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2007-02-04solved array out of bound issue in quickFadePaletteNicola Mettifogo
svn-id: r25380
2007-02-04added game palette static initializers to avoid warningsNicola Mettifogo
svn-id: r25379
2007-02-04Implemented workaround to avoid crashes on location switches, using ↵Nicola Mettifogo
knowledge from Big Red Adventure. svn-id: r25378
2007-02-04oops fixed 64 bit warnings in the last revisionNicola Mettifogo
svn-id: r25377
2007-02-04changed handling of zone labels to match original engineNicola Mettifogo
svn-id: r25376
2007-02-04_hoverZone now is handled as in the original engineNicola Mettifogo
svn-id: r25375
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
Currently only gob engine benefits from it. svn-id: r25374
2007-02-04Make Add Button caption react to Shift key.Eugene Sandulenko
svn-id: r25373
2007-02-04Removed GF_NO_SCALINGMax Horn
svn-id: r25372
2007-02-04Use Actor::getRealPos instead of Actor::getPos in the debuggerMax Horn
svn-id: r25371
2007-02-04Rewrote the actor walk code for SCUMM V0-V2 games: Now it uses the C64 ↵Max Horn
character coordinates internally, not pixel coordinates. This should fix some walk bugs, but also might cause some regressions. Watch out svn-id: r25370
2007-02-04- changed the way how gradients are calculatedJohannes Schickel
- bumped theme version svn-id: r25369
2007-02-04Fix compile of SCUMM engine.Travis Howell
svn-id: r25368
2007-02-03Fixed the default coords in ScummEngine_c64::o_putActorAtObject, which still ↵Max Horn
in char coords, not pixel coords (see also ScummEngine_v2::o2_putActorAtObject) svn-id: r25367
2007-02-03Changed old FIXME comment into a WORKAROUND comment (it worked fine all ↵Max Horn
these years, after all :); also added some paranoia checks svn-id: r25366
2007-02-03Use the platform/language values computed by the detectorMax Horn
svn-id: r25365
2007-02-03Added a TODO to processExtraValues.Johannes Schickel
svn-id: r25364
2007-02-03Changed _imageHandels into an array.Johannes Schickel
svn-id: r25363
2007-02-03Fixing various doxygen warningsMax Horn
svn-id: r25362
2007-02-03 shalt not declare static vars inside member functions' spoke Fingolfin, and ↵Max Horn
see, there was static all over the place (somebody please fix this, pretty please with sugar atop) svn-id: r25361
2007-02-03Replaced 'typedef Common::String String' with explicit usages of ↵Max Horn
Common::String (mainly to make doxygen happy) svn-id: r25360
2007-02-03Workaround bad values for _curSfxFile in old savegames.Johannes Schickel
svn-id: r25359
2007-02-03Fixes FM-Towns New Game Save.Johannes Schickel
svn-id: r25358
2007-02-03Some delay changes. (should fix slow scene animations)Johannes Schickel
svn-id: r25357
2007-02-03* Reimplemented Mixer::pauseAll to simply invoke pause on all channelsMax Horn
(implying change of semantics) * Reordered the params of Mixer::playRaw (the SoundType now comes first, not last) * Removed Mixer::isPaused * Removed Mixer::getSoundElapsedTimeOfSoundID * Added some doxygen comments to the Mixer svn-id: r25356
2007-02-03update to new detectorKostas Nakos
svn-id: r25355
2007-02-03Change s_appName from Common::String to const char * on all platformsMax Horn
svn-id: r25354
2007-02-03Removed obsolete call to Mixer::isPausedMax Horn
svn-id: r25353
2007-02-03removed unneeded/unnecessary variables and made SmushFont table private (to ↵Gregory Montoir
ensure getFont() get called to access them) svn-id: r25352
2007-02-03removed preallocation of sprite tables (the previous values were taken from ↵Gregory Montoir
the original but it seems they can be lowered) svn-id: r25351
2007-02-03set svn:ignore, sync makefileKostas Nakos
svn-id: r25350
2007-02-03Adding create_kyradat here now.Johannes Schickel
svn-id: r25349
2007-02-03Mention the mass add feature in the NEWS, and added a corresponding TODO ↵Max Horn
into the README svn-id: r25346
2007-02-03Applied the revised NUT font renderer patch #1635584, which combines cyx'sTorbjörn Andersson
patch for correct (not to mention more efficient) rendering of CMI's shadowed letters, while retaining most of the memory savings of my original patch. This time, SMUSH and INSANE fonts also benefit from it. svn-id: r25345
2007-02-03Removed _actorPos locat vars, and instead use _pos directlyMax Horn
svn-id: r25344
2007-02-02Broadened the fix for bug #795214 to make it work with resaves of old ↵Max Horn
savegames, fixing bug #1648248 svn-id: r25340
2007-02-02Mention that subtitles can't be turned off reliably in LoomMax Horn
svn-id: r25339
2007-02-02Removed bogus debug leftover :)Max Horn
svn-id: r25338
2007-02-02Replace filesize based kyra.dat check with a md5 based.Johannes Schickel
svn-id: r25337
2007-02-02Workaround for bug #1621210 (FOA: Kerner counts incorrectly during end sequence)Max Horn
svn-id: r25335
2007-02-02Some comment cleanupMax Horn
svn-id: r25334
2007-02-02Bugfix to fix crash when Ratpouch chooses an in-room random destinationPaul Gilbert
svn-id: r25333
2007-02-01don't test akosScaleYTable if actor has no vertical scale factor ; this is ↵Gregory Montoir
consistent with the code in costume.cpp and fixes bug #1329232. svn-id: r25332
2007-02-01opsJohannes Schickel
svn-id: r25331
2007-02-01Handles multi language games the way gob engine does.Johannes Schickel
svn-id: r25330
2007-02-01Split the entry for Gobliins 2 multilanguage CD into separate entries for ↵Sven Hesse
each language svn-id: r25329
2007-02-01Fixed wrong date display (bug #1650124), tm_mon is in the range 0-11Sven Hesse
svn-id: r25328
2007-02-01Used Fingolfin's workaround for a bogus (?) warning produced by some versionsTorbjörn Andersson
of GCC. (Not the one he's using, though, which is why I'm doing this instead.) svn-id: r25327
2007-02-01Fixed warning.Torbjörn Andersson
svn-id: r25325
2007-02-01Reworked delay handling.Johannes Schickel
svn-id: r25324