| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2011-11-01 | PEGASUS: Add the ECR monitor | Matthew Hoops | |
| Panorama not 100% working yet, but the mask does :P | |||
| 2011-11-01 | PEGASUS: Just clip the junk from going off right or bottom too | Matthew Hoops | |
| 2011-11-01 | PEGASUS: Add the panorama scroll class | Matthew Hoops | |
| 2011-11-01 | PEGASUS: Add the panorama class | Matthew Hoops | |
| 2011-11-01 | PEGASUS: Implement the rest of the mapping biochip | Matthew Hoops | |
| 2011-10-31 | PEGASUS: Fix 4D system sprites | Matthew Hoops | |
| 2011-10-31 | PEGASUS: Fix some code formatting | Matthew Hoops | |
| 2011-10-31 | PEGASUS: Fix some old Surface comments | Matthew Hoops | |
| 2011-10-31 | PEGASUS: Add ability to draw masked surfaces | Matthew Hoops | |
| 2011-10-30 | PEGASUS: Fix redrawMovieWorld() to only update when needed | Matthew Hoops | |
| A partial revert of 2bba1d0c11d2ceb8a1ec1dc5a9f1910a90b5cf5a | |||
| 2011-10-29 | PEGASUS: Fix dying when no interface is set up | Matthew Hoops | |
| Now you can die in the space chase | |||
| 2011-10-29 | PEGASUS: Keep the space junk from flying beyond the screen boundary | Matthew Hoops | |
| 2011-10-28 | PEGASUS: Fix destroying the robot shuttle | Matthew Hoops | |
| 2011-10-28 | PEGASUS: Disable erase when reinstating the monocle | Matthew Hoops | |
| 2011-10-28 | PEGASUS: Clear movie bounds on release | Matthew Hoops | |
| Fixes reinitializing the interface after the space chase sequence | |||
| 2011-10-28 | PEGASUS: Fix 1bpp cicn cursors | Matthew Hoops | |
| 2011-10-28 | PEGASUS: Fix pitch of one bit images in the shuttle HUD | Matthew Hoops | |
| 2011-10-28 | PEGASUS: Fix RS232 draw call | Matthew Hoops | |
| 2011-10-28 | PEGASUS: Fix the planet mover | Matthew Hoops | |
| 2011-10-28 | PEGASUS: Implement dirty rect erase code (as used by the space chase) | Matthew Hoops | |
| 2011-10-28 | PEGASUS: Fix timers not updating in playSpotSoundSync | Matthew Hoops | |
| 2011-10-28 | PEGASUS: Allow for initial support of the space chase | Matthew Hoops | |
| It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle. This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too. | |||
| 2011-10-27 | PEGASUS: Add the Shuttle HUD | Matthew Hoops | |
| 2011-10-27 | PEGASUS: Add the energy beam weapon | Matthew Hoops | |
| 2011-10-27 | GRAPHICS: Add a Surface wrapper for drawThickLine | Matthew Hoops | |
| 2011-10-27 | GRAPHICS: Make drawThickLine take a thickness in both x and y directions | Matthew Hoops | |
| 2011-10-27 | PEGASUS: Add the tractor beam class | Matthew Hoops | |
| 2011-10-27 | PEGASUS: Add the graviton cannon! | Matthew Hoops | |
| 2011-10-27 | PEGASUS: Add the shuttle weapon base class | Matthew Hoops | |
| 2011-10-24 | PEGASUS: Add the robot ship | Matthew Hoops | |
| 2011-10-23 | PEGASUS: Add the space junk stuff | Matthew Hoops | |
| 2011-10-23 | PEGASUS: Add the planet mover for the space chase | Matthew Hoops | |
| 2011-10-23 | PEGASUS: Add the basic 3D logic for the space chase | Matthew Hoops | |
| 2011-10-23 | PEGASUS: Add the hermite code for the space chase | Matthew Hoops | |
| 2011-10-23 | PEGASUS: Add the Mars canyon chase sequence | Matthew Hoops | |
| 2011-10-23 | PEGASUS: Add support for scaled/glowing images/movies | Matthew Hoops | |
| 2011-10-22 | PEGASUS: Add Norad Alpha | Matthew Hoops | |
| Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now. | |||
| 2011-10-20 | PEGASUS: Add the base Norad code | Matthew Hoops | |
| (Common stuff between both Norad Alpha and Norad Delta) | |||
| 2011-10-19 | PEGASUS: Don't use the work area for screen shaking | Matthew Hoops | |
| It may have stuff purposely not drawn on it | |||
| 2011-10-18 | PEGASUS: Add our TGWorldSaver replacement | Matthew Hoops | |
| The scoring on the death/pause screens are now shown | |||
| 2011-10-17 | PEGASUS: Fix TSA door locks | Matthew Hoops | |
| 2011-10-17 | PEGASUS: Implement deleting items when inventory is full | Matthew Hoops | |
| 2011-10-17 | PEGASUS: Fix drop box highlight color | Matthew Hoops | |
| 2011-10-16 | PEGASUS: Implement screen shaking | Matthew Hoops | |
| Would be great to be able to use OSystem's stuff, but that only handles vertical shaking. | |||
| 2011-10-16 | VIDEO: Fix QuickTime audio track ends | Matthew Hoops | |
| Fixes videos where the audio track length is smaller than the video track length. | |||
| 2011-10-15 | PEGASUS: Fix the Mars robot timer not stopping | Matthew Hoops | |
| 2011-10-15 | PEGASUS: Remove the unused biochip AI warnings from WSC | Matthew Hoops | |
| WSC is now completable using the violent method | |||
| 2011-10-15 | PEGASUS: Add the Mars neighborhood | Matthew Hoops | |
| Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working. | |||
| 2011-10-14 | PEGASUS: Add the Mars reactor element code | Matthew Hoops | |
| 2011-10-14 | PEGASUS: Fix drawing WSC molecules | Matthew Hoops | |
