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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-02-02
XEEN: Fixes for initial start of World ending
Paul Gilbert
2018-02-02
ADL: Remove unused array terminator
Walter van Niftrik
2018-02-02
ADL: Fix build error
Walter van Niftrik
2018-02-02
I18N: Update translations templates
Thierry Crozat
2018-02-02
ADL: Reduce sound volume
Walter van Niftrik
2018-02-02
ADL: Refactor NIB image error handling
Walter van Niftrik
2018-02-02
ADL: Implement new detection method for disk images
Walter van Niftrik
2018-02-02
ENGINES: Make AdvancedMetaEngine::detectGame() virtual
Walter van Niftrik
2018-02-02
ADL: Refactor disk image handling
Walter van Niftrik
2018-02-02
ADL: Add sanity check to track/sector numbers read from NIB
Walter van Niftrik
2018-02-02
ADL: Ignore broken sectors
Walter van Niftrik
2018-02-02
ADL: Do not pad out 13-sector .NIB disks to 16-sector format
Walter van Niftrik
2018-02-02
ADL: Add convert_disk debug command
Walter van Niftrik
2018-02-01
XEEN: Fix display of dragon text at start of World ending
Paul Gilbert
2018-02-01
XEEN: Implemented remainder of World of Xeen ending
Paul Gilbert
2018-02-01
BLADERUNNER: Fixed few Coverity issues
Peter Kohaut
2018-02-01
SCI: Avoid (false positive) uninitialized use warning
Willem Jan Palenstijn
2018-02-01
SCI: Sabotage qfg1vga's speed test
Willem Jan Palenstijn
2018-02-01
I18N: Update translations templates
Thierry Crozat
2018-02-01
TINSEL: Remove now duplicate VER macro
Bastien Bouclet
2018-02-01
NEWS: Mention ar correction and control improvements in PSP port
rsn8887
2018-02-01
I18N: Update translations templates
Thierry Crozat
2018-02-01
Revert "SCUMM: Check for and flag demos correctly"
Eugene Sandulenko
2018-01-31
SCUMM: Fix compilation failure when DISABLE_TOWNS_DUAL_LAYER_MODE is defined
Colin Snover
2018-01-31
SCUMM: Rename iMUSE save/load function to avoid confusing function hiding
Colin Snover
2018-01-31
XEEN: Further implementation of World of Xeen ending
Paul Gilbert
2018-01-31
SUPERNOVA: Mark intentional fallthrough in switch
Thierry Crozat
2018-01-31
SUPERNOVA: Fix incorrect sanity check for debug command
Thierry Crozat
2018-01-31
SUPERNOVA: Improve command button size for translations
Thierry Crozat
2018-01-31
I18N: Update translations templates
Thierry Crozat
2018-01-31
SCUMM: Check for and flag demos correctly
Henrik "Henke37" Andersson
2018-01-31
NEWS: Mention touch controls in PS Vita port
rsn8887
2018-01-31
SCUMM: Remove variable shadowing
Colin Snover
2018-01-31
TUCKER: Print infobar string if no savegame exists
Adrian Frühwirth
2018-01-31
TUCKER: Fix sentence bar offsets
Adrian Frühwirth
2018-01-31
TUCKER: Fix dirty rects drawing bug in drawStringInteger()
Adrian Frühwirth
2018-01-31
TUCKER: Use existing enum for verbs
Adrian Frühwirth
2018-01-31
TUCKER: Fix dentist music in mall being played incorrectly
Adrian Frühwirth
2018-01-31
SCUMM: Fix compilation failure
Colin Snover
2018-01-31
TUCKER: Fix bubbles in Plugs shop
Adrian Frühwirth
2018-01-31
TUCKER: Cure Bud's and Billy's seasickness
Adrian Frühwirth
2018-01-31
TUCKER: Fix walking Royston glitch
Adrian Frühwirth
2018-01-31
TUCKER: Clarify comment in room palette handling code
Eugene Sandulenko
2018-01-31
TUCKER: Fix color cycling in submarine room
Adrian Frühwirth
2018-01-31
TUCKER: Fix font rendering bug
Adrian Frühwirth
2018-01-31
SCUMM: Fix warning (it generates another one in common/ though)
Eugene Sandulenko
2018-01-31
I18N: Update translations templates
Thierry Crozat
2018-01-31
COMMON: Move VER macro for serializer into common code
Colin Snover
2018-01-31
SCUMM: Replace UB-triggering serialization code with Common::Serializer
Colin Snover
2018-01-31
COMMON: Add support for array serialization to Serializer
Colin Snover
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