Age | Commit message (Collapse) | Author |
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"Use Peg" is a single-item action and these are hardcoded in the
engine. The default otherwise is dual-item action "Use X on Y".
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increment
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(Rim lift, exterior)
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scene 9500
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Repair the previous one.
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Now it doesn't overlap with the bat's static picture on the bottom of
the screen.
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Modify GraphicManager::ghostDrawGhost() to do so.
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The bug mentioned is called "EOB1: Monster idle animation broken".
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