aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2019-12-30DIRECTOR: Get rid of _castTypes[]Eugene Sandulenko
2019-12-30DIRECTOR: Simplified cast managementEugene Sandulenko
2019-12-29SCI32: Fix GK2 Frau Miller lockupsluicebox
2019-12-29SCI32: Fix GK2 SoundManager random lockupssluicebox
2019-12-29SCI32: Update GK2 patch commentssluicebox
2019-12-29SCI32: Fix GK2 Inventory scrollingsluicebox
- Scrolling is now smooth as in the original - Scroll-direction patch is now compatible with all versions
2019-12-29SCI32: Update GK2 benchmark patch for all versionssluicebox
2019-12-29SCI32: Fix unforgivable typossluicebox
2019-12-29DIRECTOR: Do not allow 0 frame ratesEugene Sandulenko
2019-12-29PRINCE: I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (2757 of 2757 strings)
2019-12-29PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 78.3% (2158 of 2757 strings)
2019-12-29ALL: Add .editorconfig with our tab specification.Eugene Sandulenko
GitHub, particuarly, honors this file and displays the tabs accordingly.
2019-12-29DIRECTOR: LINGO: Normalise parameters before usage in setTheCast()Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Implement 'set the text of cast'Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Fix cast references in setTheCast()Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Added test for 'global'Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Code simplificaiton in Lingo::setTheCast()Eugene Sandulenko
2019-12-29DIRECTOR: LINGO: Implement 'the stilldown'Eugene Sandulenko
2019-12-29DIRECTOR: Track when mouse is downEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Added 'set... of the cast' processingEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Fix behaviour of global variablesEugene Sandulenko
2019-12-29DIRECTOR: LINGO: Print variable lists as an extra debug stepEugene Sandulenko
2019-12-28SCI32: Fix GK2 broken messagessluicebox
2019-12-28SCI32: Fix SQ6 duplicate pointssluicebox
2019-12-28SCI32: Fix SQ6 missing pointssluicebox
Fixes bug #11275
2019-12-28SCI32: Update GK2 workaround for Italian versionsluicebox
2019-12-28STARTREK: Reduce usage of SharedPtr, and simplify bitmap related callsFilippos Karapetis
2019-12-28PRINCE: I18N: Update translation (Russian)Eugene Sandulenko
Currently translated at 100.0% (2757 of 2757 strings)
2019-12-28PRINCE: I18N: Update translation (English)Eugene Sandulenko
Currently translated at 76.5% (2108 of 2757 strings)
2019-12-27DIRECTOR: Properly implement sprite pattern settingEugene Sandulenko
2019-12-27DIRECTOR: LINGO: Added manipulation of sprite patterns.Eugene Sandulenko
TODO: Figure out where in data it is stored.
2019-12-27GRAPHICS: MACGUI: Enhance sanity check for pattern referencesEugene Sandulenko
2019-12-27SCI: Removed unneeded debug output. The bug has been confirmed fixedEugene Sandulenko
2019-12-27DIRECTOR: Improved debug outputEugene Sandulenko
2019-12-27DIRECTOR: Clip to scene dimensions all Ink-based renderingEugene Sandulenko
2019-12-27STARTREK: Simplify setBackgroundImage()Filippos Karapetis
2019-12-27STARTREK: Simplify the BAN (misc animations) codeFilippos Karapetis
2019-12-27STARTREK: Reduce usage of SharedPtrFilippos Karapetis
2019-12-27STARTREK: Use a 32-bit integer for the file offsetFilippos Karapetis
2019-12-27DIRECTOR: Shuffle code aroundEugene Sandulenko
2019-12-27DIRECTOR: Clip Matte sprites properlyEugene Sandulenko
2019-12-27DIRECTOR: More debug outputEugene Sandulenko
2019-12-27GRAPHICS: Make ManagedSurface::clip() publicEugene Sandulenko
2019-12-27DIRECTOR: Improved debug output, some renamesEugene Sandulenko
2019-12-27WINTERMUTE: Solve 'Chinese' language conflicts. Add more game entries (#1969)aviloria
2019-12-27COMMON: Add ZH_ANY language for generic chinese languagesaviloria
We have a game that has actual ZH_CNA, ZH_TWN translations and also ships with the same file set that formed ZH_CNA in previous game versions, when there was no separate Traditional/Simplified variants and was only one 'Chinese'
2019-12-27STARTREK: Move isPointInPolygon() inside the Room classFilippos Karapetis
This accesses the room data, so it's better to move it inside the Room class, to reduce direct visibility of the room vertex data
2019-12-27STARTREK: Fix texts in the MUDD missionFilippos Karapetis
2019-12-26GRAPHICS: MACGUI: Fix incorrect text dimension calculationsEugene Sandulenko
2019-12-26GRAPHICS: MACGUI: Use proper width when rendering MacTextEugene Sandulenko