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2019-01-24BLADERUNNER: Splitted debugger draw commandsPeter Kohaut
Debugger overlay is now more configurable Added basic support for fogs
2019-01-24BLADERUNNER: Fixed BB51 videoPeter Kohaut
Packet CBPZ was not supported.
2019-01-23KYRA: silence warningathrxx
2019-01-23KYRA: (EOB) - allow swapping L/R buttons via GMMathrxx
This adds an engine specific GMM option that allows to swap L/R mouse button actions when clicking on the character weapon slots (which might improve the game experience for tablet users).
2019-01-22BLADERUNNER: Fixed outtake playerPeter Kohaut
In some scenes, background video got corrupted as outtake was rendered into a wrong surface.
2019-01-22GUI: Don't try loading TTF fonts for themes that don't request oneBastien Bouclet
2019-01-21BLADERUNNER: More game constantsPeter Kohaut
Added Region_Check functionality Code cleanup
2019-01-21DEVTOOLS: Handle empty AUD file in Blade RunnerThanasis Antoniou
French localization has an empty AUD file. Only the header is present and seems corrupted This is DCLER_0030_00041ECE in TLK0A. It is an unused audio file ("boop" in ENG localization), but skipping it would cause issues with the translation excel, ie. one row missing. The fix is to create a placeholder empty wav file in order to not ignore this empty quote. The bug affected the spreasheet creator tool.
2019-01-20KYRA: fix GMM save/load invalid mem access for very old savegamesathrxx
This is for save files created 2006, 2007 and early 2008. Which is probably the reason why this has gone unnoticed.
2019-01-19GLK: FROTZ: Implement setting mouse cursor visibilityPaul Gilbert
2019-01-19GLK: FROTZ: Wrap text around pictures added in text windowPaul Gilbert
2019-01-19BLADERUNNER: More variable names in the game scriptsPeter Kohaut
Fixed some errors as well
2019-01-19BLADERUNNER: Added "clue" debugger commandPeter Kohaut
2019-01-19BLADERUNNER: Fixed rotation animationPeter Kohaut
Animated rotation wasnt checking for angle boundaries properly.
2019-01-19BLADERUNNER: Fixed save selection in the load screenPeter Kohaut
If there was a empty slot in save game list, game would load wrong save file.
2019-01-18SCI32: Fix spacingFilippos Karapetis
2019-01-18SCI32: Fix QFG4 castle gate after geas (#1479)Vhati
Fixes hero being able to walk through the closed gate, bug #10871
2019-01-18SCI32: Fix QFG4 castle door lockupVhati
Fixes doors when rogues attempt to open them, bug #10874
2019-01-17SCI: Fix debugger bp_action help messageVhati
Fixes the help for bp_action: 'none' arg should be 'ignore'
2019-01-16GLK: Clean up use of TextBufferRow in buffer windowsPaul Gilbert
2019-01-16GLK: Constifying attribute, width calc methodsPaul Gilbert
2019-01-16GLK: Fix rendering of pictures in the text buffer windowPaul Gilbert
2019-01-16PINK: removed unnecessary field in SideEffectExitAndrei Prykhodko
2019-01-15GLK: FROTZ: Route pictures drawn in window 0 to the text buffer windowPaul Gilbert
2019-01-15PINK: fixed ActionPlay behavior when startFrame is wrongAndrei Prykhodko
This fixes Trac bug #10800
2019-01-15KYRA: (EOBII/FM-TOWNS) - fix sound effects volume controlathrxx
2019-01-15BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-15BLADERUNNER: Disable pathfinding by default.Eugene Sandulenko
So, peterkohaut could continue his debugging sessions.
2019-01-14BLADERUNNER: Obstacle path finding part 1Thomas Fach-Pedersen
2019-01-13SHERLOCK: Fix misattribution in Rose Tattoo journalTorbjörn Andersson
Some messages spoken to Watson show up in the journal as if spoken to the inspector. (And, presumably, the other way around, but I haven't gotten that far in playing the game yet.)
2019-01-14SCI32: Fix QFG4 forest 580 pathfindingVhati
Adds a penalty workaround for room 580 entry from the south, bug #10870
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-13SCI32: Fix QFG4 Trigger and Open spellsVhati
Fixes repeat casting and combination with Summon Staff, bug #10860
2019-01-13BASE: Add feature string for liba52 support.Torbjörn Andersson
2019-01-13BLADERUNNER: Merged chapter & scene debugger commandPeter Kohaut
2019-01-12BLADERUNNER: Fixed more compilation errorsPeter Kohaut
2019-01-12BLADERUNNER: Fix compilation errorsPeter Kohaut
2019-01-12BLADERUNNER: Added debugging output for scriptsPeter Kohaut
Also added last few missing script commands.
2019-01-12BLADERUNNER: Fixed enabling combat mode in scriptsPeter Kohaut
Fixed Zuben chase. Added name of some flags used in the China town.
2019-01-12MUTATIONOFJB: Fix SETANIM and add support for pickupable statics.Ľubomír Remák
2019-01-12MUTATIONOFJB: Add support for SETANIM command.Ľubomír Remák
2019-01-09BLADERUNNER: Fixed scene video resumePeter Kohaut
Video in the back was always reset to the 1st frame. Now it is working properly. Also added game pause when the debugger is opened.
2019-01-08BLADERUNNER: Fixed Zuben death animationPeter Kohaut
Animation was not playing due to wrong switch statment
2019-01-08BLADERUNNER: Player deathPeter Kohaut
Added original game behavior when player died, 5 second wait and then load screen.
2019-01-08BLADERUNNER: Replace assert with a debug messagePeter Kohaut
Replaced the assert in pathfinding code so game can be playable.
2019-01-08BLADERUNNER: Fix tooltip framePeter Kohaut
Text was touching bottom edge of the tooltip.
2019-01-08BLADERUNNER: Remove right-click walk skipPeter Kohaut
This feature is not in the original game and it is a bug.
2019-01-07TITANIC: Fix some incorrect switch fall throughsPaul Gilbert
2019-01-06GLK: FROTZ: Fix text display for v6 gamesPaul Gilbert
2019-01-06GLK: FROTZ: Set default colors for v6 gamesPaul Gilbert