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2005-04-10Apply "correct handling of transp in drawSprite()" patch by wjp.Joost Peters
(Colour 0 should only be skipped when transp is set) Fixes wrong colour in intro and clearing of buffer after fades. svn-id: r17511
2005-04-10Read the RNAM data (might be useful for debugging)Max Horn
svn-id: r17510
2005-04-10fix jumping goblin bugJoost Peters
svn-id: r17509
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-10fix another "x = y" type copy/paste bug, unfortunately this still doesn't ↵Joost Peters
fix the jumping goblin in the first scene svn-id: r17507
2005-04-10akst/aksf pointer should be reset for each loop.Travis Howell
svn-id: r17506
2005-04-10Do not hardcode character translation tables and verbs prepositionsEugene Sandulenko
in MM NES but extract it directly from ROM. Patch from Quietust svn-id: r17505
2005-04-10gBitFormat TODOMax Horn
svn-id: r17504
2005-04-10Enable object lock/unlock in HE 100 too.Travis Howell
Add comments svn-id: r17503
2005-04-10Add extra case, used by freddicoveTravis Howell
svn-id: r17502
2005-04-10Pointer off by 8Travis Howell
svn-id: r17501
2005-04-10rmap suppork works nowTravis Howell
svn-id: r17500
2005-04-10Init _numObjectsInRoom in another spotMax Horn
svn-id: r17499
2005-04-10Init music engine within setupMusic(), even for V1 and V2 gamesMax Horn
svn-id: r17498
2005-04-10Add initial rmap support for wizImages.Travis Howell
svn-id: r17497
2005-04-10Moved some room loading stuff into a new source fileMax Horn
svn-id: r17496
2005-04-10Don't call allocateArrays from readMAXS, rather call it explicitly after ↵Max Horn
calling readMAXS; init _palManipCounter in the proper place (only needed when restarting); free palManip data on exit svn-id: r17495
2005-04-10Got rid of _dynamicRoomOffsetsMax Horn
svn-id: r17494
2005-04-10Add some debug output to help with bug report.Travis Howell
svn-id: r17493
2005-04-09Fix jumping actor glitch. Thanks to joostp.Eugene Sandulenko
svn-id: r17492
2005-04-09Fix for put apple bug from wjpEugene Sandulenko
svn-id: r17491
2005-04-09Pedantic cleanupMax Horn
svn-id: r17490
2005-04-09Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to ↵Max Horn
resource.cpp svn-id: r17489
2005-04-09Got rid of GF_NEW_OPCODESMax Horn
svn-id: r17488
2005-04-09Added Stefan Parviainen to credits, credited Quietust for his MM NES workMax Horn
svn-id: r17487
2005-04-09Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code ↵Max Horn
(open/write/close to access a log file? yuck) svn-id: r17486
2005-04-09Fix legal header. Be careful when doing global search and replace! Better ↵Max Horn
use full-word regex, to avoid problems like this svn-id: r17485
2005-04-09read index as LE valueJoost Peters
svn-id: r17484
2005-04-09Fix crash after dropping item on screen change - thanks wjp!Joost Peters
svn-id: r17483
2005-04-09Init _editModeMax Horn
svn-id: r17482
2005-04-09Switch back to warning, since it is used in mazeTravis Howell
svn-id: r17481
2005-04-09Correct stack list order.Travis Howell
chase/lost/smaller use correct level numbers now. svn-id: r17480
2005-04-09Moved the GFX_ constants to sdl-common.h, where they belong.Max Horn
svn-id: r17479
2005-04-09A common platform alias for 'Windows' is 'win'Max Horn
svn-id: r17478
2005-04-09Removed unnecessary includes.Torbjörn Andersson
svn-id: r17477
2005-04-09Fixed typo in comment.Torbjörn Andersson
svn-id: r17476
2005-04-09Simplify the substResFileName system a bitMax Horn
svn-id: r17475
2005-04-09Add flObject lock/unlock support for HE games.Travis Howell
svn-id: r17474
2005-04-09Fix check of the return value of findLocalObjectSlot() in loadFlObject()Max Horn
svn-id: r17473
2005-04-09rewrite for hePalettes.Travis Howell
svn-id: r17472
2005-04-09minor corrections and cleanupGregory Montoir
svn-id: r17471
2005-04-09Add comment to TODOTravis Howell
Check that string pointer exists, before reading data. Don't attempt to play speech in soccer2004, since it uses compression. svn-id: r17470
2005-04-09Add opcode for chase, playable now.Travis Howell
svn-id: r17469
2005-04-09Add opcode stub for chaseTravis Howell
svn-id: r17468
2005-04-09Correct arguments order, works now.Travis Howell
svn-id: r17467
2005-04-09Correct arguments order, works now.Travis Howell
svn-id: r17466
2005-04-09Add missing bit of HE code.Travis Howell
svn-id: r17465
2005-04-09I really need _substResFileNameIndex passed into ScummEngine constructor.Eugene Sandulenko
Put a workaround now. svn-id: r17464
2005-04-09Remove usage of vsprintf in favour of vsnprintf and makeJonathan Gray
more use of STRINGBUFLEN. Some ports may need a new stub for this, discussed with Chrilith. svn-id: r17463
2005-04-09o Put numerous debug messages to deeper level and removed othersEugene Sandulenko
o Occasional indentation fixes o Fixed bug with cursor. Thanks wjp. Now even gob1demo works but final screen which is not playable in original hangs here. svn-id: r17462