Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-23 | XEEN: Add custom maze to the create_xeen tool | Paul Gilbert | |
This could be used as an example of how other new maps could be added in the future, and it also gives people a cool result if they try typing 'ScummVM' into the teleport mirror | |||
2018-02-23 | XEEN: Fix exiting ScummVM when 'Nothing here' dialog is active | Paul Gilbert | |
2018-02-23 | XEEN: Make mirror text entry matching case insensitive | Paul Gilbert | |
2018-02-23 | XEEN: Fix saving maps with no objects and/or monsters | Paul Gilbert | |
2018-02-23 | XEEN: Add _filename field to SpriteResource | Paul Gilbert | |
This will be useful for debug purposes, so it be determined where a given sprite resource was loaded from | |||
2018-02-23 | XEEN: Fix loading maps with no monsters | Paul Gilbert | |
2018-02-23 | XEEN: Change Resource String fields to const char * | Paul Gilbert | |
All too many of the resource strings are used as parameters in Common::String::format calls, and it proved too laborious trying to add .c_str() suffixes everywhere it'd be appropriate. Easier to simply change all the Reosucre fields back to being const char * | |||
2018-02-23 | XEEN: Creation of create_xeen tool | Paul Gilbert | |
2018-02-21 | I18N: Update translations templates | Thierry Crozat | |
2018-02-21 | DREAMWEB: Added detection for Russian fan-made translation | Eugene Sandulenko | |
2018-02-21 | DRASCULA: Added support for Russian fan translation | Eugene Sandulenko | |
2018-02-20 | CREDITS: Added myself | Peter Kohaut | |
2018-02-19 | BLADERUNNER: McCoy script fixed | Peter Kohaut | |
Some Coverity issues fixed KIA script small fix to DNA evidences Actor selection fixed (bounding box is correcly expanded) | |||
2018-02-19 | XEEN: Implement Quick Fight Options dialog | Paul Gilbert | |
2018-02-19 | XEEN: Fix shadowed field warning in SpriteResource | Paul Gilbert | |
2018-02-19 | XEEN: Refactor to merge Sound and Music classes | Paul Gilbert | |
The existing structure didn't make sense, as Sound only handled sound files, but Music handled both music and short FX decoding. I've merged Sound & MUsic into a single Sound class, and moved the music driver to their own file, renamed to SoundDriver | |||
2018-02-19 | XEEN: Fix input of new character names not allowing uppercase | Paul Gilbert | |
2018-02-18 | XEEN: Flag games as not having voice | Paul Gilbert | |
Technically they do have voice samples, but the code for playing them is indistinguishable from standard SFX. And given how few they are, I feel it better for now to simply flag the detection entries as no voice, rather than trying to separate them | |||
2018-02-18 | XEEN: Selection and creation fixes for Create Character dialog | Paul Gilbert | |
2018-02-18 | XEEN: Cleanup and fixes for exchanging character attributes | Paul Gilbert | |
2018-02-18 | BLADERUNNER: Fixed more compilation warnings | Peter Kohaut | |
2018-02-18 | XEEN: Fix randomly rolling attribute values | Paul Gilbert | |
2018-02-18 | XEEN: Cleanup of new CreateCharacterDialog class | Paul Gilbert | |
2018-02-18 | BLADERUNNER: Fixed compilation warnings | Peter Kohaut | |
2018-02-18 | BLADERUNNER: Support for running | Peter Kohaut | |
Fixed Runciter idle state Fixed movement track delay Basic combat support | |||
2018-02-18 | XEEN: Split up code for create character dialog into it's own class | Paul Gilbert | |
2018-02-17 | XEEN: Fix dice animation in Create Character dialog | Paul Gilbert | |
2018-02-17 | XEEN: Fix initial rendering of Create Character dialog | Paul Gilbert | |
2018-02-17 | XEEN: Fix getting random item when searching beds | Paul Gilbert | |
2018-02-17 | XEEN: Cleanup of giveTake give case 66 - give item | Paul Gilbert | |
2018-02-17 | XEEN: Fix crash after searching beds | Paul Gilbert | |
2018-02-17 | XEEN: Fix resistence gems when visiting a town location | Paul Gilbert | |
2018-02-17 | XEEN: Fix text for Guild location | Paul Gilbert | |
2018-02-17 | XEEN: Fix vertical line skipping in sprite rendering | Paul Gilbert | |
2018-02-17 | XEEN: Fix GCC warning | Torbjörn Andersson | |
The other ending functions return true, so I assume this one should as well. | |||
2018-02-16 | XEEN: Renaming fields for location classes | Paul Gilbert | |
2018-02-16 | XEEN: Fix default color of resistence gems in the UI | Paul Gilbert | |
2018-02-14 | XEEN: Fixes and cleanup for Dark Side ending | Paul Gilbert | |
2018-02-13 | XEEN: Move reseting dream sequence cutscene into the engine class | Paul Gilbert | |
2018-02-13 | XEEN: Fix toggling the minimap by clicking on it | Paul Gilbert | |
2018-02-13 | XEEN: Add detection for Clouds & Dark Side | Paul Gilbert | |
2018-02-13 | BLADERUNNER: More game constants | Peter Kohaut | |
2018-02-13 | PSP2: Implement three-finger drag as right-mouse button drag | rsn8887 | |
2018-02-13 | GOB: Mark intentional fallthrough in switch statements | Sven Hesse | |
2018-02-12 | XEEN: Correct loading of auxiliary map data for Swords of Xeen | Paul Gilbert | |
2018-02-12 | XEEN: Added skeleton child engine for Swords of Xeen | Paul Gilbert | |
2018-02-12 | XEEN: Fix memory leak loading savegames | Paul Gilbert | |
2018-02-12 | XEEN: Fix Valgrind reported issues | Paul Gilbert | |
2018-02-12 | XEEN: Properly pause when listing treasure post-combat | Paul Gilbert | |
2018-02-12 | README: Fix some grammatical errors | Thierry Crozat | |