that code path early meant | Torbjörn Andersson | |
that the instruction wasn't fully read, so the next opcode would be wrong. This is what caused it to crash. To keep the game from hanging, I also allowed the engine to call the _actors->direct() function for IHNM. This allows AM's intro speech to be played in its entirety. Since this includes the "hate" speech, I've removed that part from the hard-coded intro. To get the right music playing, I've enabled the sfPlayMusic() function for IHNM. This is pure guesswork, though. Once the scene changes, the wrong music plays again. However, this is scene music, i.e. not scripted. It doesn't play the background sound. Looks like _fxTable[] isn't generated for IHNM. More noticeably, until the scene changes it doesn't show any graphics apart from the subtitles, which are drawn in the wrong colour and (I believe) the wrong font. svn-id: r18712 | |||
2005-08-25 | Added keyboard repeating. | Torbjörn Andersson | |
svn-id: r18711 | |||
2005-08-24 | The dialog windows now react to "Enter" and "Escape" in what I hope is a | Torbjörn Andersson | |
sensible way. This is an extension of feature request #1265893. svn-id: r18710 | |||
2005-08-22 | Applied my patch #1263153 to work around bug #1243280. It's not an ideal | Torbjörn Andersson | |
solution, but should be good enough for 0.8.0 at least. svn-id: r18709 | |||
2005-08-22 | Fixed two cases where a bad pointer would be freed, causing ScummVM to | Torbjörn Andersson | |
crash on my Debian box. svn-id: r18708 | |||
2005-08-19 | typo | Gregory Montoir | |
svn-id: r18707 | |||
2005-08-19 | constness | Gregory Montoir | |
svn-id: r18706 | |||
2005-08-19 | correction in setTextColor() | Gregory Montoir | |
svn-id: r18705 | |||
2005-08-19 | some WIP code to start introduction (with glitches) in Kyrandia 1 : | Gregory Montoir | |
- the decoders have been rewritten due to crashes I encountered with the previous ones in Compression:: - the wsa code loader for v1 have been rewritten too, to handle the same flags as the original - some cleanup - this has only been tested with the floppy version svn-id: r18704 | |||
2005-08-19 | Detect when plugins directory is missing | Max Horn | |
svn-id: r18703 | |||
2005-08-18 | I forgot there were path buttons in this file. They, too, need to be wider | Torbjörn Andersson | |
to avoid truncating the text in the smaller version of the GUI. svn-id: r18702 | |||
2005-08-17 | Made the path buttons extra wide so that the text is not truncated in the | Torbjörn Andersson | |
smaller version of the GUI. svn-id: r18701 | |||
2005-08-17 | fix copy/paste-o | Joost Peters | |
svn-id: r18700 | |||
2005-08-16 | Fix bug #1256381 "ITE: Options menu contains wrong item" and gave symbolic | Eugene Sandulenko | |
names to text Ids. svn-id: r18699 | |||
2005-08-16 | fix 1258781 & 1253993 bugs | Andrew Kurushin | |
(difficulties of leaving scenes) svn-id: r18698 | |||
2005-08-16 | fix typo | Joost Peters | |
svn-id: r18697 | |||
2005-08-16 | Added: PSP backend | Joost Peters | |
svn-id: r18696 | |||
2005-08-16 | o Fix crashes on puzzle with floppy (speechless) versions | Eugene Sandulenko | |
o Now hints get correct voices. svn-id: r18695 | |||
2005-08-15 | Fix prince room sound inconsistencies mentioned in bugreport #1258501 | Eugene Sandulenko | |
svn-id: r18694 | |||
2005-08-15 | Fixed warning. | Torbjörn Andersson | |
svn-id: r18693 | |||
2005-08-15 | Added note about fixing the off-by-one bug in BS2 sound, because people may | Torbjörn Andersson | |
want to re-compress their sound files. svn-id: r18692 | |||
2005-08-15 | Fixed long-standing bug with sound decompression that would cause a slight | Torbjörn Andersson | |
pop at the end of some sounds because it was trying to decode one sample too many. svn-id: r18691 | |||
2005-08-15 | Switch to debug, since an actor name isn't always set. | Travis Howell | |
ie actor 14 in The Dig svn-id: r18690 | |||
2005-08-15 | Apply bug/patch #1258912 "GUI: SDL mouse dirty rects too big" | Eugene Sandulenko | |
svn-id: r18689 | |||
2005-08-15 | Fix bug #1258479 "ITE: Graphical glitches in wildcat tribe" | Eugene Sandulenko | |
svn-id: r18688 | |||
2005-08-14 | If I understand cyx correctly, this is the proper fix for bug #1253171, | Torbjörn Andersson | |
even though I thought it looked a bit hackish when I proposed it. svn-id: r18687 | |||
2005-08-14 | Remove an obsolete TODO; use stronger wording to tell people they should ↵ | Max Horn | |
*ask* us before implementing something (native speakers, feel free to correct my english :-) svn-id: r18686 | |||
2005-08-14 | Run the detectors on one directory at a time, rather than one file at a time. | Marcus Comstedt | |
svn-id: r18685 | |||
2005-08-14 | Force a single PHDR. | Marcus Comstedt | |
svn-id: r18684 |