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2017-12-14POSIX: Do not hang ScummVM when opening a browserColin Snover
If the call used to open the browser does not return until the browser is closed, this would previously cause ScummVM to hang. Since we are using waitpid now, we can avoid hanging by telling waitpid to not block on a child which has not exited.
2017-12-14POSIX: Fix CVE-2017-17528Colin Snover
2017-12-13MAEMO: Update debian/changelogTarek Soliman
2017-12-13XEEN: Added Gole cutscene codePaul Gilbert
2017-12-12XEEN: Added Sphinx cutscene codePaul Gilbert
2017-12-12XEEN: Rename Town to LocationManager, added Locations namespacePaul Gilbert
2017-12-12XEEN: Create CutsceneLocation base class for cutscene locationsPaul Gilbert
2017-12-12DISTS: Add Sparkle 2.0.0 signaturesThierry Crozat
2017-12-11XEEN: Added logic for Dwarf cutscenePaul Gilbert
2017-12-11XEEN: Fix Coverity identified warningsPaul Gilbert
2017-12-11I18N: Regenerate translations data fileThierry Crozat
2017-12-10XEEN: Add Awards dialog files missing from prior commitPaul Gilbert
2017-12-10XEEN: Implemented awards listing dialogPaul Gilbert
2017-12-10XEEN: Fix regression stopping map dialog frame from renderingPaul Gilbert
2017-12-10XEEN: Updating map dialog indoors rendering to use constantsPaul Gilbert
2017-12-10XEEN: Updating map dialog outdoors rendering to use constantsPaul Gilbert
2017-12-10XEEN: Fix map display when at the edges of a mapPaul Gilbert
2017-12-10XEEN: Fix loading of bank shapesPaul Gilbert
2017-12-10XEEN: Fix display of Thievery skill in skills listingsPaul Gilbert
2017-12-10XEEN: Fix several malformed string constantsPaul Gilbert
2017-12-10XEEN: Move location specific fields into their own subclassesPaul Gilbert
2017-12-10XEEN: Implemented PyramidLocation classPaul Gilbert
2017-12-10TITANIC: DE: Fix crash after tapping on bomb window 6 timesPaul Gilbert
2017-12-10I18N: Update translations templatesThierry Crozat
2017-12-10SDL: Enable the startup fullscreen hack for X11 onlyBastien Bouclet
It causes problems on AmigaOS and Linux/SDL2/Vivante
2017-12-10XEEN: Objectifying town locations codePaul Gilbert
2017-12-09XEEN: Do rendering delays like the original didPaul Gilbert
2017-12-09XEEN: Fix rendering of game screen on startupPaul Gilbert
2017-12-09XEEN: Fix restoring UI movement buttons after showing dialogPaul Gilbert
2017-12-09XEEN: Fix attacking monsters outdoorsPaul Gilbert
2017-12-09XEEN: Fix outdoors monsters disappearing from viewPaul Gilbert
2017-12-09DISTS: Update contact email for Linux appdataThierry Crozat
This also fixes the tag used for the contact, as per documented on https://www.freedesktop.org/software/appstream/docs/chap-Quickstart.html
2017-12-09XEEN: Change monster _damageType from int to DamageType enumPaul Gilbert
2017-12-08XEEN: Cleanup and fix flags for setOutdoorsMonstersPaul Gilbert
2017-12-09DISTS/FEDORA: Switch from bz2 to xz for sourcesWillem Jan Palenstijn
2017-12-08FULLPIPE: Load gameobj.hEugene Sandulenko
2017-12-08FULLPIPE: Added debug output for GameObjectEugene Sandulenko
2017-12-08FULLPIPE: Better debug output for movementEugene Sandulenko
2017-12-08FULLPIPE: More debug output to loadingEugene Sandulenko
2017-12-08NEWS: Fix Voyeur news not indented consistently with the rest of newsColin Snover
2017-12-08NEWS: Fix portmanteau of macOS (new name) and OS X (old name)Colin Snover
2017-12-08SKY: Fix setSub incorrectly falling through to subsequent casesColin Snover
2017-12-08WAGE: Improve error messageWillem Jan Palenstijn
2017-12-08WAGE: Handle null strings in toString and improve consistencyWillem Jan Palenstijn
2017-12-08WAGE: Avoid calling method of nullptrWillem Jan Palenstijn
2017-12-08Revert "WAGE: Fix crashes for poorly initialized objects"Colin Snover
This reverts commit ea0fb987e042a86b8da683cafa7b9cf04d1636e6. This issue was discovered during a full build of ScummVM using Clang 5. It is UB to call a null pointer. Whatever caller is trying to do so needs to be fixed instead.
2017-12-08Added MD5 for the German version of Imo and the KingMatan Bareket
2017-12-08SKY: Fix unaligned pointer dereferencesColin Snover
Dereferencing an unaligned pointer will cause a memory fault on at least older ARM and SPARC architectures, and is warned about starting in Clang 4.
2017-12-07XEEN: Separation of scene indoors & outdoors drawingPaul Gilbert
2017-12-07XEEN: Fixes for outdoor map drawingPaul Gilbert