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2006-05-18Update HE version for another English version of socksTravis Howell
svn-id: r22510
2006-05-18- Revert additional setUpCursor() call as it broke in-game cursor paletteEugene Sandulenko
- Disable scaling for cursors which have target scale defined svn-id: r22509
2006-05-18Improve new cursor image a bit for better visibility.Eugene Sandulenko
svn-id: r22508
2006-05-18Better cursor imageEugene Sandulenko
svn-id: r22507
2006-05-18Give more feedback to users who misused our SAN compression tool and ignoredEugene Sandulenko
FLU index for cideos which are used by INSANE. svn-id: r22506
2006-05-17- Heavily modified patch #1214784: "Disable overlay scaling"Eugene Sandulenko
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
2006-05-17Added (optional) looping to the digital sound class.Torbjörn Andersson
svn-id: r22504
2006-05-17Fixed two off-by-one errors. One would cause the same frame of the Kyra 3 to beTorbjörn Andersson
displayed twice in a row. The other, more serious one, would cause ScummVM to crash when reaching the end of the music. Now the music loops properly. (It does fade down before looping, but that's how it is in the original as well. It's just the way the music is recorded.) svn-id: r22503
2006-05-17Loop the Kyra 3 animation indefinitely.Torbjörn Andersson
svn-id: r22502
2006-05-17Maybe the svn:keywords were already set? Maybe this will fix the file ↵Torbjörn Andersson
headers instead. svn-id: r22501
2006-05-17Fixed crackling in Kyra 3 sound. (At least what little of it ScummVM currentlyTorbjörn Andersson
plays before finishing.) svn-id: r22499
2006-05-17- adds AUD file player (has still some problems with playing)Johannes Schickel
- adds a new sound class SoundDigital (only used for Kyra3) (needs more work though) svn-id: r22497
2006-05-16Tell people to only report the MD5 if it's a regular version of the game ↵Max Horn
(and not e.g. a fan translation) svn-id: r22495
2006-05-16Set gameflags for kyra3 properly.Eugene Sandulenko
svn-id: r22493
2006-05-16Removes ENABLE_KYRA2 and ENABLE_KYRA3.Johannes Schickel
svn-id: r22492
2006-05-16Oops forgot some define checksJohannes Schickel
svn-id: r22491
2006-05-16- implements kyrandia 3 wsa loaderJohannes Schickel
- fixes initalisation problems - adds setX, setY, setDrawPage to Kyra::Movie instead of directly accessing _x, _y and _drawPage svn-id: r22490
2006-05-16If the options dialog calls it "Subtitle speed", then so should the indicatorTorbjörn Andersson
displayed when pressing the + or - keys. svn-id: r22485
2006-05-15Ignore unknown SysEx manufacturer IDs, rather than erroring on them. This doesTorbjörn Andersson
NOT fix bug #1481383, even if that's where I heard about this problem. svn-id: r22479
2006-05-15When receiving a "Reset All Controllers" message, the neutral position of theTorbjörn Andersson
volume controller should probably be 127, not 100. Actually, there's some confusion as to whether this message should touch the volume controller at all. Added some comments to hopefully clarify that a bit. svn-id: r22478
2006-05-14Disassembled code responsible for making NPCs walk between roomsPaul Gilbert
svn-id: r22476
2006-05-14Fixed regression in Maniac/Zak inventory drawing.Torbjörn Andersson
svn-id: r22469
2006-05-14Cleanup.Torbjörn Andersson
svn-id: r22468
2006-05-14Specify the right edge of the sentence line in Maniac/Zak. This fixes bugTorbjörn Andersson
#1488189, where the sentence line would only display the first character. svn-id: r22467
2006-05-14Setting VAR_CHARINC = _defaultTalkDelay cannot possibly be right. It's not theTorbjörn Andersson
same thing as setting VAR(VAR_CHARINC) = _defaultTalkDelay. svn-id: r22466
2006-05-14Check if VAR_CHARINC exists, before setting value in updateSoundSettings()Travis Howell
svn-id: r22462
2006-05-13Fix for bug #1483213Max Horn
svn-id: r22461
2006-05-13Removing the tests for class Map (which doesn't exist anymore)Max Horn
svn-id: r22460
2006-05-13Added salty-horse to the creditsMax Horn
svn-id: r22458
2006-05-13Patch #1091170: ALL, SCUMM: Subtitle speed controlMax Horn
svn-id: r22456
2006-05-13Add newly discovered HE demos.Eugene Sandulenko
svn-id: r22455
2006-05-13Add code for get current directoryTravis Howell
svn-id: r22437
2006-05-13Get current directory via a path of '.'Travis Howell
svn-id: r22435
2006-05-13Add newline to end of fileTravis Howell
svn-id: r22434
2006-05-13extract GameDescriptions to separate files (this will help compress_saga ↵Andrew Kurushin
tool to detect sound resource) svn-id: r22433
2006-05-13fix VS2005 compilation warningsAndrew Kurushin
svn-id: r22431
2006-05-13Remove _rejectCount and cleanupTravis Howell
svn-id: r22430
2006-05-13Split VGA resource management back into FF and Simon 1/2 versionsTravis Howell
svn-id: r22427
2006-05-13If there is no "browser_lastpath" setting, create a FilesystemNode to "."Torbjörn Andersson
instead of a completely blank one. This should fix the failed assertion when trying to add a new game that was reported on the forum. svn-id: r22426
2006-05-12- little cleanupsJohannes Schickel
- adds kyra3 dummies svn-id: r22425
2006-05-12Added the new AbstractFilesystemNode::getCurrentDirectory() method. Also ↵Max Horn
changed the semantics of the FilesystemNode constructors (see also the relevant doxygen comments for explanations). This also fixes bug #1485941. svn-id: r22424
2006-05-12Updated some commentsMax Horn
svn-id: r22422
2006-05-12Fixed memory leak in PSPFilesystemNodeMax Horn
svn-id: r22421
2006-05-12Make some tweaks to the GP32 and PSP FS code (trying to at least partially ↵Max Horn
bring them up to speed with the FS code changes). Note: If those files were inside backends/fs/, they wouldn't be overlooked as easily when making FS changes... svn-id: r22420
2006-05-12Updated WinCE backend to the new form of FilesystemNode::listDirMax Horn
svn-id: r22419
2006-05-12Fixed two regressions in the o1_specialFade() opcode: The wrong colours wereTorbjörn Andersson
faded, and they weren't faded enough. Don't you just love opcodes that are only ever used at the very end of the game? svn-id: r22418
2006-05-12Removing some unused code from INSANEMax Horn
svn-id: r22417
2006-05-12Crediting Patrick Combet (aka Dorian Gray) for the Gobliiins ADL playerSven Hesse
svn-id: r22414
2006-05-12Whitespace changes. (Oh dear, now *I'm* forcing myself to large re-compiles.)Torbjörn Andersson
svn-id: r22413
2006-05-12In Simon 1, when returning to normal size, the MIDI music contains "AllTorbjörn Andersson
Controllers Off" messages. This should, among other things, reset the channel volume to 100. Until now, however, we did not re-adjust the volume by the master volume (like we do for ordinary volume control changes), so all of a sudden there would be channels playing at the wrong volume. This was particularly noticeable if you first turned down the music volume to really low. svn-id: r22412