Age | Commit message (Collapse) | Author |
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Also rename some arguments to make them more clear
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background moves
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the working window
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actual screen
This prevents things like the GMM being in the thumbnail
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This handles playing animations asyncronously over numerous frames
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It was already implemented, just not added to the scr parsing
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to the screen
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be the same
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Still need to add support for ResultActions and Controls that directly
use OSystem::copyRectToScreen()
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Which wipes all the puzzles
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This ensures that the first auto save of the game will have a
useful location
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