Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-11-18 | Switch invalid items back to error message, since restart state issues are ↵ | Travis Howell | |
fixed now.. svn-id: r29544 | |||
2007-11-18 | Fix loading restart state file in Amiga version of Waxworks. | Travis Howell | |
svn-id: r29543 | |||
2007-11-18 | Increased sound buffer size to avoid some skipping issues, and re-added a ↵ | Oystein Eftevaag | |
timer callback that had somehow gotten lost svn-id: r29542 | |||
2007-11-17 | Implemented portrait mode, fixed a few issues with the dirty rects handling, ↵ | Oystein Eftevaag | |
fixed some cursor positioning issues, and redirecting stdout and stderr to a log file when ScummVM is launched from the Springboard svn-id: r29541 | |||
2007-11-17 | Use unique save game naming for PC versions of Elvira 2 and Waxworks, due to ↵ | Travis Howell | |
the save game format differences. svn-id: r29539 | |||
2007-11-17 | Bugfix to properly clear previous room layers and fade in the screen when ↵ | Paul Gilbert | |
restoring a game svn-id: r29537 | |||
2007-11-17 | Added missing code to deactivate animations that have finished | Paul Gilbert | |
svn-id: r29536 | |||
2007-11-17 | Fixed sluggish mouse cursor during palette fade ins/outs. | Torbjörn Andersson | |
svn-id: r29535 | |||
2007-11-17 | Fix bug #1759850 - ELVIRA2: Restart state file causes crash. The itemStore ↵ | Travis Howell | |
data needed to be adjusting, when loading or saving in the AtariST and Amiga versions. svn-id: r29534 | |||
2007-11-17 | Identified some more Endian issues (thanks to Max) | Paul Gilbert | |
svn-id: r29533 | |||
2007-11-17 | Refactored main input code. | Nicola Mettifogo | |
svn-id: r29532 | |||
2007-11-17 | Added missing destructor and sounds to barrel animation sequence | Paul Gilbert | |
svn-id: r29531 | |||
2007-11-17 | Added missing animation for player operating rack | Paul Gilbert | |
svn-id: r29529 | |||
2007-11-17 | Added saving of the current hotspot animation record to savegames | Paul Gilbert | |
svn-id: r29528 | |||
2007-11-17 | Changed default value of _walkFlag in Hotspot constructor | Paul Gilbert | |
svn-id: r29527 | |||
2007-11-17 | Bugfixes to the fighting animations and proper reset of fight data between ↵ | Paul Gilbert | |
save sessions svn-id: r29526 | |||
2007-11-17 | Cleaned up the logic of the activateHotspot method | Paul Gilbert | |
svn-id: r29525 | |||
2007-11-17 | Bugfixes to restoring or restarting a game from the Restore/Restart dialog | Paul Gilbert | |
svn-id: r29524 | |||
2007-11-17 | Added 'specialized' versions of set_to for char*, signed char* and unsigned ↵ | Johannes Schickel | |
char* 'In' parameters. svn-id: r29523 | |||
2007-11-16 | Added assert for bit depth in Surface::move. | Johannes Schickel | |
svn-id: r29522 | |||
2007-11-16 | Typo. | Johannes Schickel | |
svn-id: r29521 | |||
2007-11-16 | Added const to static data. | Johannes Schickel | |
svn-id: r29520 | |||
2007-11-16 | Fixed a direct access causing endian problems | Paul Gilbert | |
svn-id: r29519 | |||
2007-11-16 | Refactored language selection code. | Nicola Mettifogo | |
svn-id: r29518 | |||
2007-11-16 | Changed Audio::makeADPCMStream so that the stream passed to it can ↵ | Max Horn | |
automatically be disposed svn-id: r29517 | |||
2007-11-16 | Changed conversation guards so that the player talking will only be paused ↵ | Paul Gilbert | |
if there's another active conversation that's in the same room svn-id: r29516 | |||
2007-11-16 | Bugfix for talk dialog not closing if the same character talks twice in ↵ | Paul Gilbert | |
immediate succession svn-id: r29515 | |||
2007-11-16 | Added guard to prevent a character being reset to a default direction frame ↵ | Paul Gilbert | |
after a call to SetDirection if they're already facing in that direction - fixes some characters alternating frames svn-id: r29514 | |||
2007-11-16 | Bugfix to make player walk over to Goewin when talking to her | Paul Gilbert | |
svn-id: r29513 | |||
2007-11-16 | Bugfix to have NPC stand still during showMessage talk actions | Paul Gilbert | |
svn-id: r29512 | |||
2007-11-16 | Fix loading common sample data for modules in Waxworks. | Travis Howell | |
svn-id: r29511 | |||
2007-11-15 | Some dirty rects handling, and fixed a off-by-one blitting bug | Oystein Eftevaag | |
svn-id: r29510 | |||
2007-11-15 | added support for Adlib tracks | Gregory Montoir | |
svn-id: r29509 | |||
2007-11-15 | Fixes to parameters of script methods | Paul Gilbert | |
svn-id: r29508 | |||
2007-11-15 | Bugfix to prevent characters occasionally facing one way whilst walking in ↵ | Paul Gilbert | |
another direction svn-id: r29507 | |||
2007-11-14 | iPhone: Implemented timers, and disabled mutexes (was causing deadlocks in ↵ | Oystein Eftevaag | |
SnM and COMI, for some reason svn-id: r29506 | |||
2007-11-14 | Removed an unclear (paranoid?) continue statement from the original engine. ↵ | Nicola Mettifogo | |
We are just doing a screen update more than the original this way. If this is bad, then we can go back, but for now, let the execution flow. svn-id: r29505 | |||
2007-11-14 | * centralized kEngineChangeLocation flag handling | Nicola Mettifogo | |
* simplified runGame, moving flags testing into called routines svn-id: r29504 | |||
2007-11-14 | Improved the game desc naming in the drascula detection code | Max Horn | |
svn-id: r29503 | |||
2007-11-14 | When reconfiguring, quote env var values in case they contain whitespaces | Max Horn | |
svn-id: r29502 | |||
2007-11-14 | small fixes | Kostas Nakos | |
svn-id: r29501 | |||
2007-11-14 | Fixed clipping issues that were still occurring in some rooms | Paul Gilbert | |
svn-id: r29500 | |||
2007-11-13 | Added sound support for the iPhone | Oystein Eftevaag | |
svn-id: r29499 | |||
2007-11-13 | got rid of the /evil/ monkeykeyboard code :-) (see also rev. 29495) | Kostas Nakos | |
svn-id: r29498 | |||
2007-11-13 | don't trash the registry if proper startup has failed | Kostas Nakos | |
svn-id: r29497 | |||
2007-11-13 | somewhat more verbose debug msgs | Kostas Nakos | |
svn-id: r29496 | |||
2007-11-13 | Moving the vitual keyboard show/hide hints during the copy protection ↵ | Kostas Nakos | |
screens to the scumm engine. As the original code is slightly cryptic, there may be something wrong with MI1 (as commented) svn-id: r29495 | |||
2007-11-13 | - implemented opcodes: | Johannes Schickel | |
-> o2_setHiddenItemsEntry 147 -> o2_getHiddenItemsEntry 148 -> o2t_fadeScenePal 3 - added o2t_playSoundEffect to the temporary opcode list svn-id: r29494 | |||
2007-11-13 | Added guard to prevent one character's talk dialog interrupting another one ↵ | Paul Gilbert | |
that's already in-progress svn-id: r29492 | |||
2007-11-13 | When automatically (re)configuring, print the command we execute (it is ↵ | Max Horn | |
often useful to know what the 'last specified parameters' actually *were* :) svn-id: r29491 |