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2007-07-26added more drascula code (it still NOT WORKING)Paweł Kołodziejski
svn-id: r28220
2007-07-26Made screen size parameters properties of engine instead of compile-time ↵Nicola Mettifogo
constants. svn-id: r28219
2007-07-26Dos full version of Big Red Adventure is detected now. The engine crashes ↵Nicola Mettifogo
immediately afterwards. svn-id: r28218
2007-07-26Only queue the IHNM company and title videos in the full version of IHNM, ↵Filippos Karapetis
not the demo svn-id: r28217
2007-07-26The demo version of IHNM has 3 font types (like ITE), not 6 (like the full ↵Filippos Karapetis
version of IHNM) svn-id: r28215
2007-07-26Removed some unnecessary file existence checksFilippos Karapetis
svn-id: r28214
2007-07-26Updated the MSVC8 project file for the gob engine for commits #28205-#28206Filippos Karapetis
svn-id: r28213
2007-07-26Added proper room change fading effectPaul Gilbert
svn-id: r28212
2007-07-26Fixed o1_fillRect() againSven Hesse
svn-id: r28209
2007-07-26Corrected Woodruff's hotspot text positions.Sven Hesse
svn-id: r28208
2007-07-26sub0x18 is o2_addCollision().Sven Hesse
It already existed in Gob2 (alongside with sub0x19 - o2_freeCollision()), but wasn't used there. Hotspots and menus work now (in a way) svn-id: r28207
2007-07-25Renamed Inter_Woodruff to Inter_v4Sven Hesse
svn-id: r28206
2007-07-25- Added Inter_Woodruff, alongside with the first Stub (OpcodeFunc 0x18)Sven Hesse
- Yet another safety check - Removed another hard-coded screen height svn-id: r28205
2007-07-25Some more safety checks and the first room's background can be seenSven Hesse
svn-id: r28204
2007-07-25Added a few safety checks. Now Woodruff shows the loading image (closely ↵Sven Hesse
followed by a crash). svn-id: r28203
2007-07-25removed hotkey, as there's no debugger in touche (this just sets a variable ↵Gregory Montoir
which doesn't seem to be used by any of scripts) svn-id: r28202
2007-07-25renamed wrongly named parameterGregory Montoir
svn-id: r28201
2007-07-25workaround for bug #1751149 (original game issue).Gregory Montoir
svn-id: r28200
2007-07-25The drawStripToScreen() does nothing if width <= 0. In bug #1759925 ("COMI:Torbjörn Andersson
100% crash in SVN (not in 0.X.0)"), height was a fairly large negative number, so I've added a test for that condition as well. This seems to fix the bug. svn-id: r28199
2007-07-25Use default to 1x scaler for 640x480 games to avoid superbig resolutions.Eugene Sandulenko
svn-id: r28197
2007-07-25It was too early to announce ajworld. THere are still open problems.Eugene Sandulenko
svn-id: r28196
2007-07-25Menion ajworld in news.Eugene Sandulenko
svn-id: r28192
2007-07-25Add A.J's World of Discovery. Compatibility is perfect.Eugene Sandulenko
svn-id: r28191
2007-07-25Added one (commented out) "The Last Dynasty" MD5Sven Hesse
svn-id: r28190
2007-07-25Add eriktorbjorn's patch for bug #1498158 - AOGS: Itemheap overflow on 64bit ↵Travis Howell
systems. svn-id: r28189
2007-07-25Updated loadExtData() for Woodruff. Now the Sierra logo is shown (then it ↵Sven Hesse
crashes / freezes) svn-id: r28188
2007-07-25- Removed Adlib from Woodruff's freaturesSven Hesse
- Added a fallback for Woodruff svn-id: r28187
2007-07-24Oops, forgot I've modified the entries for testingSven Hesse
svn-id: r28186
2007-07-24- Separated game type and featuresSven Hesse
- Added feature constants for a 640x480 resolution and adlib - Added support for game with a 640x480 resolution. Woodruff now inits the screen before it segfaults svn-id: r28185
2007-07-24renamed some fields for clarificationGregory Montoir
svn-id: r28184
2007-07-24fixed some issues in pathfinding codeGregory Montoir
svn-id: r28183
2007-07-24Fixing bug #1749688 ("GOB3: Objects Disappear")Sven Hesse
svn-id: r28181
2007-07-23Fix regression, the incorrect key was been used for highlighting items in ↵Travis Howell
Simon the Sorcerer 1/2. svn-id: r28179
2007-07-23Remove recommended FLAC options, as they are now default.Travis Howell
svn-id: r28177
2007-07-23Add support for FLAC compression of sound bundles in The Dig and COMI.Travis Howell
svn-id: r28173
2007-07-22Mention Chinese COMI as supported.Eugene Sandulenko
svn-id: r28168
2007-07-22- Fix wrong languages in Chinese COMIEugene Sandulenko
- Fix credits rendering in Chinese COMI svn-id: r28167
2007-07-22Fix Chinese character widths.Eugene Sandulenko
svn-id: r28166
2007-07-22Don't be so strict about un-pausing sounds which are not paused currentlyMax Horn
svn-id: r28163
2007-07-22cleanup (in particular, don't call something 'soundHandle' which is not a ↵Max Horn
Mixer::SoundHandle) svn-id: r28162
2007-07-21Proper height for Chinese characters, also remove obsolete hack for computingEugene Sandulenko
character base. svn-id: r28160
2007-07-21More support for Chinese COMI. Still some character conversions areEugene Sandulenko
missing. Most notable in difficulty selection screen where 'q' characters slip in. svn-id: r28159
2007-07-21SCUMM/iMuse Digital: Pause sounds after loading themMax Horn
svn-id: r28158
2007-07-21The mixer no longer allows unpausing channels that aren't paused. So don't.Torbjörn Andersson
svn-id: r28155
2007-07-20Prevent crash in MI1 SegaCD Jap.Eugene Sandulenko
svn-id: r28152
2007-07-20Add Japanese MI1 for SEGA CDEugene Sandulenko
svn-id: r28151
2007-07-19Some small updates on the IHNM demoFilippos Karapetis
svn-id: r28146
2007-07-19Patch #1756556 (MSVC71 project files update) by quietustMax Horn
svn-id: r28145
2007-07-19Some more resource mappings for the IHNM demoFilippos Karapetis
svn-id: r28144
2007-07-19IHNM: Correct mapping of the arrow and save reminder sprites for the IHNM demoFilippos Karapetis
svn-id: r28143