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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-01-22
SUPERNOVA: Implements GUI routines and refactors code
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fixes Message positioning
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fixes parameters passed to fillRect()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fixes ScreenBufferStack
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fixes endianess issue for drawing cursor
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Buffer Music files
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements playSoundMod()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Buffers sections of image on init
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Converts mouse cursor data
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Replaces magic numbers
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements rendering of newspaper articles
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Buffers audio samples on startup
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Reformatting
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Enables debug console and preload images
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements loading of newspaper images
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fixes file name creation
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Enables rendering of debug console
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Formatting
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds missing copyright notes
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds room specific game logic
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Refactoring
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Refactors and adds GameManager functions
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Changes return type to int for getDOSTicks()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends renderText()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds further game logic stubs
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends Rooms for setting section visibility
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Provides rooms with engine pointers
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Lifts encapsulation of GameManager Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Renames game functions
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Implements GameManager Class and extension to engine
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends screen message system
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Extends Inventory::get()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds getDOSTicks()
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds Container for temporarily storing screen sections
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds constant messages
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds isSectionVisible() to Object Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Fixes getObject() to return pointer to Object
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds GameState Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds getObject() to Room Interface
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds static combine() to Object Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Returns if section is invalid
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Reformatting
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds getFileNumber() to Room Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Reformatting
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds text for commands in GUI
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds hasProperty() for Objects and bit ops
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Adds Inventory Class
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Substitutes magic numbers in Object ctor
Joseph-Eugene Winzer
2018-01-22
SUPERNOVA: Substitutes magic numbers with symbols
Joseph-Eugene Winzer
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