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2007-03-09added comments suggesting possible formulas for hardcoded float valuesNicola Mettifogo
svn-id: r26041
2007-03-09Avoid double frees in HashMap::eraseMax Horn
svn-id: r26040
2007-03-09Some more LogicHE cleanupMax Horn
svn-id: r26038
2007-03-09Some more LogicHE cleanupMax Horn
svn-id: r26037
2007-03-09Some cleanup, and added some of my observation (man this code is really strange)Max Horn
svn-id: r26036
2007-03-09Revised LogicHErace::op_1140 (the two multiplications by constants still ↵Max Horn
baffle me, but at least it makes some sense now, and corrects the worst bugs in that func) svn-id: r26035
2007-03-09reduced dependency from windows-specific header filesNicola Mettifogo
svn-id: r26034
2007-03-08Since the amiga version handle music very differently than the PC version, ↵Gregory Montoir
the existing Music and MusicPlayer classes have been merged to a single MidiMusic class, simplifying code a bit. svn-id: r26033
2007-03-08removed kADFlagFilebasedFallback, this flag is never used (and filename ↵Gregory Montoir
based detection is done if fileBasedFallback is non-0 anyway) svn-id: r26032
2007-03-08cleaned up stdafx.h, removing various unnecessary #includes (there are still ↵Max Horn
some windows ones which look fishy, though) svn-id: r26031
2007-03-08Removed the localized titles in Touche game descriptions, that didn't work ↵Gregory Montoir
really well and this wasn't really consistent with other engines. Also added fallback detection so that an unknown game can be started (as my original code did before switching to AdvDetector). svn-id: r26030
2007-03-08added a flag to enable/disable printing a warning when filename based ↵Gregory Montoir
detection find a match, also updated some comments. svn-id: r26029
2007-03-08Clarified some commentsMax Horn
svn-id: r26028
2007-03-08Fixed const issue (casting const to non-const)Max Horn
svn-id: r26027
2007-03-08Explicitly #include fcntl.h and unistd.h for the open/write/close syscallsMax Horn
svn-id: r26026
2007-03-08deleted useless codeNicola Mettifogo
svn-id: r26025
2007-03-08Moved the printf #define for the NDS into scummsys.h (not sure if that suits ↵Max Horn
your needs Neil, feel free to change it again if necessary) svn-id: r26024
2007-03-08common/util.cpp needs fprintf; various std I/O functions are not used by ↵Max Horn
anything in our code, so there is no need to emulate them -- mark these; my previous commits likely broke compilation of the DS backend, try to reduce the brokeness a bit svn-id: r26023
2007-03-08Replaced uses of fprintf() with warning() or error()Max Horn
svn-id: r26022
2007-03-08Get rid of getcwd abuse here, and unify the way savepath, extrapath and ↵Max Horn
themepath are handled svn-id: r26021
2007-03-08Moving Nintendo DS std C I/O emulation wrappers to common/file.cpp; also add ↵Max Horn
a FIXME comment (why is assert redefined in ds-fs.h ?) svn-id: r26020
2007-03-08Removed MAX_FILENAME_LENGTH workaround (using enum's instead of #defines ↵Max Horn
means we can take advantage of namespaces) svn-id: r26019
2007-03-08Removed redundant code from gba_nds_fat.h (for some bizarre reason, the data ↵Max Horn
in this file was present twice) svn-id: r26018
2007-03-08Changed File::_handle to be of type void* instead of FILE* (to ease ↵Max Horn
porting); moved PS2 std C I/O defines to file.cpp (no code other than the file & savegame code should use fopen etc. directly) svn-id: r26017
2007-03-08Changed ConfigManager to use class File instead of std C I/O to write the ↵Max Horn
config file svn-id: r26016
2007-03-08Turning FilesystemNode comment into a doxygen commentMax Horn
svn-id: r26015
2007-03-07Oh, apparently, all other items have a "." after them, so adding that to ↵Sven Hesse
Ween and Bargon, too svn-id: r26014
2007-03-07News about supporting Ween and BargonSven Hesse
svn-id: r26013
2007-03-07- cleanupJohannes Schickel
- some diffs for Amiga version svn-id: r26010
2007-03-07Fixed the crash in the interlude before the last level in the Gobliiins ↵Sven Hesse
CD-version svn-id: r26009
2007-03-07Add another version of Backyard Football2002.Travis Howell
svn-id: r26007
2007-03-06Unshield can't handle the data compression type used by the data1.cab file ↵Travis Howell
of The Feeble Files. svn-id: r26006
2007-03-06Updated Feeble File CAB commentMax Horn
svn-id: r26005
2007-03-06Add F1 - F3 keys for Apple II and Commodore 64 verisons of Maniac Mansion.Travis Howell
svn-id: r26004
2007-03-06Added support for Blacksmith's hammering animation and added Morkus' ↵Paul Gilbert
animation handler svn-id: r26003
2007-03-06Added extra animation entries needed for BlacksmithPaul Gilbert
svn-id: r26001
2007-03-06Fix regression in V0 versions of Maniac Mansion, when using extracted files.Travis Howell
svn-id: r26000
2007-03-06Add support for the New Kid verb option in Apple II and Commodore 64 ↵Travis Howell
verisons of Maniac Mansion. svn-id: r25999
2007-03-05Updated credits.pl to add a XML header/DTD to credits.xmlMax Horn
svn-id: r25994
2007-03-05Corrected the initial drawing position of 101-anims (e.g. the guard monster ↵Sven Hesse
in the beach screen in Bargon Attack) svn-id: r25991
2007-03-05Fixed the cursor hotspotsSven Hesse
svn-id: r25990
2007-03-04Correct football2002 demo placementEugene Sandulenko
svn-id: r25988
2007-03-04fixed regression: background used to get broken when items were picked upNicola Mettifogo
svn-id: r25981
2007-03-04Removing _ptrOrig (hi Torbjorn, have fun recompiling)Max Horn
svn-id: r25980
2007-03-04Adding comment again.Johannes Schickel
svn-id: r25979
2007-03-04Remove wrong gob2 Mac entry.Eugene Sandulenko
svn-id: r25978
2007-03-04- Some minor fixesSven Hesse
- Added the Gob2 Mac version fac76 reported in bug #1673397 svn-id: r25977
2007-03-04made loadScript and loadLocation benefit from Script's ability to dispose of ↵Nicola Mettifogo
its input buffer svn-id: r25976
2007-03-04Work around bad characters in "Long live King Brandon!" string in FM-Towns ↵Johannes Schickel
version. (thanks to Florian Kagerer) svn-id: r25974
2007-03-04made Script optionally take ownership and dispose input textNicola Mettifogo
svn-id: r25973