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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2013-11-05
TSAGE: Renamings for R2R Rim lift exterior
Paul Gilbert
2013-11-05
TSAGE: Renamings for R2R Rim lift interior
Paul Gilbert
2013-11-06
TSAGE: R2R - Renaming in scene 3400. Remove a useless actor.
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 3285
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 3260
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2750
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2700
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2535
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2530
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2525
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2500
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2455
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2450
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2440
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2435
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2430
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 2425
Strangerke
2013-11-06
TSAGE: R2R - Renaming in scene 1950. This breaks clone2727's savegames, if any.
Strangerke
Also, remove a useless actor and replace some class members by local variable.
2013-11-06
TSAGE: R2R - Remove useless variable in scene 1950. This breaks savegames ↵
Strangerke
compatibility
2013-11-06
TSAGE: R2R - Renaming in scene 1875. Remove a useless variable.
Strangerke
2013-11-06
TSAGE: Fix effect in scene 3150
Strangerke
2013-11-06
TSAGE: Remove useless effect EFFECT_2
Strangerke
2013-11-06
FULLPIPE: Completed scene03 code
Eugene Sandulenko
2013-11-06
FULLPIPE: Remaining scene03 functions
Eugene Sandulenko
2013-11-06
FULLPIPE: More scene03 functions
Eugene Sandulenko
2013-11-06
FULLPIPE: More work on scene03
Eugene Sandulenko
2013-11-05
PRINCE: memory leak fixed in object
Kamil Zbróg
2013-11-05
PRINCE: fixed indentation
Kamil Zbróg
2013-11-05
PRINCE: voice sample handling moved to prince module
Kamil Zbróg
2013-11-05
PRINCE: major code cleanup, flag handling rewritten in script
Kamil Zbróg
2013-11-05
PRINCE: code cleanup, mostly loading resources
Kamil Zbróg
2013-11-05
AVALANCHE: Fix whitespace
Willem Jan Palenstijn
2013-11-05
AVALANCHE: Remove unnecessary whitespaces.
urukgit
2013-11-05
AVALANCHE: Repair display of playtime.
urukgit
2013-11-05
AVALANCHE: Repair initVariables(), restore the call of it.
urukgit
We don't have to call resetVariables() here. It's called in newGame() as well as in loadGame(). Calling it here would end up in calling setDirection(), but we didn't even istaniate _animation here yet.
2013-11-05
AVALANCHE: Remove unnecessary function call.
urukgit
2013-11-05
PRINCE: unified debug output
Kamil Zbróg
2013-11-05
TSAGE: Renaming of effect 6, and removed unused effect 4 entry
Paul Gilbert
2013-11-05
TSAGE: Implemented R2R shadowing effect
Paul Gilbert
2013-11-05
WINTERMUTE: Remove unused transfer-function. (AnsiStringArray).
Einar Johan Trøan Sømåen
2013-11-05
WINTERMUTE: Transfer Common::Strings explicitly when saving/loading.
Einar Johan Trøan Sømåen
2013-11-05
WINTERMUTE: Transfer Const Char* explicitly when saving/loading.
Einar Johan Trøan Sømåen
2013-11-05
WINTERMUTE: Transfer Char* explicitly when saving/loading.
Einar Johan Trøan Sømåen
2013-11-05
WINTERMUTE: Transfer Sint32s explicitly when saving/loading.
Einar Johan Trøan Sømåen
2013-11-05
WINTERMUTE: Transfer Uint32s explicitly when saving/loading.
Einar Johan Trøan Sømåen
2013-11-05
TSAGE: R2R - Rename Effect 5
Strangerke
2013-11-04
TSAGE: Renamings for effects and shadow palette map
Paul Gilbert
2013-11-05
TSAGE: R2R - Disable region 2 in signal()
Strangerke
2013-11-05
FULLPIPE: Continued work on scene 3
Eugene Sandulenko
2013-11-05
TSAGE: R2R - Fix a couple of issues in scene 1850, some renaming
Strangerke
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