Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-08 | Avoid closing a video file in HE games twice | Travis Howell | |
svn-id: r22396 | |||
2006-05-08 | Implemented FW inventory. This is basically a copy of makeMenuChoice(), minus | Torbjörn Andersson | |
the ability to select menu items. There will be cleanups later, but for now we try to match the original. svn-id: r22395 | |||
2006-05-08 | Added delay() to delayWithTicks() as well. This function is quite similar to | Torbjörn Andersson | |
some of the custom delay loops in script_v1.cpp. Could it be used there? svn-id: r22394 | |||
2006-05-08 | Replaced a bunch of delay loops with a new delayUntil() function. Now all of | Torbjörn Andersson | |
them will at least sleep if the remaining delay is at least 10 ms. (Personally, I don't like the idea of busy-waiting even 9 ms, but now that it's in its own function, it becomes much easier if we want to change that behaviour. There are still plenty of custom delay loops left, though.) svn-id: r22393 | |||
2006-05-08 | Added comment about switch case fallthrough. I assume this one is deliberate, | Torbjörn Andersson | |
but they're easy to miss at a casual glance. svn-id: r22392 | |||
2006-05-08 | As LordHoto pointed out, placeItem is already initialised to false, so we only | Torbjörn Andersson | |
need to set it to true. svn-id: r22391 | |||
2006-05-08 | Small cleanup. It's not that I mind fallthroughs - as long as they are clearly | Torbjörn Andersson | |
labelled as being intentional - but to save just one line of code? That hardly seems worth it. svn-id: r22390 | |||
2006-05-08 | Changed abs() to ABS() | Torbjörn Andersson | |
svn-id: r22389 | |||
2006-05-08 | Fix regression in lost, the middle directories were removed | Travis Howell | |
svn-id: r22388 | |||
2006-05-08 | Fix off by one in rect when capturing image | Travis Howell | |
svn-id: r22387 | |||
2006-05-08 | Init. videoParams vars for HE90+ | Travis Howell | |
svn-id: r22386 | |||
2006-05-08 | Missed a couple of switch cleanups. | Torbjörn Andersson | |
svn-id: r22385 | |||
2006-05-08 | Add initial DXA support for HE games | Travis Howell | |
svn-id: r22384 | |||
2006-05-08 | Cleanup: Use ScummVM indentation style for switch() cases. In some cases, I | Torbjörn Andersson | |
have added or removed "break"s, but not in any way which should change the program's behaviour. I.e. I've added "break" to the final case, and after calling quitGame(), and I've removed "break" after "return". svn-id: r22383 | |||
2006-05-08 | Fixed bug #1483450. Apparently, S_ISDIR() is undefined if stat() fails. The | Torbjörn Andersson | |
change to the POSIXFilesystemNode constructor is the one that matters to this bug. The changes to listDir() are made from paranoia. svn-id: r22382 | |||
2006-05-08 | Add missing file details for HE games | Travis Howell | |
svn-id: r22381 | |||
2006-05-07 | Initial disassembly of NPC schedule handling methods | Paul Gilbert | |
svn-id: r22380 | |||
2006-05-07 | Paranoia | Max Horn | |
svn-id: r22379 | |||
2006-05-07 | Fixes playing of credits music. | Johannes Schickel | |
svn-id: r22378 | |||
2006-05-07 | Turning this warning into an error, since I never got any feedback on it | Max Horn | |
svn-id: r22376 | |||
2006-05-07 | Handle line breaks/overflow for V1-V3 games *after* processing newline ↵ | Max Horn | |
codes, to avoid double breaks (which result in spurious empty lines) svn-id: r22375 | |||
2006-05-07 | Perform (horizontal) charset text clipping for V1-V3, too | Max Horn | |
svn-id: r22374 | |||
2006-05-07 | Fix slowFadeIn, the code of original Windows version was flawed | Travis Howell | |
svn-id: r22372 | |||
2006-05-06 | Fix for bug #1449597 (MANIAC: Incorrect word wrapping) | Max Horn | |
svn-id: r22371 | |||
2006-05-06 | Added a default implementation of the OSystem CD API (which simply does nothing) | Max Horn | |
svn-id: r22370 | |||
2006-05-06 | Ooops, skip WAV data, before changing size var | Travis Howell | |
svn-id: r22367 | |||
2006-05-06 | Use scumm_stricmp() instead of stricmp() to fix compile error on some systems, | Torbjörn Andersson | |
e.g. mine. svn-id: r22366 | |||
2006-05-06 | Add support for non-English audio in cutscenes of Amiga/Mac. versions of FF | Travis Howell | |
svn-id: r22365 | |||
2006-05-06 | Fix typo, which caused FLAC speech files to fail | Travis Howell | |
svn-id: r22364 | |||
2006-05-05 | Add another English version of socks | Travis Howell | |
svn-id: r22362 | |||
2006-05-05 | Remove leftover | Travis Howell | |
svn-id: r22361 | |||
2006-05-05 | Fix inventory arrows regression in Simon 1 | Travis Howell | |
svn-id: r22360 | |||
2006-05-05 | Match fade code of original games and minor cleanup | Travis Howell | |
svn-id: r22359 | |||
2006-05-05 | Update copyright | Travis Howell | |
svn-id: r22358 | |||
2006-05-05 | Corrected a warning message (findGame failures are due to unsupported ↵ | Max Horn | |
gameids, and have nothing to do with targets) svn-id: r22357 | |||
2006-05-05 | Removed Base::setTarget, and some minor cleanup & tweaks | Max Horn | |
svn-id: r22356 | |||
2006-05-05 | Updated outdated TODO | Max Horn | |
svn-id: r22354 | |||
2006-05-05 | Fingolfin just remembered *why* GUI::Actions::init() is called in ↵ | Max Horn | |
scummvm_main, but luckily those reasons are gone now, so let's fix this :-) svn-id: r22353 | |||
2006-05-05 | Some further cleanup in scummvm_main | Max Horn | |
svn-id: r22352 | |||
2006-05-05 | Moved PalmOS specific call to ArgsFree up to the last point where argv is ↵ | Max Horn | |
used (hopefully that's correct :-) svn-id: r22351 | |||
2006-05-04 | Fix s_appName computation | Max Horn | |
svn-id: r22350 | |||
2006-05-04 | Moved listGames, listTargets, runDetectorTest to base/options.cpp; also ↵ | Max Horn | |
moved some code that was formerly in scummvm_main() to Base::processSettings() svn-id: r22349 | |||
2006-05-04 | Removed last traces of class GameDetector | Max Horn | |
svn-id: r22348 | |||
2006-05-04 | Renamed base/gameDetector.h/.cpp to base/options.h/.cpp | Max Horn | |
svn-id: r22347 | |||
2006-05-04 | Moved GameDetector::setTarget & findGame to the new namespace Base; moved ↵ | Max Horn | |
their declaration to base/game.h, their implementation to base/main.cpp (both until we can come up with a better location). Also moved detectMain into main.cpp, where it now is a local static function svn-id: r22346 | |||
2006-05-04 | Make sure our config default values get properly registered | Max Horn | |
svn-id: r22345 | |||
2006-05-04 | Turned the last remaining few GameDetector methods into static methods | Max Horn | |
svn-id: r22344 | |||
2006-05-04 | Put "path" config in game specific domain. Fixes bug #1475049. | Marcus Comstedt | |
svn-id: r22343 | |||
2006-05-04 | Set speech_mute/sfx_mute/music_mute values in one single central place | Max Horn | |
svn-id: r22342 | |||
2006-05-04 | Updates for S60V3 and UIQ3 | Lars Persson | |
svn-id: r22341 |