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2003-01-15COMI conversation verb fixMax Horn
svn-id: r6465
2003-01-15test lechuck is working again.. i mean change a tab to a series of spacesJonathan Gray
svn-id: r6464
2003-01-15update readme for tv2xJonathan Gray
svn-id: r6463
2003-01-15add new tv scanlines graphics scaler from Gregory Montoir, use -g tv2x to try itJonathan Gray
svn-id: r6462
2003-01-15fixed dsp filePaweł Kołodziejski
svn-id: r6461
2003-01-14fixed usage bits codeMax Horn
svn-id: r6460
2003-01-14revert changesPaweł Kołodziejski
svn-id: r6459
2003-01-14fix saveload bug introduced 2 days agoMax Horn
svn-id: r6458
2003-01-14err, not at this pointPaweł Kołodziejski
svn-id: r6457
2003-01-14increased compression table for comi music, and added assert for itPaweł Kołodziejski
svn-id: r6456
2003-01-14Fix inventory in vscroll'ing roomsJames Brown
svn-id: r6455
2003-01-14ComI timing hack... very odd.James Brown
svn-id: r6454
2003-01-14Patch 667613: Extend gfxUsageBits[]James Brown
svn-id: r6453
2003-01-14Missed one sectionTravis Howell
svn-id: r6452
2003-01-14Add hopefully the final simon target, not support at all yet.Travis Howell
svn-id: r6451
2003-01-14Start for Simon 1 amiga cd32 version support, not working right yet.Travis Howell
svn-id: r6450
2003-01-13Early init of the scaler - to prevent ComI trying to use a huge window by ↵James Brown
default. This may require porters to make a small backend change, not to reinit a scaler on hotswap if the display has not been init_size'ed. svn-id: r6449
2003-01-13clear object table for small header games, tooMax Horn
svn-id: r6448
2003-01-13fixed checkRange output; added checkRange call to drawObject; cleanupMax Horn
svn-id: r6447
2003-01-13removed obsolete FIXMEMax Horn
svn-id: r6446
2003-01-13indention fixMax Horn
svn-id: r6445
2003-01-13Stub out a few room subopsJames Brown
svn-id: r6444
2003-01-13fixed COMI actor scaling, againMax Horn
svn-id: r6443
2003-01-13fix off by one errorMax Horn
svn-id: r6442
2003-01-13Fix old-game resource error dialogJames Brown
svn-id: r6441
2003-01-13added V8 scaling codeMax Horn
svn-id: r6440
2003-01-12don't lock/unlock if resource was already lockedMax Horn
svn-id: r6439
2003-01-12fix beach crash in COMIMax Horn
svn-id: r6438
2003-01-12work around a script bug in COMI; cleanup; re-enabled array assertMax Horn
svn-id: r6437
2003-01-12indention fixMax Horn
svn-id: r6436
2003-01-12Make things compile :)James Brown
svn-id: r6435
2003-01-12Fix ComI music bundle switching on disk changeJames Brown
svn-id: r6434
2003-01-12Remove assert. It's assertion makes me fearful of it's dominance. Oh, and it ↵James Brown
prevents the Lights scene in ComI working. svn-id: r6433
2003-01-12Add uSweat token (used when trying to walk across hot sand at brimstone beach)James Brown
svn-id: r6432
2003-01-12Implement ComI roomOpJames Brown
svn-id: r6431
2003-01-12Fix ComI inventory crash, properly.James Brown
svn-id: r6430
2003-01-12added F10 support (Hitareas are indicated when F10 is pressed)Oliver Kiehl
svn-id: r6429
2003-01-12fix for the black rect bug in COMI (thanks to Erik)... guess is that the ↵Max Horn
checksum algo fails to detect the dirty regions. Why is it here at all, anyway? BBrox says it might be needed for Simon. So somebody should check that svn-id: r6428
2003-01-12fix banjo duel crashMax Horn
svn-id: r6427
2003-01-12fix for the COMI inventory crashMax Horn
svn-id: r6426
2003-01-12we don't need the opcode table here anymoreMax Horn
svn-id: r6425
2003-01-12dump flObject scripts, tooMax Horn
svn-id: r6424
2003-01-12Remove the second biggest hack I've ever seenJames Brown
svn-id: r6423
2003-01-12Well.. it works NOW. (flObject fix part 2 :P)James Brown
svn-id: r6422
2003-01-12End of flObject rewrite. It works! It works! :PJames Brown
svn-id: r6421
2003-01-12changed to 12 fps for comi smushPaweł Kołodziejski
svn-id: r6420
2003-01-12fixed warningsPaweł Kołodziejski
svn-id: r6419
2003-01-12Fhew. Fix crash.James Brown
svn-id: r6418
2003-01-12Small fix - _numLocalObjects is a 1-based array, so don't go reading bad ↵James Brown
memory :P svn-id: r6417
2003-01-12New method of local object management. Buggy, segfaults on the Part 1 screen ↵James Brown
and I don't know why yet.. svn-id: r6416