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2009-07-07Set the correct sound rate for Personal Nightmare.Travis Howell
svn-id: r42202
2009-07-07Prevent a crash when the engine errors out before the game state is initializedFilippos Karapetis
svn-id: r42201
2009-07-07Removed unused defineFilippos Karapetis
svn-id: r42200
2009-07-07Fix to the return values of the Op_GetMouseButton library function now ↵Paul Gilbert
allows the game's "Fisticuffs path" to work properly svn-id: r42199
2009-07-07Added workaround to briefly pause when displaying the first message of the ↵Paul Gilbert
shooting cut-scene, so it can be read properly svn-id: r42198
2009-07-07Bugfix so that user delays work correctlyPaul Gilbert
svn-id: r42197
2009-07-07Bugfix so the game speed will correctly change after showing the credits ↵Paul Gilbert
when the game is restarted svn-id: r42196
2009-07-06Renamed SCI_VERSION_01 -> SCI_VERSION_01_EGAFilippos Karapetis
svn-id: r42181
2009-07-06Fix RTL from Kyra3 main menu. (It now doesn't quit ScummVM anymore)Johannes Schickel
svn-id: r42180
2009-07-06Swapped the music and audio resource check for SCI1.1 games. Digital sound ↵Filippos Karapetis
effects are now preferred over the synthesized ones svn-id: r42179
2009-07-06KQ6CD should be working correctly againFilippos Karapetis
svn-id: r42178
2009-07-06Groovie: Improve ROQ timing and audio sync (noticeable at least in the ↵Jordi Vilalta Prat
Clandestiny trailer) svn-id: r42177
2009-07-06Loop over the string instead of copying and then editing it (hopefully, the ↵Sven Hesse
PSP GCC won't ICE again here :P) svn-id: r42176
2009-07-06add workaround for PSP compiler ICEJoost Peters
svn-id: r42175
2009-07-06Proper handling of sound effects marked as music resourcesFilippos Karapetis
svn-id: r42174
2009-07-06Removed all the current special cases coding for user (mouse press) waiting, ↵Paul Gilbert
and reimplemented it exactly the way the original did svn-id: r42173
2009-07-06When a song isn't found, send a "stop handle" event so that the engine won't ↵Filippos Karapetis
wait forever (e.g. in SQ4CD, perhaps others) svn-id: r42172
2009-07-06Splitting up the big evaluate() functionSven Hesse
svn-id: r42171
2009-07-06Assigned several unimplemented/unused kernel functions as stubs, so that we ↵Filippos Karapetis
know when they're used and how they're called svn-id: r42170
2009-07-06Added seChanged the warning displayed when a selector can't be mapped to a ↵Filippos Karapetis
debugC - it's perfectly normal not to find certain selectors in certain SCI versions. Also, fixed the SCI version enums svn-id: r42169
2009-07-06Fixed compilationFilippos Karapetis
svn-id: r42168
2009-07-06Replaced sciprintf() calls with printf, DebugPrintf, warning and error callsFilippos Karapetis
svn-id: r42167
2009-07-06Ooops, remove debug code.Travis Howell
svn-id: r42164
2009-07-06Use graphics surfaces for screen buffers, and always use correct pitch when ↵Travis Howell
writing to the frameBuffer. svn-id: r42163
2009-07-06Bugfix for node enabling/disabling, which was previously allowing the player ↵Paul Gilbert
to walk through closed doors and into the walls svn-id: r42162
2009-07-06Adding more commentsSven Hesse
svn-id: r42161
2009-07-05Added an enum for the hotspot statesSven Hesse
svn-id: r42155
2009-07-05Adding some hotspot debug messagesSven Hesse
svn-id: r42154
2009-07-05Renaming the last occurences of "Collision" to "Hotspot"Sven Hesse
svn-id: r42153
2009-07-05Reordering some methodsSven Hesse
svn-id: r42150
2009-07-05Renaming FontDesc::extraData to charWidthsSven Hesse
svn-id: r42149
2009-07-05More input related split-offsSven Hesse
svn-id: r42148
2009-07-05Split off some drawing related functionsSven Hesse
svn-id: r42147
2009-07-05Ooops, fixing monospaced text input againSven Hesse
svn-id: r42146
2009-07-05Split off Hotspots::evaluateNew()Sven Hesse
svn-id: r42145
2009-07-05More state-related encapsulationSven Hesse
svn-id: r42144
2009-07-05Correcting an input related mistakeSven Hesse
svn-id: r42143
2009-07-05Encapsulating hotspot state readingSven Hesse
svn-id: r42142
2009-07-05LOL: cleanupFlorian Kagerer
svn-id: r42141
2009-07-05LOL: - reduce code duplicationFlorian Kagerer
svn-id: r42140
2009-07-05Refresh the screen if pollEvent() is called without updateScreen() being ↵Marcus Comstedt
called for a long time. svn-id: r42139
2009-07-05Removed pushing of EVENT_SCREEN_CHANGED on theme load. This event should ↵Johannes Schickel
only be pushed by the backend. svn-id: r42138
2009-07-05Got rid of HACK, which was used to setup new cursor on theme change.Johannes Schickel
svn-id: r42137
2009-07-05Merged the two SCI1 versions in one more fileFilippos Karapetis
svn-id: r42136
2009-07-05Adding a workaround for an invalid expression in Gob1 EGASven Hesse
svn-id: r42135
2009-07-05Updated the MSVC project files of the gob engineFilippos Karapetis
svn-id: r42134
2009-07-05- Fixed feature auto-detection for Conquests of CamelotFilippos Karapetis
- Auto-detected features are now printed in the console (to ease debugging) svn-id: r42132
2009-07-05Removing the now unneeded Game_v* classesSven Hesse
svn-id: r42131
2009-07-05Putting the Urban noCD check into Init_v6::initGame()Sven Hesse
svn-id: r42130
2009-07-05Merging playTot()Sven Hesse
svn-id: r42129