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2005-04-20Added FIXME for the _haveMsg hackMax Horn
svn-id: r17720
2005-04-20Yet another russian freddi4. now unencrypted.Eugene Sandulenko
svn-id: r17719
2005-04-20cleanupMax Horn
svn-id: r17718
2005-04-20fixed actors bug after all demo passedAndrew Kurushin
svn-id: r17717
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-20Replaced drawLine() with a shorter version described in Wikipedia. It usesTorbjörn Andersson
a callback to plot each point so that it doesn't need to worry about how the caller deals with screen dirtying, etc. My plan is to move this function into a standard class. (That's why I used the American spelling "color" instead of "colour".) I just haven't made up my mind on which is the most appropriate one yet. svn-id: r17715
2005-04-20code conventionsGregory Montoir
svn-id: r17714
2005-04-20this should fix bug #1181979Gregory Montoir
svn-id: r17713
2005-04-20Update debug message.Travis Howell
svn-id: r17712
2005-04-20Add some additional details for sprite fields.Travis Howell
Remove the unused sprite/spriteGroup fields. Break old He90+ saves but they aren't stable anyway. svn-id: r17711
2005-04-20Added ScummEngine::_platform; eventually, this should replave GF_FMTOWNS, ↵Max Horn
GF_AMIGA, etc. (everybody is welcome to work on this :-) svn-id: r17710
2005-04-20Fix bug 1184616 (GUI: Mouse drawn at wrong position in overlay mode)Max Horn
svn-id: r17709
2005-04-20Cleanup / commentsMax Horn
svn-id: r17708
2005-04-20Rename wizImage process flag for HE games.Travis Howell
svn-id: r17707
2005-04-20Rename sprite field for HE games.Travis Howell
svn-id: r17706
2005-04-20Since lost/smaller use default windows cursor we setup our ownEugene Sandulenko
svn-id: r17705
2005-04-20Fix cut and paste rror.Travis Howell
svn-id: r17704
2005-04-20Re-order to fill in the gaps.Travis Howell
svn-id: r17703
2005-04-20Switch to uint for safety.Travis Howell
svn-id: r17702
2005-04-20Update commentTravis Howell
svn-id: r17701
2005-04-20Correction to last commits.Travis Howell
svn-id: r17700
2005-04-20No longer requiredTravis Howell
svn-id: r17699
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698
2005-04-20Correct flag value.Travis Howell
svn-id: r17697
2005-04-19Separate occaionally glued intro sentence words.Eugene Sandulenko
svn-id: r17696
2005-04-19Replace OSystem::hasAlpha with a feature flagMax Horn
svn-id: r17695
2005-04-19Added new (optional) OSystem::initBackend() method; this (and its usage) ↵Max Horn
fixes bugs #1160977 and #1184664 svn-id: r17694
2005-04-19safer and consistent with remapPaletteColorGregory Montoir
svn-id: r17693
2005-04-19minor cleanupGregory Montoir
svn-id: r17692
2005-04-19More whitespace.Torbjörn Andersson
svn-id: r17691
2005-04-19WhitespaceTorbjörn Andersson
svn-id: r17690
2005-04-19fixed speech lockAndrew Kurushin
svn-id: r17689
2005-04-19Add RIFF sound type.Travis Howell
svn-id: r17688
2005-04-19HE games set camera at this point.Travis Howell
svn-id: r17687
2005-04-19HACK no longer required.Travis Howell
svn-id: r17686
2005-04-19pajama2/chase should be HE95.Travis Howell
svn-id: r17685
2005-04-19Call initCommonGFX() to set the graphics mode etc.Torbjörn Andersson
svn-id: r17684
2005-04-19WhitespaceTorbjörn Andersson
svn-id: r17683
2005-04-19Fixed warnings.Torbjörn Andersson
svn-id: r17682
2005-04-19Remove FIXME comment, the current code is correct.Travis Howell
The 6/6/6 style palettes are just SCUMM 5/6 specific. svn-id: r17681
2005-04-19Simpler check.Travis Howell
svn-id: r17680
2005-04-19Actually applies to all SCUMM 5/6 games.Travis Howell
svn-id: r17679
2005-04-19Add different in monkey2 FM-TOWNSTravis Howell
svn-id: r17678
2005-04-19Add tempo fix for simon1demo music, from bug #1164263.Travis Howell
svn-id: r17677
2005-04-19Add patch #1185667 - GS FixTravis Howell
svn-id: r17676
2005-04-19OoopsTravis Howell
svn-id: r17675
2005-04-19Add some palette different in HE80+ games.Travis Howell
svn-id: r17674
2005-04-19These VARS are HE95+ specific.Travis Howell
svn-id: r17673
2005-04-18converse support improved (still has some bugs)Andrew Kurushin
fixed: now protagonist can't be target object fixed: statusbar color added: *mouseButtonPressed in SagaEngine svn-id: r17672
2005-04-18If we don't want to use reverb, then at least disable it properly, not via a ↵Max Horn
bad hack svn-id: r17671