Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-03-01 | SCI: Fix QFG1VGA Yorick door lockup, bug #6410 | sluicebox | |
2019-03-01 | BLADERUNNER: Sadik dead end fix (BB09 kill) | Thanasis Antoniou | |
Also fixed an flag constistency for kFlagZubenBountyPaid It is no longer possible to kill Sadik at BB09, but shooting him will lower his health (from initial to a fixed HP), and if McCoy also shoots him at UG18 his health will be further lowered (again to a fixed HP). | |||
2019-03-01 | SCI: Fix ECO1 empty apartment messages, bug #10903 | sluicebox | |
2019-02-28 | README: Convert README.md to use Unix-style line endings | Cameron Cawley | |
2019-02-28 | GLK: Use delete[] instead of free() to free _lineTerminators | Torbjörn Andersson | |
2019-02-28 | BLADERUNNER: Improvement on overrideSceneObjectInfo | Thanasis Antoniou | |
No longer need to have sceneId as an argument. Restored original signature of Set::addObjectsToScene() | |||
2019-02-28 | BLADERUNNER: A better fix for Sebastian's doll | Thanasis Antoniou | |
Use just the existing box 31. Implement a way to override object placement. Remove the item 77 (Holden's badge) completely. | |||
2019-02-27 | GLK: FROTZ: Move window clearing to a Window method | Paul Gilbert | |
2019-02-27 | GLK: FROTZ: Move current window into _wp | Paul Gilbert | |
2019-02-27 | GLK: FROTZ: Improved palette reading | Paul Gilbert | |
2019-02-28 | BLADERUNNER: Debugger command overlay | Thanasis Antoniou | |
List and or play overlay loops that have been loaded for the scene | |||
2019-02-28 | SCI: Fix ECO1 Spanish pump test code, bug #10900 | sluicebox | |
2019-02-26 | GLK: FROTZ: Fix getting cursor position for non V6 games | Paul Gilbert | |
2019-02-26 | SHERLOCK: 3DO: Draw copyright string in intro in correct position | Torbjörn Andersson | |
After discussion with dreammaster. Apparently the 3DO version uses a resolution of 640x400 pixels internally, not 320x200. Doubling the X and Y coordinates from what they were seems to match what I have seen in YouTube videos of the original game. | |||
2019-02-25 | SHERLOCK: 3DO: Fix display of map screen | Paul Gilbert | |
2019-02-25 | SHERLOCK: 3DO: Fix transparency for characters, and speech dialogs | Paul Gilbert | |
2019-02-26 | BLADERUNNER: Fix for Sebastian's doll in BB06 | Thanasis Antoniou | |
Targeting clicking bounding box fixed. Animation weirdness minimized. Also restored explosion animation. | |||
2019-02-25 | BLADERUNNER: Avoid using global objects in subtitle code | Eugene Sandulenko | |
2019-02-25 | Revert "BLADERUNNER: Possible fix for broken build" | Eugene Sandulenko | |
This reverts commit 727e583b94b80e299a2b6c52e67a7b99ec3558b8. Revert "BLADERUNNER: Possible fix for clang warning for subtitles" This reverts commit 78b14649beb833ecbc9c573e04078b626558ddc1. | |||
2019-02-25 | SCI: Fix ECO1CD missing ocean cliffs, bug #10893 | sluicebox | |
Fixes graphics not being drawn in the CD version | |||
2019-02-25 | SCI: Fix LB2 disappearing desk items, bug #10894 | sluicebox | |
Fixes bug in original that doesn't redraw objects | |||
2019-02-25 | SCI: Fix LB2 armor exhibit messages, bug #10895 | sluicebox | |
Fixes script bugs in the original that prevent messages. Replaces a script patch that fixed one of the symptoms. | |||
2019-02-25 | SCI: Fix LONGBOW Day 8 archer pathfinding | sluicebox | |
Work around a lockup that occurs due to our pathfinding, bug #10896 | |||
2019-02-25 | BLADERUNNER: Possible fix for broken build | Thanasis Antoniou | |
Previous fix attempt for the clang warning "warning: declaration requires a global destructor [-Wglobal-constructors]" went awry | |||
2019-02-24 | BLADERUNNER: Possible fix for clang warning for subtitles | Thanasis Antoniou | |
2019-02-24 | BLADERUNNER: Fixed quick video playback in few occasions | Peter Kohaut | |
Overlays were played too quickly after using KIA. After outtakes finished, scene videos were playing too quickly. When ScummVM was not updating game and it was not paused (eg window drag) scene videos were played too quickly. | |||
2019-02-24 | BLADERUNNER: Impovement on spell correction of JEWELRY | Thanasis Antoniou | |
Improvement allows text override which is good for translation support | |||
2019-02-24 | BLADERUNNER: Fix incorrect spelling of JEWELRY | Thanasis Antoniou | |
Entry 1020 for dialogue menu in English version is replaced "DRAGONFLY JEWERLY" becomes "DRAGONFLY JEWELRY" | |||
2019-02-24 | CONFIGURE: Append pkg-config cflags to CXXFLAGS | Cameron Cawley | |
CPPFLAGS should only contain options that are used by the preprocessor, however pkg-config may return C/C++ specific options which are unrecognised by windres. | |||
2019-02-23 | GLK: FROTZ: Add V6 text cursor logic | Paul Gilbert | |
2019-02-24 | BLADERUNNER: Small clean-up of macros | Peter Kohaut | |
2019-02-24 | Merge branch 'master' of https://github.com/scummvm/scummvm | Thanasis Antoniou | |
2019-02-24 | BLADERUNNER: Fix Moraji death screams and Grayford bug | Thanasis Antoniou | |
Death scream in lab changed to his own. Death scream outside lab added. Also, original code had a bug whereby if you clicked through the conversation with Grayford about Moraji's murder, then clicking again on Moraji would restart the same conversation and this could go on infinitely. | |||
2019-02-23 | GLK: FROTZ: Fix colors for Beyond Zork | Paul Gilbert | |
As part of that, I've made the default bg Black rather than blue, since it provides better contrast for the upper area & minimap | |||
2019-02-23 | GLK: FROTZ: Fix initialization of zcolors array | Paul Gilbert | |
2019-02-23 | BLADERUNNER: CT01 fixed interaction with Gordo | Thanasis Antoniou | |
Also corrected an original code bug for Gordo acquiring clue that McCoy is BladeRunner | |||
2019-02-23 | BLADERUNNER: Dialogue menu bugfix | Thanasis Antoniou | |
Fixes loops in conversations with user choices available | |||
2019-02-23 | BLADERUNNER: Cleanup of Zuben script | Peter Kohaut | |
2019-02-23 | BLADERUNNER: Cleanup of McCoy script | Peter Kohaut | |
2019-02-23 | BLADERUNNER: Fixed CppCheck warnings | Peter Kohaut | |
Rat interaction at UG15 is now working exactly as in the original game. Before the bridge didn't break if player shot the rat on it. | |||
2019-02-23 | BLADERUNNER: Restore acquireCluesByRelations checks | Thanasis Antoniou | |
2019-02-21 | GLK: FROTZ: Disable typographic niceties for Beyond Zork font | Torbjörn Andersson | |
The Beyond Zork graphics font doesn't support Unicode, so allowing it to convert things like straight quotes into curly ones can cause ScummVM to crash. Disable these conversions while the Beyond Zork graphics font is used to avoid that. This fixes bug #10865. | |||
2019-02-21 | WIN32: Fix building outside the source directory | Cameron Cawley | |
2019-02-21 | BUILD: Improve rules for compiling Windows resource scripts | Cameron Cawley | |
2019-02-21 | README: Fix typo | Cameron Cawley | |
2019-02-21 | GLK: FROTZ: Initialize _quotes, _dashes and _spaces to 0 | Torbjörn Andersson | |
They're int, not bool, so using 'false' seems wrong to me. | |||
2019-02-20 | GLK: FROTZ: Fix default colors for non-V6 games | Paul Gilbert | |
2019-02-20 | GLK: FROTZ: Change default fg/bg from int to uint | Paul Gilbert | |
2019-02-20 | GLK: Disable unsupported sub-engines in release mode | Paul Gilbert | |
2019-02-20 | BLADERUNNER: Fix Coverity issues | Peter Kohaut | |