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AgeCommit message (Expand)Author
2007-07-26added more drascula code (it still NOT WORKING)Paweł Kołodziejski
2007-07-26Made screen size parameters properties of engine instead of compile-time cons...Nicola Mettifogo
2007-07-26Dos full version of Big Red Adventure is detected now. The engine crashes imm...Nicola Mettifogo
2007-07-26Only queue the IHNM company and title videos in the full version of IHNM, not...Filippos Karapetis
2007-07-26The demo version of IHNM has 3 font types (like ITE), not 6 (like the full ve...Filippos Karapetis
2007-07-26Removed some unnecessary file existence checksFilippos Karapetis
2007-07-26Updated the MSVC8 project file for the gob engine for commits #28205-#28206Filippos Karapetis
2007-07-26Added proper room change fading effectPaul Gilbert
2007-07-26Fixed o1_fillRect() againSven Hesse
2007-07-26Corrected Woodruff's hotspot text positions.Sven Hesse
2007-07-26sub0x18 is o2_addCollision().Sven Hesse
2007-07-25Renamed Inter_Woodruff to Inter_v4Sven Hesse
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
2007-07-25Some more safety checks and the first room's background can be seenSven Hesse
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely foll...Sven Hesse
2007-07-25removed hotkey, as there's no debugger in touche (this just sets a variable w...Gregory Montoir
2007-07-25renamed wrongly named parameterGregory Montoir
2007-07-25workaround for bug #1751149 (original game issue).Gregory Montoir
2007-07-25The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI:Torbjörn Andersson
2007-07-25Use default to 1x scaler for 640x480 games to avoid superbig resolutions.Eugene Sandulenko
2007-07-25It was too early to announce ajworld. THere are still open problems.Eugene Sandulenko
2007-07-25Menion ajworld in news.Eugene Sandulenko
2007-07-25Add A.J's World of Discovery. Compatibility is perfect.Eugene Sandulenko
2007-07-25Added one (commented out) "The Last Dynasty" MD5Sven Hesse
2007-07-25Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit ...Travis Howell
2007-07-25Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it cra...Sven Hesse
2007-07-25- Removed Adlib from Woodruff's freaturesSven Hesse
2007-07-24Oops, forgot I've modified the entries for testingSven Hesse
2007-07-24- Separated game type and featuresSven Hesse
2007-07-24renamed some fields for clarificationGregory Montoir
2007-07-24fixed some issues in pathfinding codeGregory Montoir
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
2007-07-23Fix regression, the incorrect key was been used for highlighting items in Sim...Travis Howell
2007-07-23Remove recommended FLAC options, as they are now default.Travis Howell
2007-07-23Add support for FLAC compression of sound bundles in The Dig and COMI.Travis Howell
2007-07-22Mention Chinese COMI as supported.Eugene Sandulenko
2007-07-22- Fix wrong languages in Chinese COMIEugene Sandulenko
2007-07-22Fix Chinese character widths.Eugene Sandulenko
2007-07-22Don't be so strict about un-pausing sounds which are not paused currentlyMax Horn
2007-07-22cleanup (in particular, don't call something 'soundHandle' which is not a Mix...Max Horn
2007-07-21Proper height for Chinese characters, also remove obsolete hack for computingEugene Sandulenko
2007-07-21More support for Chinese COMI. Still some character conversions areEugene Sandulenko
2007-07-21SCUMM/iMuse Digital: Pause sounds after loading themMax Horn
2007-07-21The mixer no longer allows unpausing channels that aren't paused. So don't.Torbjörn Andersson
2007-07-20Prevent crash in MI1 SegaCD Jap.Eugene Sandulenko
2007-07-20Add Japanese MI1 for SEGA CDEugene Sandulenko
2007-07-19Some small updates on the IHNM demoFilippos Karapetis
2007-07-19Patch #1756556 (MSVC71 project files update) by quietustMax Horn
2007-07-19Some more resource mappings for the IHNM demoFilippos Karapetis
2007-07-19IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demoFilippos Karapetis