Age | Commit message (Expand) | Author |
2005-04-10 | Enable object lock/unlock in HE 100 too. | Travis Howell |
2005-04-10 | Add extra case, used by freddicove | Travis Howell |
2005-04-10 | Pointer off by 8 | Travis Howell |
2005-04-10 | rmap suppork works now | Travis Howell |
2005-04-10 | Init _numObjectsInRoom in another spot | Max Horn |
2005-04-10 | Init music engine within setupMusic(), even for V1 and V2 games | Max Horn |
2005-04-10 | Add initial rmap support for wizImages. | Travis Howell |
2005-04-10 | Moved some room loading stuff into a new source file | Max Horn |
2005-04-10 | Don't call allocateArrays from readMAXS, rather call it explicitly after call... | Max Horn |
2005-04-10 | Got rid of _dynamicRoomOffsets | Max Horn |
2005-04-10 | Add some debug output to help with bug report. | Travis Howell |
2005-04-09 | Fix jumping actor glitch. Thanks to joostp. | Eugene Sandulenko |
2005-04-09 | Fix for put apple bug from wjp | Eugene Sandulenko |
2005-04-09 | Pedantic cleanup | Max Horn |
2005-04-09 | Overload getStringAddress in subclasses; moved V6-V8 specific res stuff to re... | Max Horn |
2005-04-09 | Got rid of GF_NEW_OPCODES | Max Horn |
2005-04-09 | Added Stefan Parviainen to credits, credited Quietust for his MM NES work | Max Horn |
2005-04-09 | Get rid of debug.cpp/.h -- it wasn't used anyway, and contained bad code (ope... | Max Horn |
2005-04-09 | Fix legal header. Be careful when doing global search and replace! Better use... | Max Horn |
2005-04-09 | read index as LE value | Joost Peters |
2005-04-09 | Fix crash after dropping item on screen change - thanks wjp! | Joost Peters |
2005-04-09 | Init _editMode | Max Horn |
2005-04-09 | Switch back to warning, since it is used in maze | Travis Howell |
2005-04-09 | Correct stack list order. | Travis Howell |
2005-04-09 | Moved the GFX_ constants to sdl-common.h, where they belong. | Max Horn |
2005-04-09 | A common platform alias for 'Windows' is 'win' | Max Horn |
2005-04-09 | Removed unnecessary includes. | Torbjörn Andersson |
2005-04-09 | Fixed typo in comment. | Torbjörn Andersson |
2005-04-09 | Simplify the substResFileName system a bit | Max Horn |
2005-04-09 | Add flObject lock/unlock support for HE games. | Travis Howell |
2005-04-09 | Fix check of the return value of findLocalObjectSlot() in loadFlObject() | Max Horn |
2005-04-09 | rewrite for hePalettes. | Travis Howell |
2005-04-09 | minor corrections and cleanup | Gregory Montoir |
2005-04-09 | Add comment to TODO | Travis Howell |
2005-04-09 | Add opcode for chase, playable now. | Travis Howell |
2005-04-09 | Add opcode stub for chase | Travis Howell |
2005-04-09 | Correct arguments order, works now. | Travis Howell |
2005-04-09 | Correct arguments order, works now. | Travis Howell |
2005-04-09 | Add missing bit of HE code. | Travis Howell |
2005-04-09 | I really need _substResFileNameIndex passed into ScummEngine constructor. | Eugene Sandulenko |
2005-04-09 | Remove usage of vsprintf in favour of vsnprintf and make | Jonathan Gray |
2005-04-09 | o Put numerous debug messages to deeper level and removed others | Eugene Sandulenko |
2005-04-08 | Actor layering only matches in freddicove | Travis Howell |
2005-04-08 | Set size of sprite fields | Travis Howell |
2005-04-08 | load/save sprite data in HE90+ games. | Travis Howell |
2005-04-08 | update | Paweł Kołodziejski |
2005-04-08 | fixed compilation and warnings | Paweł Kołodziejski |
2005-04-08 | fixed warning | Paweł Kołodziejski |
2005-04-08 | Change some iMuseDigital debug messages | Max Horn |
2005-04-08 | Add NES platform | Eugene Sandulenko |