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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2007-07-26
added more drascula code (it still NOT WORKING)
Paweł Kołodziejski
2007-07-26
Made screen size parameters properties of engine instead of compile-time cons...
Nicola Mettifogo
2007-07-26
Dos full version of Big Red Adventure is detected now. The engine crashes imm...
Nicola Mettifogo
2007-07-26
Only queue the IHNM company and title videos in the full version of IHNM, not...
Filippos Karapetis
2007-07-26
The demo version of IHNM has 3 font types (like ITE), not 6 (like the full ve...
Filippos Karapetis
2007-07-26
Removed some unnecessary file existence checks
Filippos Karapetis
2007-07-26
Updated the MSVC8 project file for the gob engine for commits #28205-#28206
Filippos Karapetis
2007-07-26
Added proper room change fading effect
Paul Gilbert
2007-07-26
Fixed o1_fillRect() again
Sven Hesse
2007-07-26
Corrected Woodruff's hotspot text positions.
Sven Hesse
2007-07-26
sub0x18 is o2_addCollision().
Sven Hesse
2007-07-25
Renamed Inter_Woodruff to Inter_v4
Sven Hesse
2007-07-25
- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)
Sven Hesse
2007-07-25
Some more safety checks and the first room's background can be seen
Sven Hesse
2007-07-25
Added a few safety checks. Now Woodruff shows the loading image (closely foll...
Sven Hesse
2007-07-25
removed hotkey, as there's no debugger in touche (this just sets a variable w...
Gregory Montoir
2007-07-25
renamed wrongly named parameter
Gregory Montoir
2007-07-25
workaround for bug #1751149 (original game issue).
Gregory Montoir
2007-07-25
The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI:
Torbjörn Andersson
2007-07-25
Use default to 1x scaler for 640x480 games to avoid superbig resolutions.
Eugene Sandulenko
2007-07-25
It was too early to announce ajworld. THere are still open problems.
Eugene Sandulenko
2007-07-25
Menion ajworld in news.
Eugene Sandulenko
2007-07-25
Add A.J's World of Discovery. Compatibility is perfect.
Eugene Sandulenko
2007-07-25
Added one (commented out) "The Last Dynasty" MD5
Sven Hesse
2007-07-25
Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit ...
Travis Howell
2007-07-25
Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it cra...
Sven Hesse
2007-07-25
- Removed Adlib from Woodruff's freatures
Sven Hesse
2007-07-24
Oops, forgot I've modified the entries for testing
Sven Hesse
2007-07-24
- Separated game type and features
Sven Hesse
2007-07-24
renamed some fields for clarification
Gregory Montoir
2007-07-24
fixed some issues in pathfinding code
Gregory Montoir
2007-07-24
Fixing bug #1749688 ("GOB3: Objects Disappear")
Sven Hesse
2007-07-23
Fix regression, the incorrect key was been used for highlighting items in Sim...
Travis Howell
2007-07-23
Remove recommended FLAC options, as they are now default.
Travis Howell
2007-07-23
Add support for FLAC compression of sound bundles in The Dig and COMI.
Travis Howell
2007-07-22
Mention Chinese COMI as supported.
Eugene Sandulenko
2007-07-22
- Fix wrong languages in Chinese COMI
Eugene Sandulenko
2007-07-22
Fix Chinese character widths.
Eugene Sandulenko
2007-07-22
Don't be so strict about un-pausing sounds which are not paused currently
Max Horn
2007-07-22
cleanup (in particular, don't call something 'soundHandle' which is not a Mix...
Max Horn
2007-07-21
Proper height for Chinese characters, also remove obsolete hack for computing
Eugene Sandulenko
2007-07-21
More support for Chinese COMI. Still some character conversions are
Eugene Sandulenko
2007-07-21
SCUMM/iMuse Digital: Pause sounds after loading them
Max Horn
2007-07-21
The mixer no longer allows unpausing channels that aren't paused. So don't.
Torbjörn Andersson
2007-07-20
Prevent crash in MI1 SegaCD Jap.
Eugene Sandulenko
2007-07-20
Add Japanese MI1 for SEGA CD
Eugene Sandulenko
2007-07-19
Some small updates on the IHNM demo
Filippos Karapetis
2007-07-19
Patch #1756556 (MSVC71 project files update) by quietust
Max Horn
2007-07-19
Some more resource mappings for the IHNM demo
Filippos Karapetis
2007-07-19
IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demo
Filippos Karapetis
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