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2014-02-25MADS: In progress implementation of loadScenePaul Gilbert
2014-02-25MADS: Starting to refactor some Scene array fields as separate classesPaul Gilbert
2014-02-25AVALANCHE: Rework define() and the constants in ShootEmUp.uruk
2014-02-25VOYEUR: Add some details about unused variables, initialize some variablesStrangerke
2014-02-25AVALANCHE: Repair ShootEmUp::escapeCheck().uruk
2014-02-25AVALANCHE: Move initializations from ShootEmUp::setup() to the constructor.uruk
2014-02-25AVALANCHE: Rework use of Common::Rect.uruk
Now the right and bottom coordinates of the rectangles aren't included in them.
2014-02-25FULLPIPE: Rename rest of vars on scene09. This completes the sceneEugene Sandulenko
2014-02-25MADS: Moved scene data classes into their own code filePaul Gilbert
2014-02-25VOYEUR: Fix uninitialized variables in DisplayResource and RL2DecoderStrangerke
2014-02-25VOYEUR: Fix some uninitialized variables in ThreadResourceStrangerke
2014-02-25VOYEUR: Add some missing initializations in SVoy, introduce EVTYPE_NONE even ↵Strangerke
type
2014-02-25AVALANCHE: Fix destination check in initRunner()Strangerke
2014-02-24MADS: Beginnings of scene-specific data loadingPaul Gilbert
2014-02-25OPENGL: Fix building with --disable-16bitTorbjörn Andersson
2014-02-25FULLPIPE: Renames in scene09Eugene Sandulenko
2014-02-24R2R: Don't allow character to teleport (bug #6546)Strangerke
2014-02-24MADS: Shift some fields and methods to Dialogs and Game classesPaul Gilbert
2014-02-24MADS: Added skeleton framework for game scene classesPaul Gilbert
2014-02-23MADS: Implemented sound player logic and outer game loopPaul Gilbert
2014-02-24DEVTOOLS: Slight constant name cleanup in create_kyradat.Johannes Schickel
2014-02-24KYRA: Slight constant name cleanup.Johannes Schickel
2014-02-23MADS: Added game initialisation codePaul Gilbert
2014-02-24R2R: Fix bug #6547 - Invalid cursor during dialogsStrangerke
2014-02-23OSX: Implement TaskbarManager for Mac OS XThierry Crozat
This implements count badge, progress bar, and icon overlay. It uses the NSDockTile API which is available since OS X 10.5. The code compiles and run on older system but without doing anything.
2014-02-23FULLPIPE: More renames in scene09Eugene Sandulenko
2014-02-23FULLPIPE: Started renaming in scene09Eugene Sandulenko
2014-02-23PEGASUS: Force the inventory drawers closed when loading a gameMatthew Hoops
2014-02-23MADS: Fixes for the display of dialogsPaul Gilbert
2014-02-23R2R: Add a little hack to get the correct sentence order after scanning ARM ↵Strangerke
(bug #6504)
2014-02-23BBVS: remove useless check in updateIndicator()Strangerke
2014-02-22MADS: Copy protection dialog is starting to be displayedPaul Gilbert
2014-02-22MADS: Implemented more logic for dialog displayPaul Gilbert
2014-02-22FULLPIPE: Implement sceneHandler09_ballExplode()Eugene Sandulenko
2014-02-22MADS: Removed M4-specific code. Keeping engine MADS-specific for nowPaul Gilbert
2014-02-22ANDROID: Slight formatting fix.Johannes Schickel
2014-02-22BBVS: Move some code out of bbvs.cppFilippos Karapetis
2014-02-22BBVS: Silent some CppCheck warningsStrangerke
2014-02-22MADS: Further cursor/event initialisationPaul Gilbert
2014-02-22MADS: Beginnings of cursor initializationPaul Gilbert
2014-02-22AVALANCHE: Repair ShootEmUp::updateTime().uruk
2014-02-22MADS: Beginnings of dialog class hierarchyPaul Gilbert
2014-02-22MADS: Implemented constructor for copy protection dialog, and support methodsPaul Gilbert
2014-02-21MADS: Fixes for reading in HOGANUS entriesPaul Gilbert
2014-02-21MADS: Fixes for the HagArchive reading resourcesPaul Gilbert
2014-02-21MADS: Added remaining commands from the asound.001 playerPaul Gilbert
2014-02-21FULLPIPE: Implement sceneHandler09_checkHangerCollide()Eugene Sandulenko
2014-02-21README: add game-specific options for Soltys and Hopkins FBIStrangerke
2014-02-21Merge pull request #435 from johndoe123/bbvsEugene Sandulenko
BBVS: New engine: Beavis and Butthead In Virtual Stupidity
2014-02-21VOYEUR: reduce the scope of a variableStrangerke