aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2005-04-06some endian fixesJoost Peters
2005-04-06TypoTravis Howell
2005-04-06This section of startScene only exists in scumm5 onwards.Travis Howell
2005-04-06Fix bug #1177489 - FM-TOWNS LOOM: Multiple text lines spacing incorrectTravis Howell
2005-04-06CorrectionTravis Howell
2005-04-06Add correct fix for bug #556496Travis Howell
2005-04-06setCameraAt call not required, doesn't match original.Travis Howell
2005-04-05Excess ;Travis Howell
2005-04-05Fix parens. Spotted by Quietust.Eugene Sandulenko
2005-04-05Separate game initialization and game running little more. Though probably it...Eugene Sandulenko
2005-04-05Changed remaining file headersMax Horn
2005-04-05Remove useless castsMax Horn
2005-04-05Fixing lots of warningsMax Horn
2005-04-05fix warningsJoost Peters
2005-04-05Removed unused variable.Torbjörn Andersson
2005-04-05Fixed some of the warnings.Torbjörn Andersson
2005-04-05This change does not make sense to me, but GCC was screaming bloody murderTorbjörn Andersson
2005-04-05Added .cvsignoreTorbjörn Andersson
2005-04-05Fixed one warning. (Several to go.)Torbjörn Andersson
2005-04-05Removed unused variables.Torbjörn Andersson
2005-04-05This looks like a mistake to me...Torbjörn Andersson
2005-04-05Updated part of headers.Eugene Sandulenko
2005-04-05Use correct buffer when capturing wizImage.Travis Howell
2005-04-05Initial checking of Gob engineEugene Sandulenko
2005-04-05Fixed long ago...Travis Howell
2005-04-05Writing into wizImage no longer crashes.Travis Howell
2005-04-05CleanupTravis Howell
2005-04-05Update HE issuesTravis Howell
2005-04-05getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.Travis Howell
2005-04-05Clear the text surface when loading a saved game, otherwise any text thatTorbjörn Andersson
2005-04-05fix smush intializationRobert Göffringmann
2005-04-04Got rid of isSoundHandleActive usage; made the SmushMixer thread safeMax Horn
2005-04-04Fix for bug #1166231 (GUI: Caret not removed when switching tabs)Max Horn
2005-04-04CleanupMax Horn
2005-04-04Renamed getActiveChannelSoundID to getSoundID and fixed its semantics to avoi...Max Horn
2005-04-04Nevermind, only o_getObjectImageX/Y needed adjustment.Travis Howell
2005-04-04Object width/height should be divded by 8 too.Travis Howell
2005-04-04Missed a function.Travis Howell
2005-04-04Muddled ifsTravis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-04-04Fixed warnings on little-endian systems.Torbjörn Andersson
2005-04-04fixed compilationPaweł Kołodziejski
2005-04-04Add extra charset code used in lost/smaller.Travis Howell
2005-04-04Removed GF_SMALL_NAMESMax Horn
2005-04-04Cleaning up the charset loading code some moreMax Horn
2005-04-03Splitting more methods into multiple overloaded versionsMax Horn
2005-04-03loadCharset gets overloaded for small header games, so no need to check for t...Max Horn
2005-04-03Use proper constant rtCharset instead of hardcoding '6'Max Horn
2005-04-03Turned readRoomsOffsets into a virtual methodMax Horn
2005-04-03Split readResTypeList into a normal and a GF_OLD_BUNDLE version; added commen...Max Horn