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AgeCommit message (Expand)Author
2015-03-04MADS: Fix assert when there are more than 5 talk options availablePaul Gilbert
2015-03-04MADS: Fix Herman animating too quicklyPaul Gilbert
2015-03-05BUILD: Output working command line for git commit in ideprojects target.Johannes Schickel
2015-03-05BUILD: Update ideprojects target to generate MSVC12 project files.Johannes Schickel
2015-03-05DEVTOOLS: Update codeblocks readme.txt to "new" dir structure.Johannes Schickel
2015-03-05IPHONE: Remove readme file about XCode project generation.Johannes Schickel
2015-03-05IPHONE: Remove out-dated XCode project files.Johannes Schickel
2015-03-05Merge pull request #572 from lordhoto/sdl2-supportJohannes Schickel
2015-03-05CREDITS: Mention skristiansson for his initial SDL2 support work.Johannes Schickel
2015-03-04MADS: Fix crash throwing bones to dogPaul Gilbert
2015-03-04Merge pull request #589 from norbertbajko/drascula_crashFilippos Karapetis
2015-03-02GRAPHICS: Fix GCC signed/unsigned warnings.Torbjörn Andersson
2015-03-01MADS: Fix animation of hand typing code in teleporterPaul Gilbert
2015-03-01MADS: Fix display of teleporter values with leading zeroesPaul Gilbert
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
2015-03-01DRASCULA: comment "talk.cpp"norbertbajko
2015-03-01DRASCULA: comment "actors.cpp"norbertbajko
2015-03-01SDL: Call setupIcon for each window creation with SDL2.Johannes Schickel
2015-03-01DRASCULA: fix crash/graphic glitch at castle towersNorbert Bajkó
2015-02-24Merge pull request #587 from jammm/scummvm_localEinar Johan Trøan Sømåen
2015-02-24WINTERMUTE: Add mappings for VKeyCodes->ScummVM KeyCodesjammm
2015-02-24Merge pull request #586 from jammm/masterEinar Johan Trøan Sømåen
2015-02-22BASE: Fix infinite loop upon trying to play a game and not finding the engineMatthew Hoops
2015-02-22MADS: Allow text to scroll off screen before removing itTorbjörn Andersson
2015-02-21MADS: Fix animations of spider and vulture in witch doctor's hut scenePaul Gilbert
2015-02-21MADS: Implement scroll wheel support for scrolling inventoryPaul Gilbert
2015-02-21MADS: Fix depth for seaweed in scene 104Paul Gilbert
2015-02-22WINTERMUTE: Fixed parentFolder name check when testing for "language"/"langua...jammm
2015-02-21MADS: Fix crash when trapping bouncy native in pitPaul Gilbert
2015-02-21MADS: Fix player animation when getting blown up by minePaul Gilbert
2015-02-18SCI: Fix digital audioWillem Jan Palenstijn
2015-02-18WINCE: Fix compilation.Johannes Schickel
2015-02-17SCI: Add alternative version of QfG3 "Woo" dialog patchWillem Jan Palenstijn
2015-02-17ZVISION: Fix script bug #6803 (tuning fork box state)Filippos Karapetis
2015-02-16ZVISION: Fix script bug #6793 in Zork NemesisFilippos Karapetis
2015-02-16CONFIGURE: Make SDL_CONFIG override work with a MinGW host.Johannes Schickel
2015-02-16WIN32: Add experimental SDL2 support.Johannes Schickel
2015-02-16SDL: Handle icon setup in SdlWindow.Johannes Schickel
2015-02-16SDL: Add basic abstraction class for the SDL window.Johannes Schickel
2015-02-15PEGASUS: Silence two MSVC warningsFilippos Karapetis
2015-02-15SCI: Add more audio debugging outputWillem Jan Palenstijn
2015-02-15SCI: Fix version check for MIDI controller 4EWillem Jan Palenstijn
2015-02-15MADS: Fix proper cycling of idle animationsPaul Gilbert
2015-02-15MADS: Stop player disappearing after cutscene of fish being eatenPaul Gilbert
2015-02-15Merge branch 'sci_audio'Willem Jan Palenstijn
2015-02-15SCI: Fix sound object frame selector rateWillem Jan Palenstijn
2015-02-15SCI: Only allow a single 'playBed' song in SCI1earlyWillem Jan Palenstijn
2015-02-15MADS: Fix left screen clipping for scaled flipped spritesPaul Gilbert
2015-02-15SCI: Allow channel remapping from audio thread tooWillem Jan Palenstijn
2015-02-15SCI: Use sound resource priority by default for songsWillem Jan Palenstijn