Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-10-29 | doc TODOs | Max Horn | |
svn-id: r11006 | |||
2003-10-29 | Revert since it still doesn't work right, last change stop messages about ↵ | Travis Howell | |
needing to go to Seattle. Need to good way to bypass zak copy protection, without issues. svn-id: r11005 | |||
2003-10-29 | only one RandomSource for the engine | Gregory Montoir | |
svn-id: r11004 | |||
2003-10-29 | Hopefully right this time, last change caused a cheat (Free air travel) | Travis Howell | |
svn-id: r11003 | |||
2003-10-29 | Document the BS2 config file settings | Torbjörn Andersson | |
svn-id: r11002 | |||
2003-10-29 | Use the ScummVM config manager instead of a separate BS2-specific config | Torbjörn Andersson | |
file, plus some other cleanup. I don't know how the config manager decides if/when to save the settings to file, but we can worry about that later. svn-id: r11001 | |||
2003-10-29 | Add copy protection bypass for Zak McKracken (EGA) since there was no check ↵ | Travis Howell | |
in the version included with SelectWare Classic Collection. svn-id: r11000 | |||
2003-10-28 | add accessors for mouse current pos / button + keyVerb | Gregory Montoir | |
svn-id: r10999 | |||
2003-10-28 | handle (x,y) negative coordinates in dynalum | Gregory Montoir | |
svn-id: r10998 | |||
2003-10-28 | bs2 -> sword2 | Max Horn | |
svn-id: r10997 | |||
2003-10-28 | update | Paweł Kołodziejski | |
svn-id: r10996 | |||
2003-10-28 | cleanup: removed version/id from GameSettings | Max Horn | |
svn-id: r10995 | |||
2003-10-28 | forgot this | Joost Peters | |
svn-id: r10994 | |||
2003-10-28 | add OGG playback to queen | Joost Peters | |
svn-id: r10993 | |||
2003-10-28 | safer dynalum tweak | Gregory Montoir | |
svn-id: r10992 | |||
2003-10-28 | Safer use of dynalum. | David Eriksson | |
svn-id: r10991 | |||
2003-10-28 | If we fail to read the game settings, use sensible defaults. | Torbjörn Andersson | |
svn-id: r10990 | |||
2003-10-28 | cleanup | Joost Peters | |
svn-id: r10989 | |||
2003-10-28 | added loadFileMalloc() method | Joost Peters | |
svn-id: r10988 | |||
2003-10-27 | more stuff for future Command class | Gregory Montoir | |
svn-id: r10987 | |||
2003-10-27 | Removed TODO entry about debug class. Fingolfin's latest changes should be | Torbjörn Andersson | |
pretty much what I wanted. svn-id: r10986 | |||
2003-10-27 | Fixed bug #830772, I hope. | Torbjörn Andersson | |
svn-id: r10985 | |||
2003-10-26 | factor out common debugger code | Max Horn | |
svn-id: r10984 | |||
2003-10-26 | stay within 80 char limit | Jonathan Gray | |
svn-id: r10983 | |||
2003-10-26 | cleanup | Max Horn | |
svn-id: r10982 | |||
2003-10-26 | Use #if USE_CONSOLE instead of #ifdef USE_CONSOLE since that's how we do | Torbjörn Andersson | |
everywhere else svn-id: r10981 | |||
2003-10-26 | Added a note about making the debugger more easily available to the various | Torbjörn Andersson | |
game engines. svn-id: r10980 | |||
2003-10-26 | fix compile | Oliver Kiehl | |
svn-id: r10979 | |||
2003-10-26 | Enable the debug console. Actually, what I've done is to adapt the debug | Torbjörn Andersson | |
console from the SCUMM engine. I decided that would be easier than to clean up the original console code. Unfortunately there's a bunch of code that I just copied - a pretty lousy form of code-reusal. It'd be nice if the console could be made part of the Engine class, or something like that. Most of the debug commands seem to be working. Some aren't relevant for ScummVM, and some are a bit obscure so I'm not quite sure what they're supposed to be doing. svn-id: r10978 | |||
2003-10-26 | cleanup, add comments | Gregory Montoir | |
svn-id: r10977 | |||
2003-10-26 | updated README and usage/help text | Max Horn | |
svn-id: r10976 | |||
2003-10-26 | cleanup | Max Horn | |
svn-id: r10975 | |||
2003-10-26 | workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = ↵ | Max Horn | |
crash) svn-id: r10974 | |||
2003-10-26 | Ooops | Travis Howell | |
svn-id: r10973 | |||
2003-10-26 | Add combined speech and subtitles support for simon2. | Travis Howell | |
svn-id: r10972 | |||
2003-10-26 | Add more debug. | Travis Howell | |
svn-id: r10971 | |||
2003-10-26 | Rename function. | Travis Howell | |
svn-id: r10970 | |||
2003-10-26 | Ooops | Travis Howell | |
svn-id: r10969 | |||
2003-10-26 | Update issues | Travis Howell | |
svn-id: r10968 | |||
2003-10-26 | Update issues | Travis Howell | |
svn-id: r10967 | |||
2003-10-26 | Fix simon1dos freezes | Travis Howell | |
svn-id: r10966 | |||
2003-10-25 | add some methods to Logic for future Command class | Gregory Montoir | |
svn-id: r10965 | |||
2003-10-25 | fix bug #830104: BASS won't start unless music driver chosen | Robert Göffringmann | |
svn-id: r10964 | |||
2003-10-25 | fix bug #828222: Adlib music stops during browsing the inventory | Robert Göffringmann | |
svn-id: r10963 | |||
2003-10-25 | Changed the behaviour of the page up/down buttons in the save/load dialog. | Torbjörn Andersson | |
LavosSpawn tells me that the previous behaviour was, in fact, what the original did, but agreed that it was confusing. The new behaviour is consistent with how BS2 does it, by the way. svn-id: r10962 | |||
2003-10-25 | cleanup Graphics / populate BobSlot | Gregory Montoir | |
svn-id: r10961 | |||
2003-10-25 | added GameSettings class + FIND_VERB implementation | Gregory Montoir | |
svn-id: r10960 | |||
2003-10-25 | whatever | Joost Peters | |
svn-id: r10959 | |||
2003-10-24 | added extra flag to mixer so we don't use free() on new'd pointers | Joost Peters | |
svn-id: r10958 | |||
2003-10-24 | Added sound and input modules | Jamieson Christian | |
svn-id: r10957 |