Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-01-08 | subcode lvl3:0xFD fix. this sub writes into oob+1 memory :/ | James Brown | |
svn-id: r6360 | |||
2003-01-08 | added buffer hack | Paweł Kołodziejski | |
svn-id: r6359 | |||
2003-01-08 | fix warnings | Max Horn | |
svn-id: r6358 | |||
2003-01-08 | fix compile | James Brown | |
svn-id: r6357 | |||
2003-01-08 | codec47: fixes in opcode FD | Paweł Kołodziejski | |
svn-id: r6356 | |||
2003-01-08 | added missing: d_src++ | Paweł Kołodziejski | |
svn-id: r6355 | |||
2003-01-08 | implementation of codec47 in Smush CMI. | Paweł Kołodziejski | |
it's NOT WORKING yet, and also is needed cleanup code after finishing them svn-id: r6354 | |||
2003-01-07 | fixed regression caused by changes to akos code | Max Horn | |
svn-id: r6353 | |||
2003-01-07 | more akos/costume merging | Max Horn | |
svn-id: r6352 | |||
2003-01-07 | Skeleton for actor debugger commands - current command is useful for states ↵ | James Brown | |
where actors in CMI get stuck with "I can't reach it" type stuff. :) svn-id: r6351 | |||
2003-01-07 | CMI cannon hack | James Brown | |
svn-id: r6350 | |||
2003-01-06 | scaling bug fix | Max Horn | |
svn-id: r6349 | |||
2003-01-06 | some chore/limb related code | Max Horn | |
svn-id: r6348 | |||
2003-01-06 | cleanup; added a hack to avoid crash in the canon scene (at least it works ↵ | Max Horn | |
this way for me) svn-id: r6347 | |||
2003-01-06 | oops | Max Horn | |
svn-id: r6346 | |||
2003-01-06 | fix talking in The Dig | Max Horn | |
svn-id: r6345 | |||
2003-01-06 | unified function names (compared to V8); added some FIXME comments | Max Horn | |
svn-id: r6344 | |||
2003-01-05 | started unifying code in akos.cpp and costume.cpp | Max Horn | |
svn-id: r6343 | |||
2003-01-05 | fix redraw bug in the Dig (when Cmdr Low stands in front of the sparks in ↵ | Max Horn | |
the nexus); changed startAnimActor slightly (not fully sure if this is now right or if the previous code was right <sigh> svn-id: r6342 | |||
2003-01-05 | changed 'default case' warning output to hex (as we use that for the case ↵ | Max Horn | |
labels) svn-id: r6341 | |||
2003-01-05 | added TODO | Max Horn | |
svn-id: r6340 | |||
2003-01-05 | fix for the cannon scene | Max Horn | |
svn-id: r6339 | |||
2003-01-05 | cleaned up & documented the transitionEffect() code a bit | Max Horn | |
svn-id: r6338 | |||
2003-01-05 | This isn't a fixme | Travis Howell | |
svn-id: r6337 | |||
2003-01-05 | Alter fix me comment | Travis Howell | |
svn-id: r6336 | |||
2003-01-05 | Remove fixme | Travis Howell | |
svn-id: r6335 | |||
2003-01-05 | Fix error in my last commit | Travis Howell | |
svn-id: r6334 | |||
2003-01-05 | Small cleanup | Travis Howell | |
svn-id: r6333 | |||
2003-01-04 | use proper C++ now so that it compiles again on GCC 3 | Max Horn | |
svn-id: r6332 | |||
2003-01-04 | Small junk | James Brown | |
svn-id: r6331 | |||
2003-01-04 | Simon update | Travis Howell | |
svn-id: r6330 | |||
2003-01-04 | Add extra target for simon2demo | Travis Howell | |
svn-id: r6329 | |||
2003-01-04 | Fix crashes in simon2dos/talkie caused by my music changes awhile back. | Travis Howell | |
svn-id: r6328 | |||
2003-01-03 | Don't crash if sound effect file doesn't exist | Travis Howell | |
svn-id: r6327 | |||
2003-01-03 | Add olki's patch for sound effects in simon1dos | Travis Howell | |
Plus hack to allow choice between midi music and sound effects via 's' key svn-id: r6326 | |||
2003-01-03 | Don't show scumm version number when starting Simon games | Travis Howell | |
svn-id: r6325 | |||
2003-01-03 | Improve error message when data files are missing | Travis Howell | |
svn-id: r6324 | |||
2003-01-03 | Remove sion 1 music warning | Travis Howell | |
Change warning about missing vga file to error svn-id: r6323 | |||
2003-01-02 | Plop in some better disk switching code for CMI - I have no idea how well ↵ | James Brown | |
this will work transitioning from a disk1 room to a disk2 room in-game, but it works for bootparams and saved games.. svn-id: r6322 | |||
2003-01-02 | implement temporary state saving for CMI | James Brown | |
svn-id: r6321 | |||
2003-01-01 | oops... wrong fix in the wrong spot | Max Horn | |
svn-id: r6320 | |||
2003-01-01 | fixed VAR_TALKSTOP_KEY | Max Horn | |
svn-id: r6319 | |||
2003-01-01 | endian fix | Max Horn | |
svn-id: r6318 | |||
2003-01-01 | moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions ↵ | Max Horn | |
in script.cpp (grouping cutscene/override related stuff) svn-id: r6317 | |||
2003-01-01 | fixed cutscene override in V8; cleanup | Max Horn | |
svn-id: r6316 | |||
2003-01-01 | added an assert against the z plane count; resolved an ambigious statement ↵ | Max Horn | |
(the order in which the post-increment operator is executed is not specified in the C(++) standard); indentation cleanup svn-id: r6315 | |||
2003-01-01 | 3 * 320 = 960, not 800 | Max Horn | |
svn-id: r6314 | |||
2003-01-01 | change detected game to trying to start game as this message is displayed ↵ | Jonathan Gray | |
even when there aren't any resource files in the specified directory svn-id: r6313 | |||
2003-01-01 | implement roomops case (CMI crypt) | James Brown | |
svn-id: r6312 | |||
2003-01-01 | Clean up the code a little. | James Brown | |
For some reason blast objects 188/189 are misbehaving, specifically you get a crash when talking to the voodoo lady. hit escape using this save: http://www.enderboi.com/misc/comi.s04 - I can't work out how the heck an association is created to begin with.. svn-id: r6311 |