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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2003-06-18
Added some missing methods and a constructor.
Marcus Comstedt
2003-06-18
cleanup; tiny bug fix (file was opened, then opened again - not good)
Max Horn
2003-06-18
fix for o5_walkActorToActor; this seems to be more like what V3 games expect ...
Max Horn
2003-06-17
OpenGL working right now
Travis Howell
2003-06-17
Missed one
Travis Howell
2003-06-17
Update backend with recent changes, hope this is right.
Travis Howell
2003-06-17
temporary & nasty workaround for crash-on-exit in OS X + SDL/GL backend
Max Horn
2003-06-17
Cleanup.
Torbjörn Andersson
2003-06-17
Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make
Torbjörn Andersson
2003-06-17
Revert Amiga specific changes to EGA palette.
Travis Howell
2003-06-17
removed send(0) command.
Robert Göffringmann
2003-06-17
fixed grid position calculation
Robert Göffringmann
2003-06-17
don't restart music if the same track is already playing
Robert Göffringmann
2003-06-17
Adlib
Chris Apers
2003-06-17
I will add a wrapper for that (currently NULL driver)
Chris Apers
2003-06-17
tweak ega palette a bit more
Jonathan Gray
2003-06-17
ega palette changes, correct colour used for sentence line and use amiga colo...
Jonathan Gray
2003-06-17
Make the mouse-over hilight work again on the inventory arrows in V2 games.
Torbjörn Andersson
2003-06-17
Use OpenGL backend by default for mingw builds
Travis Howell
2003-06-17
Make OpenGL specific scaler use other keys so all normal scaler canbe made av...
Travis Howell
2003-06-17
give man page much needed updating
Jonathan Gray
2003-06-16
Comitted the partial (but seemintly good enough) actorHit implementation
Torbjörn Andersson
2003-06-16
Added section on copy protection, and why we bypass it for some games. Feel
Torbjörn Andersson
2003-06-16
Bypass the Maniac Mansion copy protection by making the security door stay
Torbjörn Andersson
2003-06-16
V2 inventory arrow tweaks - closes cosmetic bug #751659
James Brown
2003-06-16
After some consideration, I've reverted to the old Loom bypassing scheme
Torbjörn Andersson
2003-06-16
misc.
Travis Howell
2003-06-16
The code to bypass the EGA Loom copy protection (which is necessary since
Torbjörn Andersson
2003-06-15
Parentheses didn't compile on WIN32
Bertrand Augereau
2003-06-15
Made CharsetRendererNut::printChar() take the shadow into consideration
Torbjörn Andersson
2003-06-15
Change GF_AMIGAS back to GF_AMIGA
Travis Howell
2003-06-15
cleanup
Max Horn
2003-06-15
renamed Sound -> BaseSound to avoid conflicts with the scumm class of the sam...
Max Horn
2003-06-15
cleanup
Max Horn
2003-06-15
small reorg (keep private classes out of header files, if possible -> decreas...
Max Horn
2003-06-15
fixed 'quit' entry in help for Mac OS X; disabled Alt-X/Ctrl-Z on OS X (Cmd-Q...
Max Horn
2003-06-15
Stop simon1win crashing on loading of save game
Travis Howell
2003-06-15
fix for simon2
Oliver Kiehl
2003-06-15
cleanup
Oliver Kiehl
2003-06-15
Small cleanup
Travis Howell
2003-06-15
Small cleanup
Travis Howell
2003-06-15
ctrl z quits not ctrl q
Jonathan Gray
2003-06-15
remove scumm.h dependency
Jonathan Gray
2003-06-15
more cleanup
Max Horn
2003-06-15
moved GameId declaration to common/engine.h (more logical); moved scumm speci...
Max Horn
2003-06-15
fix typo
Jonathan Gray
2003-06-15
cleanup
Max Horn
2003-06-15
made stuff in class Sound protected where possible; moved readCreativeVocFile...
Max Horn
2003-06-15
cleanup
Max Horn
2003-06-15
fixed leaks
Max Horn
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