Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-18 | FULLPIPE: Adjusted debug output | Eugene Sandulenko | |
2016-07-17 | SCUMM: Maniac V0: Clear the text area of the screen on fade out | Robert Crossfield | |
2016-07-15 | WAGE: Free memory used by loadWorld() debug code | Torbjörn Andersson | |
2016-07-15 | WAGE: Fix memory leak in drawBitmap() | Torbjörn Andersson | |
The 'tmp' surface was never freed when in _boundsCalculationMode. | |||
2016-07-15 | WAGE: Free memory for buttons when dialog is destroyed | Torbjörn Andersson | |
2016-07-13 | Merge pull request #783 from bgK/create-project-cmake-builder | Eugene Sandulenko | |
DEVTOOLS: Add a CMake project generator to create_project | |||
2016-07-12 | GUI: Regenerate built-in theme | Eugene Sandulenko | |
2016-07-12 | Merge pull request #784 from Tkachov/tabwidget-height-fix | Eugene Sandulenko | |
GUI: Fix TabWidget height issues | |||
2016-07-12 | SCI32: Disable kernel call 0x23 on LSL6hires | Colin Snover | |
LSL6hires calls 0x23 (Graph/Robot) from game scripts, but it is a null function in the game's interpreter. | |||
2016-07-12 | SCI32: Fix unnecessary palette updates | Colin Snover | |
Some games load palettes that include color 255, but this is hardcoded to white in SSCI, so just ignore it during merges since it is ignored when the hardware palette is updated anyway. | |||
2016-07-12 | SCI32: Avoid flash of incorrect colour when palettes are changed | Colin Snover | |
Avoid forcing the screen to refresh after a palette change if the screen is also about to be drawn to, as the palette change + draw is intended to be an atomic operation. | |||
2016-07-12 | GUI: Fix TabWidget height issues | Alexander Tkachev | |
Changes theme stx files to specify TabWidget's type. That fixes wrong TabWidget height. Changes TabWidget's getHeight() to return not only "children" height, but also tabs height. That fixes wrong clipping area. Changes Widget's findWidget to use getHeight(). That fixes bug when widgets in the bottom of TabWidget were not reacting to the mouse events. | |||
2016-07-11 | SCI32: Fix broken background volume in Torin during speech | Colin Snover | |
2016-07-11 | Revert "SCI32: Add blackline option to KQ7 2.00b DOS" | Colin Snover | |
This reverts commit 1ab87e3f8f24b19f5b9257dd9e6c5118b1a00f1d. VMD and DUK are the formats that get blacklined, not Robot. | |||
2016-07-11 | SCI32: Add ADGF_DEMO flag to Hoyle 5 detection | Colin Snover | |
2016-07-11 | SCI32: Add blackline option to KQ7 2.00b DOS | Colin Snover | |
KQ7 DOS uses Robot video in place of AVI. | |||
2016-07-11 | SCI: Update script patch comments | Martin Kiewitz | |
2016-07-11 | SCI32: Add detection for Hoyle 5 demo | Colin Snover | |
2016-07-11 | SCI32: Improve kq7 subtitle script patch | Martin Kiewitz | |
Subtitle box should now always use color 255, which should be white all the time. Normally it uses color 7, which is white most of the time, but for example pink/purple at the start of chapter 5. | |||
2016-07-11 | SCI32: Give planes a default type | Colin Snover | |
With the addition of the transparent pic type code, the _type property would be read uninitialised by setType if _pictureId was set to kPlanePic. CID 1357230, 1357231. | |||
2016-07-11 | SCI32: Guard against no split count | Colin Snover | |
CID 1357229. | |||
2016-07-11 | SCI32: Silence non-monitored channels while monitoring is active | Colin Snover | |
2016-07-11 | SCI32: Fix incorrect logic of cycler overflow | Colin Snover | |
2016-07-11 | SCI32: Minor cleanup of GfxPalette32 | Colin Snover | |
2016-07-11 | SCI32: Fix bad output caused by missing palette copies | Colin Snover | |
Sometimes, games accidentally use palette entries that are not marked as used and expect them to be a particular colour, like the Phantasmagoria title screen, or the white palette entry (always 255 in DOS/Win). | |||
2016-07-11 | SCI32: Fix sign comparison warning | Colin Snover | |
2016-07-11 | SCI32: Split GfxPalette and GfxPalette32 + HunkPalette | Colin Snover | |
2016-07-11 | SCI32: Split kPalCycle into subop functions | Colin Snover | |
2016-07-11 | SCI32: Fix audio deadlocks | Colin Snover | |
Several functions in Audio32 would call into the mixer to pause or resume the audio handle, which would cause a deadlock if the mixer's mixCallback timer fired while one of these functions was running on the main thread. To address this, calls to mixer to pause/unpause the digital audio handle have been removed. Since this was just an optimisation to prevent unnecessary calls to fill the audio buffer, the only problem now is that a tiny amount of CPU is wasted on unnecessary callbacks to read from the empty SCI mixer. | |||
2016-07-11 | SCI32: Minor Audio32 cleanup | Colin Snover | |
2016-07-11 | GRAPHICS: Fix copy/paste error in blitAlphaBitmapClip() (CID 1357410) | Torbjörn Andersson | |
2016-07-11 | GRAPHICS: Fix copy/paste error in blitSurfaceClip (CID 1357411) | Torbjörn Andersson | |
2016-07-11 | SCI32: Fix an issue with the KQ7 subtitles script patch | Martin Kiewitz | |
Volume was lowered, but not raised afterwards for certain cases Original script patch was commited in b676530528349842ad178d02a2cbe49a0facd68e | |||
2016-07-10 | SCI32: Add script patch to fix/improve KQ7 subtitles | Martin Kiewitz | |
Needs lots of testing of course Applies to 1.51 and 2.00 | |||
2016-07-10 | MOHAWK: Switch Riven saves to a slot based naming scheme | Bastien Bouclet | |
Existing saves are compatible but must be renamed to riven-###.rvn | |||
2016-07-10 | MOHAWK: Save ScummVM specific metadata in the Riven saves | Bastien Bouclet | |
- Thumbnail - Save date - Save description - Total play time | |||
2016-07-10 | MOHAWK: The French DVD version of Riven is just a repackaged CD version | Bastien Bouclet | |
2016-07-10 | MOHAWK: Make the Riven saved games loadable by the original engine | Bastien Bouclet | |
2016-07-10 | MACOS: Use 'unsigned int' instead of NSUInteger | Colin Snover | |
NSUInteger apparently does not exist until macOS 10.5, but buildbot targets 10.4. | |||
2016-07-10 | SCI32: Re-enable KQ7 subtitles, but with a warning on game start | Colin Snover | |
2016-07-10 | MACOS: Fix sign comparison | Colin Snover | |
2016-07-10 | SCI32: Disable KQ7 subtitles | Colin Snover | |
The subtitles in KQ7 were not finished and don't quite work right, drawing off the screen and in weird positions. They could probably be fixed with some aggressive script patching, but for now, they are just disabled (as they are in the official release). | |||
2016-07-10 | SCI32: Use #defines to reduce duplication of game options | Colin Snover | |
2016-07-10 | SCI32: Clean up Video32/VMDPlayer | Colin Snover | |
2016-07-10 | SCI32: Add support for blacklined video | Colin Snover | |
Ow. My eyeballs. | |||
2016-07-10 | SCI32: Implement kPlayVMD | Colin Snover | |
2016-07-10 | VIDEO: Expose API for providing a memory location to draw VMDs | Colin Snover | |
In SSCI, VMD is drawn by a standard CelObjMem wrapped by a ScreenItem, giving the location of the bitmap memory to the decoder. The decoder already supports this, but the API was previously hidden behind the AdvancedVMDDecoder wrapper (which is more convenient to use than the VMDDecoder class). | |||
2016-07-10 | Merge pull request #774 from Tkachov/the-container-box-pr2 | Eugene Sandulenko | |
GUI: Add ScrollContainerWidget | |||
2016-07-08 | SCI: Set isSample when starting digital sample from soundInitSnd | Willem Jan Palenstijn | |
This fixes digital samples in at least QfG1, SQ3, LSL5. Bug #7159. | |||
2016-07-07 | DEVTOOLS: Fix create_project build with MinGW64 | Bastien Bouclet | |