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2013-09-15ZVISION: Fix signed/unsigned mismatchRichieSams
2013-09-15ZVISION: Add key press support to the main event loopRichieSams
2013-09-15ZVISION: Add ScriptManager support for key press eventsRichieSams
2013-09-15ZVISION: Remove unused functionRichieSams
2013-09-15ZVISION: Add method to copy a portion of the working window to a surfaceRichieSams
2013-09-15ZVISION: Remove unused key functionsRichieSams
2013-09-15ZVISION: Add key press support to ControlsRichieSams
2013-09-15ZVISION: Remove unused Console functionsRichieSams
2013-09-12ZVISION: Add wrapper function for copyRectToSurfaceRichieSams
Also rename some arguments to make them more clear
2013-09-09ZVISION: Cleanup _currentFrameBuffer during descructionRichieSams
2013-09-09ZVISION: Cleanup the cached frame before loading the next oneRichieSams
2013-09-09ZVISION: Use default dpi for fontRichieSams
2013-09-09ZVISION: Remove extraneous methods from TrueTypeFontRichieSams
2013-09-09ZVISION: Cache animation frames so they can be re-rendered when the ↵RichieSams
background moves
2013-09-09ZVISION: Add comments to AnimationControl::process()RichieSams
2013-09-09ZVISION: Update LeverControl to use the new RlfAnimation outputsRichieSams
2013-09-09ZVISION: Add a debug assert to make sure we're not trying to render ouside ↵RichieSams
the working window
2013-09-09ZVISION: Clip animations to the working windowRichieSams
2013-09-09ZVISION: Let Rlf animations output Surfaces instead of uint16 arraysRichieSams
2013-09-09ZVISION: Create method for transposing a surfaceRichieSams
2013-09-09ZVISION: Create method for clipping a rect to the working windowRichieSams
2013-09-09ZVISION: Create method for converting image space to working window spaceRichieSams
2013-09-09ZVISION: Create class for rendering TrueType fontsRichieSams
2013-09-09ZVISION: Save a thumbnail of the RenderManager backbuffer instead of the ↵RichieSams
actual screen This prevents things like the GMM being in the thumbnail
2013-09-09ZVISION: Create method for getting the RenderManager backbufferRichieSams
2013-09-09ZVISION: Create method for rendering to the working window with binary alphaRichieSams
2013-09-09ZVISION: Stop avi playback once the animation is finishedRichieSams
2013-09-09ZVISION: Implement ActionPlayPreloadAnimationRichieSams
2013-09-09ZVISION: Implement ActionPreloadAnimation::execute()RichieSams
2013-09-09ZVISION: Implement AnimationControlRichieSams
This handles playing animations asyncronously over numerous frames
2013-09-09ZVISION: Add method for getting a pointer to a ControlRichieSams
2013-09-07ZVISION: Set a Puzzle as completed before executing its ResultActionsRichieSams
2013-09-07ZVISION: Delete a Control * when removing it from _activeControlsRichieSams
2013-09-07ZVISION: Add scr parse line for ActionAssignRichieSams
It was already implemented, just not added to the scr parsing
2013-09-07ZVISION: Allow RLF seeking without returning a frameRichieSams
2013-09-07ZVISION: Make LeverControl render to the working window instead of directly ↵RichieSams
to the screen
2013-09-07ZVISION: Make the declaration and implementation of copyRectToWorkingWindow ↵RichieSams
be the same
2013-09-07ZVISION: Add dirty rectangling support for pure image renderingRichieSams
Still need to add support for ResultActions and Controls that directly use OSystem::copyRectToScreen()
2013-09-07ZVISION: Fix pixel copying errors in renderRectToWorkingWindowRichieSams
2013-09-07ZVISION: Update ActionSetPartialScreen to use new function nameRichieSams
2013-09-07ZVISION: Re-enable rendering to the backbufferRichieSams
2013-09-06ZVISION: Actually use the converted color instead of the old oneRichieSams
2013-09-06ZVISION: Fix accidental signed read from save file headerRichieSams
2013-09-06ZVISION: Delete action_nodeRichieSams
2013-09-06ZVISION: Save the Puzzle key, since ChangeLocation could be calledRichieSams
Which wipes all the puzzles
2013-09-06ZVISION: Fix signed/unsigned mismatchRichieSams
2013-09-06ZVISION: Disable saving until it can be fixedRichieSams
2013-09-06ZVISION: Do full working window warp instead of image at a timeRichieSams
2013-09-04Merge branch 'master' into zvisionRichieSams
2013-09-04ZVISION: Initialize Location to the main menurichiesams
This ensures that the first auto save of the game will have a useful location